v0.14.0 — ISS-006 time-scale slider values up to 1000x; tests use fastest time #14
@@ -1,5 +1,10 @@
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# Changelog
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## v0.14.0 — 2026-09-19 08:45
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- **Time-scale slider reworked to a 10-step ladder up to 1000× (ISS-006).** The old power-of-two ladder `1/2/4/8/16/32/64` is replaced by the discrete values `1, 2, 5, 10, 25, 50, 100, 250, 500, 1000` (each step roughly doubles the speed). The server clamp range widens from `[1, 64]` to `[1, 1000]` (`MAX_TIME_SCALE` in `lib/sim/engine.ts`, enforced by `clampTimeScale`; out-of-range values are still clamped, never rejected), and the OpenAPI spec's `timeScale` bounds + description follow. The slider mapping helpers in `lib/timeScale.ts` now place off-ladder scales at the nearest ladder step **by log distance** (the old `log2` formula assumed a pure power-of-two ladder); round-trip, monotonicity and endpoint-exactness are preserved
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- **E2e suite runs at the fastest time.** Every spec's fast-forward scale moves from 60× to the new top of 1000× (`sim`, `actions`, `right-pane`, `map-interactions`), so flights/expiries resolve in seconds instead of minutes. The map mid-flight test (`map-interactions.spec.ts`) needed a longer leg to keep its click assertions inside the flight window at 1000×: destination moves EDDV (Hannover, ~2 s real) → LEMD (Madrid–Barajas, ~10 s real), with a full-tank refuel before departure so the ~4970 L round trip always fits the 6300 L tank. The slider e2e (`panes.spec.ts`) now asserts End→`1000×` / Home→`1×`, and the clamp tests post `2000` → expect `1000` (500 is a valid ladder value, so it passes through unclamped)
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- Tests: unit — `lib/timeScale.test.ts` covers the 10-position ladder + log-distance nearest-step mapping; new `clampTimeScale` boundary suite in `lib/sim/engine.test.ts` (`[1, 1000]`, full ladder pass-through); `app/api/sim/route.test.ts` and `lib/openapi.test.ts` updated to the new bounds. Verified: unit suite **238/238** green locally (was 234 before this change)
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## v0.13.1 — 2026-09-19 08:09
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- CI e2e step now uses Playwright's list reporter so every test prints as it runs in the job log (progress visibility); failures still get full error context
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@@ -19,7 +19,7 @@ Accept job → dispatch a plane → watch it fly the route on the map → earn m
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## Simulation engine
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- Server-authoritative state: sim ticks on the server, client polls and renders
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- Time scale 1x–60x + pause; sim clock persisted across sessions
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- Time scale 1x–1000x (discrete ladder 1/2/5/10/25/50/100/250/500/1000) + pause; sim clock persisted across sessions
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- SQLite via Drizzle ORM — schema designed to switch to Postgres later
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- Demand/revenue/cost formulas per contract leg; fuel burn by distance/plane type
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@@ -31,19 +31,24 @@ describe('POST /api/sim', () => {
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expect(body.paused).toBe(false);
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});
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it('sets and clamps timeScale into [1, 64]', async () => {
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const hi = await post({ timeScale: 500 });
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it('sets and clamps timeScale into [1, 1000]', async () => {
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const hi = await post({ timeScale: 2000 });
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expect(hi.status).toBe(200);
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expect(((await hi.json()) as { timeScale: number }).timeScale).toBe(64);
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expect(((await hi.json()) as { timeScale: number }).timeScale).toBe(1000);
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const lo = await post({ timeScale: 0.1 });
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expect(lo.status).toBe(200);
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expect(((await lo.json()) as { timeScale: number }).timeScale).toBe(1);
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// The top of the power-of-two ladder passes through unclamped (v0.9.2).
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const max = await post({ timeScale: 64 });
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// The top of the ladder passes through unclamped (v0.14.0).
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const max = await post({ timeScale: 1000 });
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expect(max.status).toBe(200);
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expect(((await max.json()) as { timeScale: number }).timeScale).toBe(64);
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expect(((await max.json()) as { timeScale: number }).timeScale).toBe(1000);
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// In-range values pass through unclamped — ladder and off-ladder alike.
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const ladder = await post({ timeScale: 500 });
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expect(ladder.status).toBe(200);
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expect(((await ladder.json()) as { timeScale: number }).timeScale).toBe(500);
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const mid = await post({ timeScale: 37 });
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expect(mid.status).toBe(200);
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@@ -1,6 +1,6 @@
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import { applyTimeControls } from '@/lib/sim/engine';
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// POST /api/sim — set sim time controls (v0.7.0). Body: { timeScale?: 1–64, paused?: boolean }.
