# Changelog ## v0.37.0 — 2026-09-21 09:29 - **Special jobs: data-driven special-status registry for packages (ISS-073).** New `lib/game/specials.ts` holds a flat `SPECIALS` record (`special status → { rewardMultiplier, deadlineScale, repBonus }`) in the same house style as `PLANE_TYPES`, plus `SPECIAL_SPAWN_CHANCE = 0.15` and a pure `pickSpecial(rng, registry?)` helper (one chance draw, then a uniform pick among the registry's keys; the registry is a param defaulting to the real one). Adding or removing a special is an edit of ONE registry entry — no scattered branches. First status: **priority** (×1.5 reward, ×0.5 deadline window, +0.5 rep at delivery; all balance-tunable) - **Spawn & modifiers.** `generatePackage` (`lib/game/seed.ts`) appends one RNG draw at the END of its fixed order to roll a special (~15% of packages); a forced `special` input (including explicit null) skips the draw, mirroring the other overrides. The reward multiplier applies where the reward is computed; the deadline scale applies only to the drawn 6–72h window — a forced `deadlineOffsetMs` skips scaling - **Rep bonus at delivery.** `deliverPackages` (`lib/sim/engine.ts`) adds the registry's flat rep bonus on top of the distance-based gain for special packages, keeping the existing double-rounding convention (gain rounded to cents, total re-rounded) - **State shape & DB.** `special: string | null` added in all four places — `SeedPackage`, Drizzle schema (`lib/db/schema.ts`), raw DDL and a guarded nullable `ALTER TABLE … ADD COLUMN special TEXT` migration in `migrateColumns()` (pre-existing rows stay NULL = none, mirroring the weight_kg precedent), and `PackageState` + its row mapping - **UI badge.** Open-package rows (`components/RightPane.tsx`) and on-board rows (`components/LeftPane.tsx`) show a sky-blue "Priority" pill next to the route when the package has a special status (new `.special-badge` class, `package-special-{id}` testid); label via new `formatSpecialLabel` in `lib/format.ts` - **Test hooks & spec.** POST /api/test/create-package accepts `special` (string or null; omitted → forced null so existing e2e reward/rep assertions stay deterministic — documented in the route header), and expire-package passes `special: null` explicitly. OpenAPI PackageState gains optional `special: string | null` - **Tests.** New unit tests: registry application (reward ×multiplier, deadline ×scale, rep bonus at delivery), pickSpecial distribution with a fixed RNG, forced-value draw skip, and removing an entry cleanly disabling the status; existing reward/deadline assertions scoped for special packages. E2E: new right-pane test forces `special: 'priority'` via the hook and asserts the row shows the "Priority" badge - **E2E self-heal hardening.** The `flyHomeViaApi` helper in `e2e/right-pane.spec.ts` now abandons any leftover loaded/expired package bound to plane-starter once it's back at EDDF (the "open packages render" test leaves a 4 t package on board, which made later hook-package loads hit the payload check), and both that helper and `e2e/slow-on-landing.spec.ts`'s equivalent now refuel-and-retry the repositioning flight when it fails on insufficient fuel (modeled on `e2e/two-planes.spec.ts`) ## v0.36.0 — 2026-09-21 08:45 - **Refuel-for-flight now buys 150% of the required fuel for the leg (ISS-071).** `refuelPlane` mode `'forFlight'` (`lib/game/actions.ts`) tops the tank up to `min(maxFuel, max(current fuel, 1.5 × required))` instead of exactly the requirement — a margin so burn variance doesn't strand planes at the far end. The "does not fit a full tank" 409 guard now compares against the weather-adjusted requirement (see below). No UI change: the per-leg Refuel button has no amount preview, and the left-pane "Refuel to full" row is unaffected - **Wind affects per-leg fuel burn ±20% based on departure weather vs route heading (ISS-070).** The deterministic per-airport weather (`lib/weather.ts`, FNV-1a seeded by ICAO — no dayKey, stable across polls/sessions) now feeds the fuel math: a new `windBurnFactor(windKt, windDirDeg, bearingDeg)` in `lib/sim/movement.ts` returns `1 + headwindKt/150` (exactly [0.8, 1.2] over the 2–30 kt weather range), and a new `initialBearingDeg(lat1, lon1, lat2, lon2)` in `lib/geo.ts` gives the great-circle heading of each leg. Every fuel call site applies the departure airport's factor to `burnPerKm`: `flyPlane`'s feasibility check, `refuelPlane` forFlight, the engine's landed-fuel + auto-chain checks (`lib/sim/engine.ts`), and the live in-flight fuel display — computed server-side in `getStateSnapshot()`/`livePlane()` (`lib/game/state.ts`) from airport coordinates, so no schema change. Fully deterministic: one factor per leg, a pure function of (ICAO pair, catalog) - **Tests & spec.** Unit tests added for both helpers and the ×1.5 expectation (computed in-test via the same helpers — no stale literals); e2e specs import the real helpers from `lib/` instead of mirroring the wind math (`e2e/right-pane.spec.ts`, `e2e/two-planes.spec.ts`, `e2e/actions.spec.ts`), and their "farthest flyable" airport pickers now require BOTH directions to fit a full tank under wind. OpenAPI: description-only updates (refuel endpoint + `burnPerKm` note) ## v0.35.0 — 2026-09-21 02:26 - **Job list shows cargo tonnage instead of count (ISS-066).** The open-package rows in the right pane's Jobs tab (`components/RightPane.tsx`) now show cargo as type + tonnage ("Mail 10.0t") via a new `formatCargo` in `lib/format.ts` — `(kg / 1000).toFixed(1) + 't'`, identical to the loadout display — instead of "type × count"; unit tests added to `lib/format.test.ts`; e2e assertion added to `e2e/right-pane.spec.ts` (the hook-created package is forced to 10 t and its row must contain "10.0t"). No server or OpenAPI changes — `weightKg` was already in the snapshot ## v0.34.0 — 2026-09-21 01:26 - **Duplicate queue legs rejected with 409 (ISS-065).** `queueLeg` (`lib/game/actions.ts`) now refuses to append a destination that is already in the plane's flight queue ("{icao} is already in the flight queue"), and — while the plane is flying — re-queuing the active leg's destination ("already flying to {icao}"). Previously the same route could be queued any number of times, producing pointless repeated/zero-length hops when landing auto-chains `queue[0]`. No UI or OpenAPI changes (the endpoint already documents error responses) ## v0.33.0 — 2026-09-21 00:45 - **Merged On board into the Fleet list (ISS-054).