import { randomUUID } from 'node:crypto'; import * as schema from '@/lib/db/schema'; import { getGameDb, persist } from '@/lib/db/client'; import { createSession, hashPassword } from '@/lib/auth'; import { loadAirportsGeoJson } from '@/lib/airports'; import { buildStarterPlane, STARTING_CASH, STARTING_REPUTATION } from '@/lib/game/seed'; // TEST-ONLY hook (v1.1.0, ISS-107) — mints a session for a test player so the e2e suite can hit // the guarded game routes WITHOUT any real credentials in test code (same reason as its sibling // /api/test/admin-session). Creates the users + players rows if missing — idempotent across // container restarts, since the CI DB volume persists. Disabled unless FLIGHT_TEST_HOOKS=1; every // other deployment 404s here, like its /api/test/* siblings. // // POST /api/test/mint-player-session // body { username?: string } — defaults to 'kamilkrzywda' (v1.2.0, ISS-109: the e2e specs play // with the seeded world's planes by id, so the minted session must resolve to the local player // that owns them after the owner_id backfill); a custom username creates a fresh test account // WITH onboarding (starter plane at EDDF) like /api/register. Must match the register rules when given. // Returns { sessionId }. const DEFAULT_USERNAME = 'kamilkrzywda'; // Test-only credential for the minted users row — e2e never logs in with it (sessions are minted // server-side); a fixed value keeps the row debuggable from the admin panel. const TEST_PASSWORD = 'e2e-mint-password-42'; export async function POST(req: Request) { if (process.env.FLIGHT_TEST_HOOKS !== '1') { return Response.json({ error: 'test hooks disabled' }, { status: 404 }); } let body: unknown = {}; try { const text = await req.text(); body = text ? JSON.parse(text) : {}; } catch { return Response.json({ error: 'invalid JSON body' }, { status: 400 }); } if (typeof body !== 'object' || body === null || Array.isArray(body)) { return Response.json({ error: 'body must be a JSON object' }, { status: 400 }); } const input = body as Record; for (const key of Object.keys(input)) { if (key !== 'username') { return Response.json({ error: `unknown field "${key}"` }, { status: 400 }); } } let username = DEFAULT_USERNAME; if (input.username !== undefined) { if (typeof input.username !== 'string' || !/^[a-z0-9_-]{3,20}$/.test(input.username)) { return Response.json( { error: 'username must be 3–20 characters of a-z, 0-9, _ or -' }, { status: 400 }, ); } username = input.username; } const inst = await getGameDb(); let res = inst.raw.exec('SELECT id FROM users WHERE username = ?', [username]); let userId = res[0]?.values?.[0]?.[0]; if (typeof userId !== 'string') { // New test account — one UUID for both rows, starter economy like a fresh world. const id = randomUUID(); inst.raw.run('INSERT INTO users (id, username, password_hash, admin, created_at) VALUES (?, ?, ?, 0, ?)', [ id, username, hashPassword(TEST_PASSWORD), Date.now(), ]); await inst.db.insert(schema.players).values({ id, provider: 'local', username, cash: STARTING_CASH, reputation: STARTING_REPUTATION, }); // v1.2.0 (ISS-108): same onboarding as /api/register — a starter plane at EDDF owned by the new player. const fc = await loadAirportsGeoJson(); const starter = buildStarterPlane( fc.features.map((f) => ({ icao: f.properties.icao, name: f.properties.name, lat: f.properties.lat, lon: f.properties.lon })), randomUUID(), ); const { queue, ...starterCols } = starter; await inst.db.insert(schema.planes).values({ ...starterCols, ownerId: id, queue: JSON.stringify(queue ?? []) }); userId = id; } const sessionId = await createSession(inst, userId); // persists the rows + session together return Response.json({ sessionId }); }