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// POST /api/sim — set sim time controls (v0.7.0). Body: { timeScale?: 1–1000, paused?: boolean }.
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// Ticks the clock first (so the response reflects current game time), then applies
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// and persists the new controls. Returns the updated simState.
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@@ -23,7 +23,7 @@ export async function POST(req: Request) {
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}
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}
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if (input.timeScale !== undefined && (typeof input.timeScale !== 'number' || !Number.isFinite(input.timeScale))) {
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return Response.json({ error: 'timeScale must be a finite number (1–64)' }, { status: 400 });
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return Response.json({ error: 'timeScale must be a finite number (1–1000)' }, { status: 400 });
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}
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if (input.paused !== undefined && typeof input.paused !== 'boolean') {
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return Response.json({ error: 'paused must be a boolean' }, { status: 400 });
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@@ -17,7 +17,7 @@ import { tickNow } from '@/lib/sim/engine';
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// (game time) so the next fast tick expires it; 404 if unknown/not open.
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// - without: creates a fresh open package with the same short deadline.
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const HOOK_DEADLINE_MS = 10_000; // game ms past the current clock (~0.2 s real at 60×)
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const HOOK_DEADLINE_MS = 10_000; // game ms past the current clock (≈ 0.01 s real at the fastest 1000×)
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export async function POST(req: Request) {
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if (process.env.FLIGHT_TEST_HOOKS !== '1') {
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@@ -14,9 +14,10 @@ interface LeftPaneProps {
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onRefresh: () => void;
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}
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// Power-of-two slider (v0.9.2): position t ∈ [0,1] → nearest step of the ladder
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// 1×/2×/4×/8×/16×/32×/64× — each of the 7 positions doubles the speed.
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const SCALE_SLIDER_STEP = 1 / (TIME_SCALES.length - 1); // one doubling per keyboard-arrow step
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// Discrete ladder slider (v0.9.2, values reworked in v0.14.0): position t ∈ [0,1] → nearest
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// step of the ladder 1×/2×/5×/10×/25×/50×/100×/250×/500×/1000× — each of the 10 positions
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// roughly doubles the speed.
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const SCALE_SLIDER_STEP = 1 / (TIME_SCALES.length - 1); // one ladder step per keyboard-arrow step
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const SCALE_COMMIT_DEBOUNCE_MS = 250;
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// Flying planes show their current leg from the snapshot's dest fields (v0.12.0).
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@@ -48,7 +49,7 @@ export default function LeftPane({ state, loading, error, onRefresh }: LeftPaneP
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// controls without waiting for the next poll tick. On failure keep the stale UI — the
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// running poll retries on its own and surfaces the error state. A commit that lands while
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// another POST is in flight is held in a single slot (last intent wins) and flushed by the
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// in-flight call, so every user intent reaches the server (the [1,64] clamp stays as backstop).
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// in-flight call, so every user intent reaches the server (the [1,1000] clamp stays as backstop).
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// The gate is a REF, not React state: closures never see a stale "busy" value, which used to
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// let a flush re-queue instead of send and silently drop a commit.
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const queuedRef = useRef<{ timeScale?: number; paused?: boolean } | null>(null);
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@@ -101,7 +102,7 @@ export default function LeftPane({ state, loading, error, onRefresh }: LeftPaneP
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// Slider commit (v0.9.1): the displayed value follows the drag optimistically via
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// pendingScale; POST /api/sim fires after a 250 ms debounce, or immediately when the
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// user releases the slider (browsers fire a native 'change' on release). The server's
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// [1,64] clamp stays as the backstop.
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// [1,1000] clamp stays as the backstop.
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const [pendingScale, setPendingScaleState] = useState<number | null>(null);
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const pendingRef = useRef<number | null>(null);
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const commitTimerRef = useRef<ReturnType<typeof setTimeout> | null>(null);
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+7
-7
@@ -3,12 +3,12 @@ import { expect, test } from '@playwright/test';
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// v0.12.0 package model against the live origin (https://flight.dev.kkhost.pl):
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// the full core loop through the UI — hook creates a short package at EDDF → Load
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// via the right pane → click its destination in the on-board list → fly at 60× →
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// via the right pane → click its destination in the on-board list → fly at 1000× →
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// arrival delivers EXACTLY the reward + rep; abandon deducts exactly the formula
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// penalty while grounded; expired packages deliver/abandon with no reward and no
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// penalty. Mirrors lib/game/penalty.ts for exact-value assertions.