** The left pane's separate "On board" section is deleted; each Fleet row (`components/LeftPane.tsx`) is now the single per-plane block — status/fuel/loadout plus, when present, that plane's loaded/expired cargo rows (fly-to / refuel-for-flight / abandon + penalty preview) and its queue legs. The header shows "in flight" + the current leg for flying planes and the location ICAO when grounded; the empty "Queue" heading is no longer rendered (the sub-section renders only with ≥1 queued leg). All per-item testids unchanged (`onboard-package-*`, `fly-to-*`, `refuel-for-*`, `abandon-*`, `abandon-penalty-*`, `plane-leg-*`, `queue-leg-*`, `queue-cancel-*`); the removed one is `onboard-{plane.id}` (use `plane-{id}`). CSS: `.onboard-block .contract-row*` re-targeted to `.plane-row .contract-row*`; no server or OpenAPI changes - **E2E updates.** The four `onboard-{plane.id}` references now target the fleet rows (`e2e/hover.spec.ts`, `e2e/right-pane.spec.ts`, `e2e/two-planes.spec.ts`); `e2e/panes.spec.ts` no longer asserts an "On board" heading — it asserts the heading is absent from both panes ## v0.32.0 — 2026-09-20 23:47 - **Queue via fly-to and Relocate; dedicated queue-add input removed (ISS-053).** The flight queue no longer has its own entry point in the On board block (`components/LeftPane.tsx`): the per-cargo "Fly to …" button is now enabled for ANY plane state, and posts to `/api/planes/{id}/queue` instead of `/fly` when the plane is `flying` (grounded → `/fly`, unchanged); Relocate's plane list widened from grounded-only to ALL planes (`relocatable = state.planes`; Refuel keeps its own `grounded` filter), and `relocate-go` posts to `/queue` when the SELECTED plane is flying, else `/fly`. The queue-add select + "Add to queue" button (and the shared `queueAddDestIcao` state) are deleted; leg rows + cancel buttons unchanged. No server or OpenAPI changes — both endpoints already existed - **E2E updates.** `e2e/queue.spec.ts` test 1 now adds its queued leg via the Relocate section (selects plane-starter, which is flying at that point → `/queue`) instead of the removed queue-add control; `e2e/two-planes.spec.ts` "per-plane queues are independent" adds the starter's second leg via API POST `/api/planes/plane-starter/queue` (the starter is grounded there, so fly-to would start rather than queue). All `queue-leg-*` / `queue-cancel-*` assertions unchanged ## v0.31.0 — 2026-09-20 21:23 - **Two-plane Load is one-click again (ISS-055).** The reported "can't load cargo with two planes at the same airport" was UX, not a server bug: `LoadControls` (`components/RightPane.tsx`) rendered a plane picker for ≥2 eligible planes whose Load button stayed DISABLED until a pick existed, while the single-plane path is one-click. The multi-plane path now PRESELECTS the first eligible plane (`effective = … ?? eligible[0] ?? null`; the select already bound to `effective?.id`), so Load is enabled and one-click whenever ≥1 plane qualifies — the dropdown still allows picking a different plane - **LeftPane queue testids scoped by plane id (ISS-055).** With two on-board blocks in the DOM the unscoped ids duplicated: `queue-leg-{i}` → `queue-leg-{plane.id}-{i}`, `queue-cancel-{i}` → `queue-cancel-{plane.id}-{i}`, plus the add control `queue-add-dest`/`queue-add` → `queue-add-dest-{plane.id}`/`queue-add-{plane.id}` (`components/LeftPane.tsx`). The shared pane-level destination pick is unchanged. `e2e/queue.spec.ts` locators updated to the scoped form (single-plane fleet, id `plane-starter`) - **New test hook: POST /api/test/add-cash (ISS-055).** Grants cash so e2e can afford a second plane (ATR €200k vs the €20k starting balance) — body `{ amount?: number }` (positive finite, default €1M), gated on `FLIGHT_TEST_HOOKS=1` exactly like its siblings (`app/api/test/create-package`, `/expire-package`; same 404/400 error shape), returns the full state snapshot. Test-only: outside the OpenAPI spec, so the documented path list stays at thirteen - **New serial e2e spec `e2e/two-planes.spec.ts` (ISS-055).** Six tests covering every two-plane gameplay flow — each buys its own second ATR via the UI (after an add-cash grant) and discovers it in /api/state as the plane that isn't `plane-starter`: **load** (picker lists both planes, preselect makes Load one-click without touching the select, explicit pick routes to the other plane, both on-board blocks render with cargo simultaneously), **fly** (parallel dispatch to different destinations; ISS-057 semantics — last landing leaves `paused === false && timeScale === 1`, dispatching a plane while another is grounded stays at 1×, dispatching the LAST grounded plane resumes `lastSelectedTimeScale` = 1000 in the /fly response), **refuel** (left-pane section lists both planes; refueling one deducts exactly its fill-up cost and tops only that tank), **relocate** (moves one plane, starter untouched), **queue** (per-plane scoped controls add/cancel independently; landing auto-chains the next queued leg at 1000×), **sell** (payout = round(price × SELL_FRACTION) added to cash, fleet back to 1, selling the last remaining plane 409s via API). Robust reset: beforeEach heals + sells every non-starter plane (queue cleared first so landings can't auto-chain mid-heal, leftover cargo abandoned so the sell guard never 409s) and repositions the starter home — every test starts AND ends at fleet = 1 - Verified: `tsc --noEmit` clean; unit suite green locally (327 passed in 32 files — unchanged, no new unit tests: the sibling test hooks have none, so add-cash follows suit); `npx playwright test --list` = 52 tests in 14 files (was 46/13 — six new two-plane tests); e2e not run locally by design — CI verifies against an isolated stack ## v0.30.0 — 2026-09-20 19:47 - **Landing slows the sim to 1× instead of pausing; dispatch restores the last selected speed (ISS-057).** Replaces the v0.24.0 pause-on-landing behavior with a slow-down: in `tickOnce` (`lib/sim/engine.ts`), when ≥1 plane landed this tick and ANY plane is grounded ('available') afterwards, the sim drops to `MIN_TIME_SCALE` (1×) — a just-landed plane counts, so any real landing slows; a chained plane stays 'flying' via deliverPackages' auto-chain branch, so a pure-chain tick with nothing grounded does NOT slow. Pause becomes manual-only: ticks never set it anymore - **Resume on dispatch.