v0.19.1 — AGENTS.md documents enforced CI gate + auto-merge (ISS-026) #30

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kamilkrzywda merged 1 commits from docs/ci-gate-agents-md into master 2026-09-19 21:24:19 +02:00
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2. **Feature branch + PR** — every change lands on a feature branch off `master` (no direct pushes to master). The branch carries the commits below; open a pull request to `master`.
3. **Changelog entry** — every such change is listed in `CHANGELOG.md` with date, time and version (format: `## v<version> — YYYY-MM-DD HH:MM`, then bullet points of what changed).
4. **Version bump** — the version is updated in `package.json`.
5. **CI must pass** — the PR's pipeline (build → unit tests → e2e, `.gitea/workflows/ci.yml`) must be green before merging. CI never deploys to production; its e2e runs against an isolated stack inside dind.
5. **CI must pass** — enforced by branch protection on `master` (required status check `CI / build + unit + e2e (pull request)`): the PR cannot be merged until CI is green. Merge via auto-merge (`POST /repos/{owner}/{repo}/pulls/{n}/merge` with body `{"do":"merge","merge_style":"merge","merge_when_checks_succeed":true}`) so it merges automatically once CI passes. CI never deploys to production; its e2e runs against an isolated stack inside dind.
6. **Tag + manual deploy after merge** — once merged, tag the version on `master` (e.g. `v0.13.0`). Production (`https://flight.dev.kkhost.pl`) is updated manually afterwards: `docker compose up -d --build` on the host.
## E2E tests (mandatory)
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# Changelog
## v0.19.1 — 2026-09-19 18:48
- AGENTS.md: document that CI-green is enforced on master by branch protection (required status check) and that merges use auto-merge (`merge_when_checks_succeed`) so PRs merge automatically once CI passes
## v0.19.0 — 2026-09-19 18:05
- **Auto-slow to 1× when all planes have landed (ISS-011).** When the last plane in flight lands, the sim slows down on its own so an idle fleet doesn't sit at 1000×. Server-side and authoritative: `tickOnce` (`lib/sim/engine.ts`) now remembers how many planes `deliverPackages` finalized during a tick, and when ≥1 plane landed this tick AND no plane remains with status `'flying'` AND the sim is not paused, it persists `timeScale = 1` on the same `sim_state` write as the clock — so the UI slider reflects it on the very next snapshot (no API or OpenAPI change: timeScale is still set via the existing `POST /api/sim`, and `clampTimeScale` semantics are untouched since 1 is a valid ladder value)
- **Arrival-triggered, not idle-enforced.** The trigger fires only on the tick that processes a landing — a grounded fleet at high scale with no flight ever happening is left alone (this keeps the existing slider e2e in `panes.spec.ts` green: it sets 1000× and expects the server to confirm it while nothing is flying). Paused state is untouched: while paused no landings are processed, so a paused sim never auto-slows
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{
"name": "flight-ops",
"version": "0.19.0",
"version": "0.19.1",
"private": true,
"scripts": {
"dev": "next dev -p 3000",