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const SCALE = 60; // fastest sim speed — keeps flights to seconds of real time
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const SCALE = 1000; // fastest sim speed (v0.14.0 ladder top) — keeps flights to seconds of real time
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const HUB = 'EDDF'; // Frankfurt Main — the seeded starter plane's home base (lib/game/seed.ts)
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const FAR = 'LEZL'; // Seville — one-way burn 3174 L > half tank, so the return leg is unfuelable
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@@ -93,7 +93,7 @@ async function flyHomeViaApi(page: Page): Promise<void> {
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const s0 = await getState(page);
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const plane = s0.planes.find((p) => p.id === 'plane-starter')!;
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if (plane.status === 'flying' || plane.locationIcao !== HUB) {
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// Fast-forward any leftover leg / repositioning flight (~3 min real time worst case at 60×).
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// Fast-forward any leftover leg / repositioning flight (~20 s real time worst case at 1000×).
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await setScale(page, SCALE);
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}
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if (plane.status === 'flying') {
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@@ -119,7 +119,7 @@ async function flyHomeViaApi(page: Page): Promise<void> {
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test('full core loop via UI: load → fly to destination → exact reward + rep on arrival', async ({ page }) => {
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test.setTimeout(300_000); // self-heal (worst case ~3 min at 60×) + two short flights + refuel
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test.setTimeout(300_000); // self-heal (worst case ~20 s at 1000×) + two short flights + refuel
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// Self-heal: the starter plane may be anywhere from a previous run/spec.
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await flyHomeViaApi(page);
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const before = await getState(page);
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@@ -154,7 +154,7 @@ test('full core loop via UI: load → fly to destination → exact reward + rep
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expect(s.planes.find((p) => p.id === planeId)!.status).toBe('flying');
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expect(s.planes.find((p) => p.id === planeId)!.destIcao).toBe(nearest.icao);
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// Fast-forward to arrival (≤ ~10 min game time at 60× → seconds of real time).
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// Fast-forward to arrival (a few seconds of real time at 1000×).
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await setScale(page, SCALE);
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await expect.poll(async () => ((await getState(page)).planes.find((p) => p.id === planeId)!.status), { timeout: 120_000 }).toBe('available');
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@@ -230,7 +230,7 @@ test('abandon while grounded deducts exactly the formula penalty', async ({ page
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});
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test('expired packages deliver and abandon with no reward and no penalty', async ({ page }) => {
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test.setTimeout(480_000); // two ~3 min real-time legs at 60× (HUB↔LEMD) plus expiry wait
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test.setTimeout(480_000); // two ~10 s real-time legs at 1000× (HUB↔LEMD) plus expiry wait
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await flyHomeViaApi(page);
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const before = await getState(page);
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@@ -281,7 +281,7 @@ test('expired packages deliver and abandon with no reward and no penalty', async
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});
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test('load and fly validation paths (404 / 409 / 400)', async ({ page }) => {
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test.setTimeout(600_000); // the FAR round trip alone is ~7.5 min real time at 60×
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test.setTimeout(600_000); // the FAR round trip alone is ~30 s real time at 1000×
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await flyHomeViaApi(page);
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// Load a package whose origin the plane is not at → 409.
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@@ -5,14 +5,16 @@ import { test, expect, type Page } from '@playwright/test';
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// deterministic generated weather), plane markers whose positions come from the
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// /api/state polls, each FLYING plane's current leg as a route line (origin →
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// dest_icao; grounded planes draw nothing), and the plane status popup. Packages
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// are created on a known EDDF→EDDV route via POST /api/test/create-package
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// are created on a known EDDF→LEMD route via POST /api/test/create-package
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// (FLIGHT_TEST_HOOKS=1).
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const HUB = 'EDDF'; // must match HUB_ICAO in lib/game/seed.ts
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// Hannover — ~282 km from EDDF → ~33 min game time ≈ 33 s at scale 60, a comfortable
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// window for the click assertions below (the nearest airport would land too fast).
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const DEST = 'EDDV';
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const SCALE = 60;
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// Madrid–Barajas — ~1420 km from EDDF → ~2.8 h game time ≈ 10 s at scale 1000, a comfortable
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// window for the mid-flight click assertions below (at 1000× even Hannover's 33-min leg would
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// land in ~2 s — shorter than the map poll + click pipeline). Round-trip burn (~4970 L) fits
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// the 6300 L tank, so a full-tank departure always makes it home.