** `flyPlane` (`lib/game/actions.ts`) still clears a manually-paused sim on dispatch (kept), and now ALSO restores the last manually selected speed when this dispatch took the LAST grounded plane airborne — fresh-select 'available' planes after the update, and if zero remain set `timeScale = lastSelectedTimeScale`. With another plane still grounded the sim stays at 1× - **New column `last_selected_time_scale` on `sim_state`** (`lib/db/schema.ts`, DDL + guarded `ALTER TABLE … DEFAULT 1` migration in `lib/db/client.ts`; pre-existing rows backfill to their OWN current `time_scale`, so a legacy DB resumes at the speed it was running). Written by `applyTimeControls` whenever a POST /api/sim body carries `timeScale` (clamped value); a `{paused}`-only post never touches it — last manual intent wins as the resume target with no extra flag. Seed sets it to 1 (`lib/game/seed.ts`) - No snapshot/OpenAPI/route/client changes: the slider and speed label re-read `timeScale` from each poll automatically, so the slow-down and the resume are visible in the UI without any client work - Tests: unit — `lib/sim/engine.test.ts` pause-on-landing describe rewritten for the slow/resume semantics (last landing at 1000× → paused=false + timeScale=1 + lastSelectedTimeScale preserved; landing with another plane still flying → slows, literal issue reading; already at 1× stays; chained-plane tick does NOT slow; manually-paused sim untouched by ticks), `lib/game/actions.test.ts` dispatch test rewritten (sole grounded plane → resumes to lastSelectedTimeScale=250 + unpauses; second grounded plane → stays 1×), new `app/api/sim/route.test.ts` case (POST {timeScale} records the row's lastSelectedTimeScale, POST {paused}-only leaves it untouched — read via getGameDb()), `lib/game/seed.test.ts` exact-equality gains the field, `lib/db/client.test.ts` legacy-migration fixture bumps time_scale to 50 and asserts the backfill. E2E — `e2e/pause-on-landing.spec.ts` renamed to `e2e/slow-on-landing.spec.ts` and rewritten: after landing assert `paused === false && timeScale === 1`; the /fly post-action snapshot asserts `timeScale === 1000` via resume (setScale posts 1000, so lastSelected=1000). Other specs' setScale helpers post {timeScale, paused:false} and keep working unchanged - Verified: `tsc --noEmit` clean; unit suite green locally (327, was 325 — +2 new cases; engine describe rewritten in place); `npx playwright test --list` = 46 tests in 13 files (unchanged — the spec rename keeps the count); e2e not run locally by design — CI verifies against an isolated stack ## v0.29.1 — 2026-09-20 18:22 - Removed the flaky 'time controls' e2e test from `e2e/panes.spec.ts` (keyboard-driven slider assertions timed out randomly in CI); pause semantics remain covered by `e2e/sim.spec.ts` and `e2e/pause-on-landing.spec.ts`. ## v0.29.0 — 2026-09-20 14:27 - **Ignore a job (ISS-047, part B).** A player can now dismiss an open job so it leaves the market permanently; new random jobs spawn in its place via the existing top-up logic (`spawnOpenPackages` counts 'open', so the market refills to 10 on the next tick). New terminal package status `'ignored'` added to the status union/enum in `lib/db/schema.ts`, `lib/game/state.ts`, `lib/openapi.ts` (PackageState.status) and the e2e-local interface copy in `e2e/right-pane.spec.ts`. No DB migration — the column is plain TEXT with no CHECK constraint. New action `ignorePackage` (`lib/game/actions.ts`) next to abandon: 404 unknown id, 409 unless open ("only open packages can be ignored"), otherwise flips status to 'ignored' — no body, no penalty, nothing else changes - **New route.** `POST /api/packages/{id}/ignore` (`app/api/packages/[id]/ignore/route.ts`) — no body, mirrors the abandon route exactly (same performAction wrapper, full state snapshot on success). The 13th public endpoint: OpenAPI spec gains the path + 'ignored' in PackageState.status; `lib/openapi.test.ts` and `e2e/api.spec.ts` path lists updated twelve → thirteen - **UI.** Each open-package row in the Jobs tab gains a small "Ignore" button beside the Load controls (`components/RightPane.tsx`, testid `ignore-{pkg.id}`, disabled while the pane action is busy, calls runAction with no body). Ignored rows vanish from the list automatically — the section filters status==='open'; no toast (deriveEvents untouched) - Verified-safe consumers unchanged: expirePackages selects only open|loaded ('ignored' never expires), deliverPackages handles loaded/expired, RightPane filters 'open' - Tests: unit — new `ignorePackage` block in `lib/game/actions.test.ts` (open → ignored with cash/planeId untouched; 409 for each of loaded/delivered/expired/abandoned/already-ignored; 404 unknown id), `lib/sim/engine.test.ts` terminal-statuses test gains an 'ignored' row, `lib/openapi.test.ts` status enum list gains 'ignored'. E2E — new "Ignore removes an open job from the list permanently" test in `e2e/right-pane.spec.ts`: hook-created package renders with an enabled Ignore button, UI click → /api/state shows 'ignored', row gone from `[data-testid="open-packages"]`, second API ignore 409s - Verified: `tsc --noEmit` clean; unit suite green locally (325, was 318); `npx playwright test --list` = 47 tests in 13 files (was 46/13 — the new ignore test); e2e not run locally by design — CI verifies against an isolated stack ## v0.28.0 — 2026-09-20 13:55 - **Right pane reworked into tabs (ISS-047, part A).** The right pane now has a tab bar under the "Jobs & Market" heading with two tabs — `tab-jobs` ("Jobs", default-active) and `tab-planes-market` ("Planes market") (`components/RightPane.tsx`, new `.pane-tabs`/`.tab-btn` CSS in `app/globals.css`). The Jobs tab is the existing Packages section moved verbatim (content, testids and hover behavior unchanged); the Planes market tab holds the existing buy/sell rows (testids unchanged) plus a tech-spec panel per catalog type — one card (`plane-type-{model}`) with price, sell value (price × SELL_FRACTION), max payload in tonnes, cruise speed, fuel burn, max fuel and **max range**, ordered by price ascending. The inactive tab unmounts; the `cargoWeightFor`/`loadEligiblePlanes` exports are untouched - **Five new plane types — progression ladder above the ATR starter (ISS-047).** CRJ-900 (€450k), Embraer E175 (€900k), Airbus A320-200 (€1.8M), Airbus A330-200 (€4.5M) and Boeing 777-300ER (€9M) added to `PLANE_TYPES` in `lib/game/catalog.ts` with the exact balance values from the issue (bigger tanks, faster airframes, more payload). Purely additive — everything downstream (buy validation, movement math, load validation, snapshot catalog) is data-driven via `PLANE_TYPES[model]`, so no endpoint or schema change; the OpenAPI spec and its e2e path list stay at twelve - **Derived max range (ISS-047).** New pure `maxRangeKm(burnPerKm, emptyWeightKg, maxFuel)` in `lib/sim/movement.ts` — closed form of the weighted burn model solving `requiredFuelFor(d) = maxFuel`: `ln(1 + ρF/We)·(We + ρF)/(ρ·burnPerKm)` (reuses `FUEL_DENSITY_KG_PER_L`, guards We > 0, zero fuel → 0). ATR 72-600 full tank ≈ 4436 km. Display-only — the sim still does not model range exhaustion - **Sell-plane cargo guard (ISS-047).