import { dispatchPlane, performAction } from '@/lib/game/actions'; // POST /api/planes/:planeId/dispatch (v0.8.0) — body { contractId: string }. // Binds an ACCEPTED contract to a grounded plane at its origin; the v0.7.0 // finalize path then flies it and pays out on arrival. 400 missing/non-string // contractId or unknown fields; 404 unknown plane/contract id; 409 wrong contract // status, plane not available, plane not at origin, insufficient fuel. On success // returns the full state snapshot (plane already 'flying' with departure set). export async function POST(req: Request, ctx: { params: Promise<{ planeId: string }> }) { const { planeId } = await ctx.params; let body: unknown; try { const text = await req.text(); body = text ? JSON.parse(text) : {}; } catch { return Response.json({ error: 'invalid JSON body' }, { status: 400 }); } if (typeof body !== 'object' || body === null || Array.isArray(body)) { return Response.json({ error: 'body must be a JSON object' }, { status: 400 }); } const input = body as Record; for (const key of Object.keys(input)) { if (key !== 'contractId') { return Response.json({ error: `unknown field "${key}"` }, { status: 400 }); } } if (typeof input.contractId !== 'string' || input.contractId.length === 0) { return Response.json({ error: 'contractId must be a non-empty string' }, { status: 400 }); } const contractId = input.contractId; return performAction((inst) => dispatchPlane(inst, planeId, contractId)); }