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const DEST = 'LEMD';
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const SCALE = 1000; // fastest sim speed (v0.14.0 ladder top)
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interface PlaneState {
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id: string;
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@@ -91,7 +93,7 @@ async function createPackage(page: Page, fromIcao: string, toIcao: string): Prom
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}
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// Load a package onto plane-starter and fly it from → to via the API, then poll at
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// scale 60 until the plane lands at `to`. Same pattern as e2e/actions.spec.ts.
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// scale 1000 until the plane lands at `to`. Same pattern as e2e/actions.spec.ts.
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async function loadAndFly(page: Page, fromIcao: string, toIcao: string): Promise<PackageState> {
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const pkg = await createPackage(page, fromIcao, toIcao);
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const load = await page.request.post(`/api/packages/${pkg.id}/load`, { data: { planeId: 'plane-starter' } });
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@@ -171,7 +173,7 @@ test('airport popup shows name, ICAO, local time and generated weather', async (
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});
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test('plane markers move while flying and the plane popup shows status + route', async ({ page }) => {
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test.setTimeout(600_000); // self-heal from a far airport (~4 min worst case at 60×) + main flight + cleanup
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test.setTimeout(600_000); // self-heal from a far airport (~20 s worst case at 1000×) + main flight + cleanup
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await page.goto('/');
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await waitForAirportCount(page);
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@@ -195,6 +197,11 @@ test('plane markers move while flying and the plane popup shows status + route',
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await loadAndFly(page, starterLoc, HUB);
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}
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// Full tank before departure — the EDDF↔LEMD round trip burns ~4970 L of the 6300 L tank,
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// so a partially drained plane left by an earlier spec could not make it home.
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const refuel = await page.request.post('/api/planes/plane-starter/refuel');
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expect(refuel.status()).toBe(200);
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// 1) Load the hook-created package — a GROUNDED plane draws no route line yet.
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const pkg = await createPackage(page, HUB, DEST);
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const load = await page.request.post(`/api/packages/${pkg.id}/load`, { data: { planeId: 'plane-starter' } });
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@@ -244,8 +251,8 @@ test('plane markers move while flying and the plane popup shows status + route',
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// The arc itself stays covered by unit tests: lib/mapData.test.ts.)
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// 4) Click the flying plane → status popup with model, status, fuel and the leg.
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// Fetch + project in one evaluate so the click lands on a fresh position (the
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// marker drifts only ~1 px/s of screen space at scale 60).
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// Fetch + project in one evaluate so the click lands on a fresh position (at scale
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// 1000 the marker moves fast — a stale projection would miss it).
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const pt = await page.evaluate(async () => {
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const m = (window as any).__flightMap;
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if (!m) return null;
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@@ -257,7 +264,7 @@ test('plane markers move while flying and the plane popup shows status + route',
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const rect = m.getContainer().getBoundingClientRect();
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return { x: rect.left + projected.x, y: rect.top + projected.y };
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});
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expect(pt).not.toBeNull(); // the flight (~33 s at scale 60) is still in progress here
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expect(pt).not.toBeNull(); // the ~10 s window at scale 1000 is still open this early after departure
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await page.mouse.click(pt!.x, pt!.y);
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const popup = page.getByTestId('plane-popup');
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+8
-8
@@ -69,7 +69,7 @@ test('left pane renders wallet, reputation and the starter fleet at Frankfurt',
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await expect(page.getByTestId('sim-clock')).toContainText(/UTC/);
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});
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test('time controls: pause freezes the sim and the power-of-two slider sets timeScale', async ({ page }) => {
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test('time controls: pause freezes the sim and the ladder slider sets timeScale', async ({ page }) => {
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await page.goto('/');
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const pauseBtn = page.getByTestId('pause-toggle');
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await expect(pauseBtn).toBeVisible({ timeout: 15_000 });
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@@ -80,13 +80,13 @@ test('time controls: pause freezes the sim and the power-of-two slider sets time
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// …and in the pane itself (the refetch after POST flips the button to Resume).
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await expect(pauseBtn).toHaveText('Resume');
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// Scale via the power-of-two slider. End jumps to max (t=1 → 64×): the label updates
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// Scale via the ladder slider. End jumps to max (t=1 → 1000×): the label updates
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// optimistically on input, and release flushes the debounced POST immediately.