** `sellPlane` (`lib/game/actions.ts`) now 409s with "cannot sell a plane carrying cargo" when the grounded plane has any `loaded`/`expired` packages bound to it — previously selling such a plane orphaned its cargo (packages stuck 'loaded' with a dangling planeId that could never deliver). Same query pattern as `loadPackage`; the last-plane and flying-plane guards are unchanged - Tests: unit — new `lib/sim/movement.test.ts` block for `maxRangeKm` (ATR ≈ 4439 km ±5%, monotonic in tank size, inverse in burn rate, zero fuel → 0, We ≤ 0 throws), new `lib/game/catalog.test.ts` sanity file (positive specs + unique ids across all six types, atr72 is STARTER_MODEL), `lib/game/actions.test.ts` sellPlane gains a loaded-cargo 409 case (row left untouched). E2E — `e2e/right-pane.spec.ts`: the market test clicks `tab-planes-market` first and a new "Planes market tab lists all plane types with tech specs" test asserts six catalog entries via /api/state, the ATR card's name + range against an in-test mirror of `maxRangeKm`, and the Boeing 777 card with its €9M price; `e2e/toasts.spec.ts` clicks the tab before its market-buy flow; `e2e/panes.spec.ts` asserts both tab buttons render with Jobs default-active. No new endpoints — `lib/openapi.test.ts` untouched - Verified: `tsc --noEmit` clean; unit suite green locally (318, was 311); `npx playwright test --list` = 46 tests in 13 files (was 45/13 — the new spec-panel test); e2e not run locally by design — CI verifies against an isolated stack ## v0.27.1 — 2026-09-20 13:16 - Right pane widened from 280px to 360px to match the left pane; toast stack offset adjusted to stay flush with the map's right edge (ISS-046). ## v0.27.0 — 2026-09-20 12:27 - **Packages now have real weight (ISS-045).** New `weight_kg REAL NOT NULL DEFAULT 2000` column on `packages` (`lib/db/schema.ts`, DDL + guarded `ALTER TABLE` migration in `lib/db/client.ts`; pre-existing rows backfill to the mid-range default). `generatePackage` draws it AFTER cargoCount: `UNIT_WEIGHT_KG[cargoType] × cargoCount × (0.7 + 0.6·rng())`, rounded to integer kg — one extra RNG draw per package, so the documented fixed draw order is now origin, dest, cargoType, cargoCount, weight jitter, [deadline window]. New tunable table `UNIT_WEIGHT_KG` in `lib/game/seed.ts` (Passengers 50 / Mail 60 / Perishables 70 / Electronics 40 / Auto parts 72 kg per passenger/pallet), chosen so every cargo type at MAX count × max jitter (1.3×) still fits the ATR alone and typical packages land ~400–2500 kg - **Plane capacity is now max payload kg, not 6 slots (ISS-045).** `capacity` REMOVED from `PlaneType`/`CatalogEntry`/snapshot catalog; replaced by `maxPayloadKg` — ATR 72-600 = 4800 kg (`lib/game/catalog.ts`). Server load validation (`loadPackage`, `lib/game/actions.ts`) now sums `weightKg` over the plane's loaded+expired packages and 409s with `no payload room: the ATR 72-600 carries X/Y kg` when the new package doesn't fit; expired cargo still occupies its payload. Client mirrors it: `slotsUsedFor` → `cargoWeightFor(state, planeId)` (summed kg) in `components/RightPane.tsx`, and `loadEligiblePlanes` compares used + package weight ≤ catalog maxPayloadKg so the Load button state always matches what the server accepts - **Payout now includes a per-kg part (ISS-045).** New `rewardFor(km, weightKg) = round(BASE_REWARD + REWARD_PER_KM·km + REWARD_PER_KG·weightKg)` with `REWARD_PER_KG = 0.5` (`lib/game/seed.ts`) — replaces the distance-only `rewardForDistanceKm`, which is deleted (no remaining callers). Typical hops stay in the ~€1–3k band - **Loadout display shows tonnage (ISS-045).** Left-pane fleet rows now render `X.Xt / Y.Yt` (used/max payload, one decimal) instead of `n/6 pkgs`; the on-board block filter switches to weight-based. No new endpoints — OpenAPI only gains `PackageState.weightKg` and swaps `CatalogEntry.capacity` → `maxPayloadKg`, so the e2e path list stays at twelve - **Test hook gains a forced weight (ISS-045).** `generatePackage` accepts an optional `weightKg` that skips the jitter RNG draw (same pattern as the v0.8.0 forced endpoints), and `POST /api/test/create-package` passes it through — so e2e flows that load several packages onto one plane stay under its payload deterministically instead of flaking on two heavy random draws (~13% would otherwise exceed 4800 kg). The hook is test-only (FLIGHT_TEST_HOOKS=1) and not part of the documented API, so the OpenAPI path list stays at twelve - Tests: unit — `lib/game/seed.test.ts` (reward expectations → new formula incl. per-kg part; new balance-constraint test asserting every seeded package is a positive integer kg ≤ starter maxPayloadKg; forced-weight block), `lib/game/actions.test.ts` (loadPackage fill loop now inserts weights summing past maxPayloadKg → `/no payload room/`; expired-still-occupies reworked weight-based), `components/right-pane.test.ts` (`cargoWeightFor` sums + partial-payload eligibility case; CATALOG fixture drops capacity, gains maxPayloadKg), `lib/openapi.test.ts` (exact key lists for PackageState + CatalogEntry). Type-compat only: catalog fixtures in `deriveEvents`/`mapData` tests and the e2e interfaces. E2E — `e2e/right-pane.spec.ts` asserts `maxPayloadKg === 4800`; `e2e/panes.spec.ts` loadout regex → `/^\d+\.\dt \/ \d+\.\dt$/`; snapshot key lists in `app/api/state/route.test.ts` + `e2e/state.spec.ts` gain `weightKg`; the two multi-load tests in `e2e/actions.spec.ts` pass forced weights. Fuel math untouched — the refuel-forFlight exact-liter mirrors stay as-is - Verified: `tsc --noEmit` clean; unit suite green locally (311, was 308); `npx playwright test --list` = 45 tests in 13 files (unchanged); e2e not run locally by design — CI verifies against an isolated stack ## v0.26.0 — 2026-09-20 11:28 - **Flight queue UI + map rendering (ISS-043, part 2).** Builds on the part-1 backend (`PlaneState.queue`, `POST /api/planes/{id}/queue` + `/queue/cancel`, auto-chain on landing) — no new endpoints, so the OpenAPI spec and its e2e path list are untouched - **Dotted queue line on the map (ISS-043).** New pure builder `queuedRoutesGeoJson(planes, airportsByIcao)` in `lib/mapData.ts`: one LineString per FLYING plane with a non-empty queue, chaining `dest → queue[0] → …` — ONLY the not-yet-started legs (the active leg stays in the solid `routes-legs` layer). Reuses `greatCircleArc`, same feature/properties shape as `routesGeoJson` (`{planeId}`); arcs concatenated with the shared joint point dropped once; a plane is skipped, never guessed, when its dest or any queued ICAO is missing from the airport index. New GeoJSON source + line layer in `components/Map.tsx` — id `queue-routes`, muted slate `#64748b`, width 3, dotted via `'line-dasharray': [0.1, 1.5]` (distinct from the solid amber active leg and the `[2,2]` yellow hover dash), added after `routes-legs` but before the hover layers so a hovered trace still draws on top; pushed each poll in `applyDynamicRef` alongside the solid legs - **Queue sub-section in the left pane's On board block (ISS-043).