// Aircraft catalog — in-code constants for now (no DB table yet). One type is // enough for the MVP; add more entries to PLANE_TYPES as they are designed. export interface PlaneType { id: string; name: string; // Fuel capacity, liters. maxFuel: number; // Fuel burn per km of flight, liters/km (cruise). burnPerKm: number; // Cruise speed, km/h — used by the sim tick to advance planes along routes. speedKmh: number; } export const PLANE_TYPES: Record = { atr72: { id: 'atr72', name: 'ATR 72-600', maxFuel: 6300, burnPerKm: 1.75, // ~900 kg/h at 510 km/h cruise (Jet-A1 ≈ 0.8 kg/L) speedKmh: 510, }, }; // The plane the player starts with. export const STARTER_MODEL = 'atr72';