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const slider = page.getByTestId('time-scale-slider');
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await slider.focus();
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await page.keyboard.press('End');
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await expect(page.getByTestId('time-scale-value')).toHaveText('64×', { timeout: 10_000 });
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await expect.poll(async () => (await getState(page)).simState.timeScale, { timeout: 10_000 }).toBe(64);
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await expect(page.getByTestId('time-scale-value')).toHaveText('1000×', { timeout: 10_000 });
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await expect.poll(async () => (await getState(page)).simState.timeScale, { timeout: 10_000 }).toBe(1000);
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// Home jumps to min (t=0 → 1×).
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await page.keyboard.press('Home');
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@@ -116,19 +116,19 @@ test('slider commit keeps the chosen scale on screen until confirmed — no snap
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// …and sample the displayed value rapidly across the whole commit→confirm window. With the
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// ISS-001 fix the optimistic value stays until a snapshot confirms it, so EVERY sample must
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// be '64×' — never snapping back to the previous scale for one poll cycle (the old bug).
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// be '1000×' — never snapping back to the previous scale for one poll cycle (the old bug).
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const seen: string[] = [];
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for (let i = 0; i < 30; i++) {
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seen.push(((await page.getByTestId('time-scale-value').textContent()) ?? '').trim());
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await new Promise((r) => setTimeout(r, 25));
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}
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expect(
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seen.every((v) => v === '64×'),
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`displayed scale must stay 64× during the commit window (saw: ${[...new Set(seen)].join(', ')})`,
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seen.every((v) => v === '1000×'),
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`displayed scale must stay 1000× during the commit window (saw: ${[...new Set(seen)].join(', ')})`,
|
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).toBe(true);
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// …and the server confirms it.
|
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await expect.poll(async () => (await getState(page)).simState.timeScale, { timeout: 10_000 }).toBe(64);
|
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await expect.poll(async () => (await getState(page)).simState.timeScale, { timeout: 10_000 }).toBe(1000);
|
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|
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// Restore to min for later tests (afterEach restores scale anyway).
|
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await page.keyboard.press('Home');
|
||||
|
||||
@@ -8,7 +8,7 @@ import { expect, test } from '@playwright/test';
|
||||
// match the catalog + economy constants exposed in /api/state. Packages are created via
|
||||
// POST /api/test/create-package (FLIGHT_TEST_HOOKS=1), same pattern as e2e/actions.spec.ts.
|
||||
|
||||
const SCALE = 60;
|
||||
const SCALE = 1000; // fastest sim speed (v0.14.0 ladder top) — keeps flights to seconds of real time
|
||||
const HUB = 'EDDF'; // must match HUB_ICAO in lib/game/seed.ts
|
||||
|
||||
interface PlaneState {
|
||||
@@ -98,7 +98,7 @@ function penaltyFor(reward: number, createdSimTime: number, deadlineSimTime: num
|
||||
return Math.round(reward * (0.15 + 0.45 * frac) * 100) / 100;
|
||||
}
|
||||
|
||||
// Closest airport to EDDF from /api/airports → shortest possible arrival time at scale 60.
|
||||
// Closest airport to EDDF from /api/airports → shortest possible arrival time at scale 1000.
|
||||
async function nearestToHub(page: Page): Promise<{ icao: string; lat: number; lon: number }> {
|
||||
const fc = (await (await page.request.get('/api/airports')).json()) as {
|
||||
features: Array<{ properties: { icao: string; lat: number; lon: number } }>;
|
||||
@@ -128,7 +128,7 @@ async function flyHomeViaApi(page: Page): Promise<void> {
|
||||
const s0 = await getState(page);
|
||||
const starter = s0.planes.find((p) => p.id === 'plane-starter')!;
|
||||
if (starter.status === 'flying' || starter.locationIcao !== HUB) {
|
||||
// Fast-forward any leftover leg / repositioning flight (~3 min real time worst case at 60×).
|
||||
// Fast-forward any leftover leg / repositioning flight (~20 s real time worst case at 1000×).