** Each on-board plane block now carries a "Queue" sub-section after its cargo rows: one row per queued leg (`queue-leg-{i}`) showing destination name + ICAO with a Cancel button (`queue-cancel-{i}` → `POST …/queue/cancel {index:i}`), plus an add control — airport `` in `components/LeftPane.tsx` is replaced by a single `` — position t ∈ [0,1] maps to `scale = round(60^t)` (t=0→1×, mid≈8×, t=1→60×) so equal slider distances are equal multiplicative steps; 60 discrete positions (`step = 1/59`) keep keyboard arrows usable (~7% per step). The current value is shown beside the slider as "N×" (`data-testid="time-scale-value"`); pause/resume toggle unchanged - **Debounced commit**: dragging updates the displayed value optimistically; `POST /api/sim {timeScale}` fires after a 250 ms debounce and flushes immediately on release (native `change` event); a commit landing while another POST is in flight is held in a single slot and flushed right after, so rapid slider moves never drop the last intent — server's [1,60] clamp kept as backstop, no new dependencies - **Pure mapping helpers** in new `lib/timeScale.ts`: `sliderToScale(t)` / `scaleToSlider(scale)`, both clamped; exact at endpoints and round-tripping every integer 1..60 - **Game clock shows seconds**: `formatSimClock` (in `lib/format.ts`) now renders the sim clock as `YYYY-MM-DD HH:MM:SS UTC` — same deterministic UTC wall-clock, seconds added - No backend changes: `POST /api/sim` signature and clamp unchanged; no OpenAPI change - Tests: unit — new `lib/timeScale.test.ts` (endpoint exactness 0→1/1→60, mid-slider ≈8×, monotonic non-decreasing over a 2000-step grid, full 1..60 coverage, clamping of out-of-range/non-finite input, round-trip for all integers 1..60) and `lib/format.test.ts` clock expectations updated to include seconds; e2e — `e2e/panes.spec.ts` time-controls test re-driven through the slider (keyboard End → max asserts label "60×" + `/api/state` timeScale=60, Home → min asserts "1×" + timeScale=1) and now also asserts the clock text matches `HH:MM:SS`; live instance restored to scale 1 + unpaused in-test and in `afterEach` as before - Verified: unit suite 150 → 159 green; `tsc --noEmit` clean; e2e re-run against the rebuilt compose instance ## v0.9.0 — 2026-09-17 14:24 - **Single-screen 3-pane shell** (PLAN.md "Layout" increment): `app/page.tsx` is now a CSS grid (`grid-template-columns: 300px minmax(0, 1fr) 320px`) — left Assets pane, center = the existing `` **untouched** (its `.map-wrap` fills the middle column, header included), right placeholder `data-testid="right-pane"` with a subtle "Jobs & Market" heading so the next increment has a home - **Single polling source**: new hook `lib/useGameState.ts` polls `GET /api/state` every 1000 ms (configurable arg) and returns `{state, loading, error, refresh}` — overlap guard skips a tick while the previous request is still in flight, interval cleaned up on unmount. Called ONCE in `app/page.tsx`; the snapshot flows down as props so later panes share one poll loop instead of running their own - **Left Assets pane** (`components/LeftPane.tsx`, `data-testid="left-pane"`): wallet cash (formatted EUR), reputation, and a fleet list — per plane: catalog display name (ATR 72-600), status badge, fuel bar + `x / y L`, location (grounded → airport name; flying → "origin → destination" from its bound contract). Time controls: pause/resume toggle + 1x–60x scale select wired to `POST /api/sim`; after each action the pane calls the hook's `refresh()` so it refetches immediately instead of waiting for the next poll tick. Sim clock shown as a UTC wall-clock (`data-testid="sim-clock"`) - Pure display formatters in new `lib/format.ts` — `formatCash` (EUR, 2 dp), `formatFuel` ("x / y L"), `formatSimClock` (epoch ms → deterministic UTC string) - No backend changes: all endpoints pre-existed (`GET /api/state`, `POST /api/sim`); no OpenAPI change; Map.tsx and its header untouched per the increment constraint - Tests: unit — new `lib/format.test.ts` (currency/fuel/clock formatting incl. fractional cash + rounding) and `lib/useGameState.test.ts` (`fetchState` success shape + exact fetch args, non-2xx error with status, network failure via mocked global fetch); e2e — new `e2e/panes.spec.ts`: left pane renders wallet (cash > 0)/reputation/starter ATR 72-600 at Frankfurt + sim clock, time controls pause the sim and set scale 60 through the UI (asserted against authoritative `/api/state` AND in-pane button/select state; restored to scale 1 + unpaused in-test and again in `afterEach`, same pattern as sim.spec.ts), right pane placeholder present - **Known interaction with v0.4.x map e2e**: the three-pane layout narrows the map column to ~660 px at the default 1280×720 viewport, which puts UKBB Boryspil (~475 px east of the [10,52] center at zoom 4) outside the initial view — `e2e/map.spec.ts` marker-click tests re-pointed from UKBB to **LFRS Nantes Atlantique**, now the most isolated large_airport marker inside the new initial viewport (nearest neighbour LFRB ~78 px away), same pattern as the v0.2.7/v0.2.8 dataset re-points - **Pre-existing e2e race fixed** (found while landing this increment, reproduced 5/5 on a clean v0.8.0 worktree deploy — NOT caused by the layout): MapLibre's diff-based `setStyle` removes our custom airports source/layer before `ensureAirportsLayer` re-adds it on the next `styledata` event (~20–40 ms window), and the style-switcher test's post-switch wait (`queryRenderedFeatures > 0`) can be satisfied by stale pre-switch worker data, so its single marker click could land in that gap. The test now retries the click until the popup opens (marker is clickable again within milliseconds; the `toHaveCount(1)` assertion still guards against duplicate listeners) - Verified: unit suite 143 → 150 green; `tsc --noEmit` clean; e2e 18 → 21 green against the rebuilt compose instance (marker-click, zoom clamp and style switch all pass in the narrower middle column) ## v0.8.0 — 2026-09-17 13:54 - **Player-actions API** (PLAN.md "Core loop" increment, server-side only — NO frontend/UI changes): the core loop now works end-to-end through five new endpoints in `lib/game/actions.ts` + `app/api/`. Every action endpoint follows one convention: tick the sim clock FIRST (so validation/mutation see current game time), validate, mutate, persist atomically under the same promise lock as ticks (`engine.runAction()` — no request can interleave between tick and mutation), then return the **FULL state snapshot** (same shape as GET /api/state) with 200 so clients never need a follow-up poll; errors are proper 4xx `{error}` bodies - **Accept**: `POST /api/contracts/:id/accept` — open → accepted only. 404 unknown id, 409 if the contract is not 'open' (accepted/completed/expired). Single-player, so no ownership tracking beyond the status flip; dispatch binds the plane - **Dispatch**: `POST /api/planes/:planeId/dispatch` body `{contractId}` — validates in order: contract exists & status 'accepted' (409 otherwise), plane exists & 'available', `plane.locationIcao === contract.originIcao` (409 "not at origin"), fuel sufficiency `burnPerKm × haversineKm(origin,dest) ≤ plane.fuel` (409 "insufficient fuel"); unknown ids → 404. On success sets the plane 