// Pure log-scale mapping helpers for the time-scale slider (v0.9.1) — no game logic, // unit-testable in node. Slider position t ∈ [0,1] ↔ scale = round(60^t), so equal // distances on the slider correspond to equal multiplicative steps: 1× at t=0, ~8× // mid-slider, 60× at t=1 (matching POST /api/sim's clamp range). export const MIN_SCALE = 1; export const MAX_SCALE = 60; const clamp = (v: number, lo: number, hi: number) => Math.min(hi, Math.max(lo, v)); // t → scale. Exact at the endpoints: sliderToScale(0) === 1, sliderToScale(1) === 60. export function sliderToScale(t: number): number { const tt = clamp(Number.isFinite(t) ? t : 0, 0, 1); return Math.round(clamp(Math.pow(MAX_SCALE, tt), MIN_SCALE, MAX_SCALE)); } // scale → t (inverse of the pre-rounding mapping). Exact at the endpoints: // scaleToSlider(1) === 0, scaleToSlider(60) === 1. Round-trips every integer 1..60. export function scaleToSlider(scale: number): number { const s = clamp(Number.isFinite(scale) ? scale : MIN_SCALE, MIN_SCALE, MAX_SCALE); return Math.log(s) / Math.log(MAX_SCALE); }