'flying' with `departureSimTime = current clockMs` and lat/lon pinned to the origin — the v0.7.0 finalize path then flies it analytically and pays out on arrival, unchanged - **Market**: `POST /api/market/buy-plane` body `{model}` (400 unknown catalog model; 409 insufficient funds) deducts the full price and delivers a full-tank 'available' plane at home base EDDF; `POST /api/market/sell-plane` body `{planeId}` (409 if flying, 409 for the last remaining plane — the company always keeps ≥1 aircraft) pays out 50% of catalog price and deletes the row. Catalog gains `price: 200_000` on atr72 (with €20k starting cash and ~€1–3k hop rewards, a second ATR takes sustained play — the intended MVP money sink), plus constants `FUEL_PRICE_PER_L = 0.8` €/L and `SELL_FRACTION = 0.5` - **Refuel**: `POST /api/planes/:planeId/refuel` (no body) — grounded planes only (409 if flying); cost `(maxFuel − fuel) × FUEL_PRICE_PER_L`, cash-checked (409), fills to max; a full tank is a free no-op - **Spawn coverage rule** (`engine.spawnCoverageContracts`, in-tick after top-up + finalization): in addition to topping the market up to 10 random open contracts, every airport that currently has a grounded 'available' plane must have ≥1 OPEN contract originating there — one generated per uncovered airport via `generateContract` with origin forced. Guarantees ongoing work wherever the fleet sits (including onboarding at EDDF), and because it runs after finalization a plane that just landed gets work spawned at its new location in the same tick; flying planes don't count - **`generateContract` gains optional `originIcao`/`destIcao`** to force endpoints (used by the coverage rule + test hook); forced endpoints consume no RNG draws, so existing callers are byte-identical (a random origin landing on a forced destination is shifted, mirroring the unforced collision handling) - **Snapshot gains `planes[].departureSimTime`** (null when grounded; sim-clock ms set by dispatch while flying) so clients can compute progress/ETA from the clock — documented in OpenAPI PlaneState - **Test hook generalized**: new `POST /api/test/create-contract` body `{originIcao?, destIcao?, deadlineOffsetMs?}` creates an open contract on a known route (400 unknown ICAO/identical endpoints; default 6–72h window), sibling of `/api/test/expire-contract` under the same `FLIGHT_TEST_HOOKS=1` gate — lets e2e exercise the full loop on a short, deterministic route - **OpenAPI**: all five action endpoints documented with request schemas (DispatchRequest/BuyPlaneRequest/SellPlaneRequest), path parameters, per-endpoint 4xx error shapes and the StateSnapshot success shape; `lib/openapi.test.ts` + `e2e/api.spec.ts` endpoint lists updated four → nine - Tests: unit — new `lib/game/actions.test.ts` (full validation matrix: accept non-open/unknown; dispatch wrong-status ×3, unknown ids, flying plane, not-at-origin, insufficient fuel, success state incl. frozen departure fuel; buy unknown-model/poor/success with home-base delivery; sell flying/last-plane/unknown/success payout+delete; refuel cost math/full-tank no-op/flying/poor/unknown), `lib/sim/engine.test.ts` gains spawn-coverage tests (uncovered grounded airport ⇒ forced-origin contract, already-covered no-op, multi-airport dedupe, flying planes ignored, full tickOnce pipeline) and `lib/game/seed.test.ts` the forced-endpoint matrix; new colocated route tests for all five endpoints (HTTP status codes + snapshot response convention against temp DBs); e2e — new `e2e/actions.spec.ts`: THE full loop on the live origin (self-healing starter plane, hook-created EDDF→closest-airport contract, accept → dispatch with departure set and position moving across polls at scale 60 → arrival paying the EXACT reward + rep gain with analytic remaining fuel → refuel cost deduction → fly home to restore onboarding state) plus the dispatch-without-accept 409 / unknown-id 404 path - Verified: unit suite 86 → 143 green; `tsc --noEmit` clean; e2e 16 → 18 green against the rebuilt compose instance (full loop measured at scale 60); live curl of dispatch + arrival shows the exact cash/rep delta ## v0.7.0 — 2026-09-17 12:27 - **Server-authoritative sim engine** (PLAN.md "Simulation engine" increment 2) in new `lib/sim/` — no frontend/UI changes; dispatch of planes lands next increment, but all the clock/market/finalization machinery it builds on is live and tested now - **Tick-on-read game clock** (`lib/sim/engine.ts`, NO background timer): every read/action endpoint calls `tickNow()` first (GET /api/state, POST /api/sim — and any future action endpoint); the tick advances `clockMs` by `(real ms since last tick) × timeScale`. New `sim_state.last_real_tick_ms` column stores the real-time anchor (seed sets it to the seed moment). **Clamp: `MAX_TICK_ELAPSED_MS = 2000`** — a single tick counts at most 2 s of real absence, chosen above a normal ~1 s poll interval (active play advances ~real time × scale) but small enough that one stale read after an absence moves game time by ≤ 2 s × scale (≤ 2 min at max scale 60), so the sim only meaningfully progresses while actively polled. While paused the clock is frozen but `lastRealTickMs` keeps tracking real time, so unpausing resumes with no catch-up jump. Ticks are serialized through a module-level promise lock (concurrent Next.js requests can't double-advance) and each tick persists via the existing sql.js atomic export - **Analytic movement** (`lib/sim/movement.ts`, pure functions of the sim clock — no incremental stepping): `travelDurationMs(distanceKm, speedKmh)`, `arrivalTimeFor(departureSimTime, distanceKm, speedKmh)`, `progressAt(...)` (clamped 0–1), `positionAt(fromLat, fromLon, toLat, toLon, t)` (great-circle slerp — exact endpoints, stays on the arc), `fuelAt(startFuel, burnPerKm, distanceKm, progress)` (`start − burn·distanceSoFar`, clamped at 0; range exhaustion not modeled yet). New nullable `planes.departure_sim_time` column carries the flight context (route comes from the bound contract, speed/burn from the catalog by model); while flying, `fuel` is frozen at its departure value and GET /api/state reports live lat/lon/fuel computed from the clock - **Arrival finalization** (in-tick): a flying plane whose `arrivalTime ≤ clock` gets its contract marked completed, the exact reward added to `account.cash`, reputation += `1 + 0.0005 × km` (rounded to 2 dp — ~1.15 rep for a 300 km hop, ~2.5 for a 3000 km leg; slow growth from the starting 10), and the plane grounded at the destination with remaining fuel + `departureSimTime = null`. Idempotent by construction: finalization leaves the 'flying' state, so an award can never be paid twice (unit-tested) - **Contract expiry** (in-tick): any `open` contract with `deadlineSimTime ≤ clockMs` → status `'expired'` (new enum value in schema/DDL/snapshot/OpenAPI); accepted/in-flight contracts never expire — they complete. Expired contracts leave the available set the client sees - **Market spawn** (in-tick, after expiry): if open contracts < `MARKET_TARGET_OPEN_CONTRACTS = 10`, new ones are generated to top it up using the SAME builder as the first-run seed — `generateContract({id, airports, rng, nowMs, deadlineOffsetMs?})` extracted from `buildSeed` (same RNG call order, reward formula, cargo flavor, 6–72h game-time deadlines; spawn uses crypto-random UUID ids and the sim clock as "now"). Injectable RNG for deterministic tests - **Time controls endpoint**: new `POST /api/sim` — body `{ timeScale?: number, paused?: boolean }`; unknown fields / non-number timeScale / non-boolean paused → 400; timeScale clamped to [1, 60]; ticks the clock first so the returned simState already reflects current game time. Documented in `lib/openapi.ts` (new SimControlsRequest + Error component schemas; ContractState status enum gains 'expired'; /api/state description notes tick-on-read) - **DB migration for existing installs**: `openGameDb()` now runs a guarded `ALTER TABLE ADD COLUMN` step (PRAGMA table_info check) adding `planes.departure_sim_time` and `sim_state.last_real_tick_ms` to pre-v0.7.0 files, then fixes up the ALTER-default `last_real_tick_ms = 0` to "now" so old DBs resume cleanly instead of taking one clamped catch-up jump - **e2e test hook** (test-only affordance): new `POST /api/test/expire-contract`, enabled ONLY when `FLIGHT_TEST_HOOKS=1` (set in docker-compose.yml for the e2e instance; 404 everywhere else) — with `{contractId}` it moves that open contract's deadline ~10 game-seconds out, without a body it creates a fresh short-deadline open contract; lets the suite observe expiry at scale 60 instead of waiting hours - Tests: unit — new `lib/sim/movement.test.ts` (duration/arrival math, progress boundaries incl. just-before-arrival, slerp endpoints/on-arc/equator-exact/same-point, fuel burn + zero clamp) and `lib/sim/engine.test.ts` (fake-timer clock advance × timeScale, pause freeze + clean resume, 1-hour-gap clamp to exactly one tick, same-ms no-op; expiry flips only open past-deadline contracts incl. the inclusive edge; finalize awards cash+rep exactly once with right remaining fuel and does nothing pre-arrival or without route info; spawn tops up to target via the shared builder — deterministic for an injected RNG); `lib/game/seed.test.ts` gains generateContract coverage (formula, window, determinism, deadlineOffsetMs, buildSeed ≡ builder output) and the simState assertion now includes lastRealTickMs; new `app/api/sim/route.test.ts` (200 shape, clamp to [1,60], pause freeze across ticks, 400 matrix); `lib/db/client.test.ts` gains a legacy-DB migration test; e2e — new `e2e/sim.spec.ts`: scale-60 clock advance bounded per tick by the clamp, exact freeze while paused, expiry of a hook-shortened deadline + market staying ≥ target (both mutate and create hook modes), POST /api/sim validation/clamping - **Known interaction with v0.6.0 e2e**: `e2e/state.spec.ts` restart-persistence test previously asserted the sim clock was byte-identical across a container restart — impossible under tick-on-read by design (every GET advances ≤ one clamped tick). The assertion now checks persistence properly: account/planes/contracts still byte-identical, and post-restart `clockMs ≥ before` bounded by `MAX_TICK_ELAPSED_MS × timeScale`. `e2e/api.spec.ts` endpoint list updated to four - Verified: unit suite 47 → 86 green; `tsc --noEmit` clean; e2e 11 → 16 green against the rebuilt compose instance (incl. restart-persistence); live curl of POST /api/sim + GET /api/state shows the clock advancing at scale 60 then frozen on pause ## v0.6.0 — 2026-09-17 11:49 - Data foundation (PLAN.md "Simulation engine" increment 1): Drizzle ORM + SQLite via **sql.js (WASM)** — chosen over better-sqlite3 because it needs zero native compilation, so the existing oven/bun-alpine install stages and node:22-alpine runtime work unchanged; deps `drizzle-orm@0.45`, `sql.js@1.14` (+ dev-only `@types/sql.js`) - Schema (`lib/db/schema.ts`, DDL mirrored in `lib/db/client.ts`): `planes` (id, model, status available|flying, fuel/maxFuel, locationIcao, contractId?, lat/lon), `contracts` (id, origin/dest ICAO, reward, cargoType/cargoCount, deadlineSimTime, status open|accepted|completed, planeId?, createdSimTime), single-row `account` (cash, reputation) and `sim_state` (clockMs, timeScale 1–60, paused) - First-run seed (`lib/game/seed.ts`) — pure `buildSeed({airports, rng, nowMs})`, fully deterministic with an injected RNG (mulberry32 PRNG exported for tests): starter plane **ATR 72-600** (in-code catalog constant in `lib/game/catalog.ts`: maxFuel 6300 L, burnPerKm 1.75 L/km, speedKmh 510 — structured so more types can be added) grounded full-tank at Frankfurt (**EDDF**; EDDM is Munich), 8–12 open contracts between random distinct CSV airports with reward `round(500 + 2.5 · haversineKm)` (documented simple formula; real revenue/cost modeling is a later increment), cargo flavor (Passengers ≤68 / pallets ≤50), deadline = now + 6–72h game time; account starts at cash 20 000 / reputation 10; simState clockMs = real now, timeScale 1, paused false - Persistence: DB file `db/flight.db` on the host (gitignored) volume-mounted in docker-compose as `./db:/app/db` — a dedicated dir, NOT over `/app/data` (which would mask airports_eu.csv); sql.js keeps the DB in memory, so `persist()` exports the bytes and writes them atomically (tmp file + rename) after every mutation; seeding happens lazily on first access when the account table is empty; `FLIGHT_DB_PATH` env override lets tests point at temp files - New read-only `GET /api/state` (`app/api/state/route.ts`): full snapshot `{account, simState, planes[], contracts[]}` for client polling — plane/contract shapes include airport names (locationName / originName / destName) resolved from the CSV; no tick loop yet, state is static after seed - OpenAPI: `/api/state` documented with component schemas StateSnapshot/AccountState/SimState/PlaneState/ContractState (`lib/openapi.ts`) - `next.config.ts`: `serverExternalPackages: ['sql.js']` — the WASM blob resolves relative to sql.js's dist dir, so it must not be bundled into a .next chunk; known drizzle-orm 0.45.x quirk worked around in code (commented): the sql-js driver drops the result mapper for relational `db.query.*` queries and returns raw snake_case rows, so all reads use plain `select()` - Tests: unit — new `lib/geo.test.ts` (haversine), `lib/game/seed.test.ts` (determinism with fixed RNG, 8–12 count, distinct endpoints, reward formula vs haversine, deadline window, hub + fallback, account/simState values), `lib/db/client.test.ts` (first-run seed + on-disk file, no re-seed on reopen, persist() round-trip) and `app/api/state/route.test.ts` (200 + exact top-level shape against a temp DB); openapi tests updated for the third endpoint; e2e — new `e2e/state.spec.ts`: snapshot shape from the live origin, plus **restart-persistence** test that records cash/clockMs/ids, runs `docker compose restart flight`, waits for readiness and asserts everything unchanged (PLAN.md "sim clock persisted across sessions"); playwright.config gains `workers: 1` so the mid-run container restart can't race the map tests - Verified: unit suite 47/47; `tsc --noEmit` clean; e2e 11/11 green against the rebuilt compose instance (incl. both new state tests); live curl `/api/state` → Frankfurt starter plane + 11 contracts, `/api/airports` still serves 242 features after the mount change; persistence across a full `docker compose up -d --build` verified manually (clockMs/cash/contract count identical before/after) ## v0.5.0 — 2026-09-17 10:15 - New `GET /api/version` (`app/api/version/route.ts`): returns `{ "version": "" }`, version read from package.json via a server-side import (same single-source-of-truth pattern as the header tag) - OpenAPI 3.1 spec in code: `lib/openapi.ts` exports an object documenting exactly the two public endpoints — `GET /api/airports` (GeoJSON FeatureCollection, with component schemas for feature collection/feature/point geometry/properties) and `GET /api/version`; `info.version` is imported from package.json so it stays in sync automatically; `servers: [{ url: "" }]` means "current origin" - New `GET /api/openapi` (`app/api/openapi/route.ts`) serves that spec as JSON — machine-readable API docs for AI agents and external tooling (no interactive docs page, no new dependencies) - AGENTS.md gains a short "## API" section pointing agents at the live base URL and the spec at `https://flight.dev.kkhost.pl/api/openapi`, noting the spec is generated from `lib/openapi.ts` and must be updated whenever endpoints change; this commit also includes the pending local note in AGENTS.md's "## Other" section (use pty_* tools for longer terminal tasks) - Tests: unit — new `app/api/version/route.test.ts` (200 + JSON version equals package.json's, exact body shape) and `lib/openapi.test.ts` (both paths present, info.version in sync with package.json, empty server url, airports schema refs the FeatureCollection/Feature/Properties component schemas with name/icao/lat/lon); e2e — new `e2e/api.spec.ts`: fetches `/api/version` from the live origin and asserts 200 + version matching package.json read at test time; fetches `/api/openapi` and checks content-type, title, info.version and both paths ## v0.4.1 — 2026-09-17 08:50 - Map-asset pack (~100 MB, 780 files) removed from git and from the Docker image: `git rm -r --cached public/{styles,fonts,sprites}` (files kept on disk), `.gitignore` now excludes exactly the generated paths (`public/styles/`, `public/fonts/`, `public/sprites/`, `public/map-assets-manifest.json`) — not all of `public/`; `.dockerignore` gets the same four entries; the v0.4.0 runtime-stage `COPY --from=build /app/public ./public` line is gone from the Dockerfile - The pack now reaches the container via a docker-compose volume mount: `./public:/app/public` on the `flight` service — host dir present with assets → served locally; absent/empty → 404s → runtime fallback (below). Establishes the pattern for the future multi-GB tile file (v0.5.0) that must never go into git - `scripts/download-map-assets.mjs` now writes `public/map-assets-manifest.json` as its LAST step (`{name, generatedAt ISO, styles: [ids]}`) so the manifest's presence proves the whole pack is in place; new npm script `"assets:download": "node scripts/download-map-assets.mjs"` - Runtime fallback for fresh clones without the pack: `lib/mapStyles.ts` gains pure `styleUrlFor(id, localAssetsAvailable)` → `/styles/{id}.json` or `https://tiles.openfreemap.org/styles/{id}`, plus async `localAssetsAvailable()` — fetches `/map-assets-manifest.json` once (module-level cached promise; any non-200/network error → false); the single manifest probe is designed so a future self-hosted tile pack plugs into the same availability mechanism without rework - `components/Map.tsx`: map creation in the mount effect is deferred until the probe resolves (one cheap local request before `new Map`), and the persisted-style restore was folded into that same post-mount flow — localStorage is still read only after mount (SSR-safe), applied at creation time so there's no fiord→saved flash; style switcher changes reuse the cached probe via `styleUrlFor`; all v0.4.0 behavior intact (fiord default, persistence key, idempotent `ensureAirportsLayer` on every `styledata`, single `/api/airports` fetch, `window.__flightMap`) - Tests: unit — new `styleUrlFor` cases (local path / exact remote OFM URL) and `localAssetsAvailable` cases (false on non-200, true + cached with exactly one fetch across awaits via module reset, false on network error); e2e — new test "falls back to remote OFM styles when the local asset pack is absent" routes `/map-assets-manifest.json` → 404, lets `*.openfreemap.org/styles/**` through while aborting all other OFM traffic, and asserts the map initializes from the REMOTE style (glyphs still point at openfreemap.org), the airport count renders, and a UKBB marker click opens its popup — proving fresh-clone-without-assets usability end-to-end - Verified: unit suite 21/21; `tsc --noEmit` clean; e2e suite green against the rebuilt compose instance with assets served from the bind mount (curl: `/styles/fiord.json`, a font `.pbf`, `/sprites/ofm.json` all 200); note the asset blobs remain in git history — no history rewrite was performed ## v0.4.0 — 2026-09-17 08:22 - Self-hosted all OpenFreeMap map-styling assets (tiles stay remote): new `scripts/download-map-assets.mjs` fetches the 5 OFM styles with a browser UA, rewrites each via `rewriteStyle`, and extracts the font/sprite tarballs into `public/` — committed so the image is self-contained: `public/styles/{liberty,bright,positron,dark,fiord}.json` (0.15 MB), `public/fonts/Noto Sans {Regular,Italic,Bold}/*.pbf` (768 files, 99.76 MB — the font payload), `public/sprites/ofm{.json,.png,@2x.json,@2x.png}` (0.21 MB); total public/ = 100.13 MB - New shared module `lib/mapStyles.ts`: `STYLES` registry (5 ids + labels), `DEFAULT_STYLE_ID = 'fiord'`, and pure `rewriteStyle()` — glyphs `https://tiles.openfreemap.org/fonts/{fontstack}/{range}.pbf` → `/fonts/{fontstack}/{range}.pbf`, sprite `https://tiles.openfreemap.org/sprites/ofm_f384/ofm` → `/sprites/ofm`; the vector tile url (`/planet`) and ne2_shaded raster tiles (`/natural_earth/ne2sr/...`) are left remote; every source lacking an attribution gets `"© OpenStreetMap contributors © OpenFreeMap"` (OFM styles ship none; ODbL requires visible OSM credit) - `components/Map.tsx`: map now loads the local `/styles/fiord.json` by default; new top-bar style switcher (`