|
||||
await setScale(page, SCALE);
|
||||
}
|
||||
if (starter.status === 'flying') {
|
||||
@@ -197,7 +197,7 @@ test('Load is disabled when no plane sits at the package origin', async ({ page
|
||||
});
|
||||
|
||||
test('on-board list: fly-to-destination + abandon with penalty preview; flying planes show their leg', async ({ page }) => {
|
||||
test.setTimeout(240_000); // one short flight at scale 60 plus UI steps — typical run well under three minutes
|
||||
test.setTimeout(240_000); // one short flight at scale 1000 (seconds of real time) plus UI steps
|
||||
await flyHomeViaApi(page);
|
||||
|
||||
const nearest = await nearestToHub(page);
|
||||
@@ -241,7 +241,7 @@ test('on-board list: fly-to-destination + abandon with penalty preview; flying p
|
||||
const b = await getState(page);
|
||||
const p = b.planes.find((x) => x.id === 'plane-starter');
|
||||
return !!p && p.status === 'available' && p.locationIcao === nearest.icao;
|
||||
}, { timeout: 120_000, message: `waiting for arrival at ${nearest.icao} (scale 60)` })
|
||||
}, { timeout: 120_000, message: `waiting for arrival at ${nearest.icao} (scale 1000)` })
|
||||
.toBe(true);
|
||||
|
||||
// The in-deadline package was delivered on arrival — it leaves the on-board list…
|
||||
|
||||
+12
-8
@@ -6,8 +6,8 @@ import { test, expect, type Page } from '@playwright/test';
|
||||
|
||||
// Must match lib/sim/engine.ts — kept in sync manually (same pattern as MIN_ZOOM/MAX_ZOOM in map.spec.ts).
|
||||
const MAX_TICK_ELAPSED_MS = 2_000;
|
||||
const SCALE = 60;
|
||||
const MAX_DELTA_PER_TICK = MAX_TICK_ELAPSED_MS * SCALE; // 120_000 game ms per tick at scale 60
|
||||
const SCALE = 1000; // fastest sim speed — top of the v0.14.0 ladder
|
||||
const MAX_DELTA_PER_TICK = MAX_TICK_ELAPSED_MS * SCALE; // 2_000_000 game ms per tick at scale 1000
|
||||
// Must match MARKET_TARGET_OPEN_PACKAGES in lib/game/seed.ts.
|
||||
const MARKET_TARGET = 10;
|
||||
|
||||
@@ -42,7 +42,7 @@ test.afterEach(async ({ page }) => {
|
||||
expect(res.status()).toBe(200);
|
||||
});
|
||||
|
||||
test('timeScale 60 advances the clock by roughly real-time × 60 between polls', async ({ page }) => {
|
||||
test('timeScale 1000 advances the clock by roughly real-time × 1000 between polls', async ({ page }) => {
|
||||
const post = await postSim(page, { timeScale: SCALE });
|
||||
expect(post.status()).toBe(200);
|
||||
const s1 = (await post.json()) as SimState;
|
||||
@@ -51,11 +51,11 @@ test('timeScale 60 advances the clock by roughly real-time × 60 between polls',
|
||||
|
||||
let prev = s1.clockMs;
|
||||
for (let i = 0; i < 3; i++) {
|
||||
await sleep(1_000); // one real second ≈ 60 game seconds at scale 60 — well under the clamp
|
||||
await sleep(1_000); // one real second ≈ 1000 game seconds at scale 1000 — well under the clamp
|
||||
const body = await getState(page);
|
||||
const now = body.simState.clockMs;
|
||||
expect(now).toBeGreaterThan(prev); // strictly advances while actively polled
|
||||
expect(now - prev).toBeGreaterThanOrEqual(30_000); // ≥ ~500 ms real × 60
|
||||
expect(now - prev).toBeGreaterThanOrEqual(500_000); // ≥ ~500 ms real × 1000
|
||||
expect(now - prev).toBeLessThanOrEqual(MAX_DELTA_PER_TICK + 60); // clamp bounds each tick
|
||||
prev = now;
|
||||
}
|
||||
@@ -82,7 +82,7 @@ test('an open package past its short deadline expires and the market stays toppe
|
||||
expect(victim).toBeDefined(); // steady state always has open packages
|
||||
|
||||
// Test-only hook (FLIGHT_TEST_HOOKS=1 in docker-compose): move an existing open
|
||||
// package's deadline ~10 game-seconds out so expiry is observable at scale 60.
|
||||
// package's deadline ~10 game-seconds out so expiry is observable at scale 1000.
|
||||
const hook = await page.request.post('/api/test/expire-package', { data: { packageId: victim!.id } });
|
||||
expect(hook.status()).toBe(200);
|
||||
const moved = (await hook.json()) as { id: string; deadlineSimTime: number };
|
||||
@@ -132,9 +132,13 @@ test('the hook can also create a fresh short-deadline package, which then expire
|
||||
});
|
||||
|
||||
test('POST /api/sim validates and clamps its input', async ({ page }) => {
|
||||
const clampHigh = await postSim(page, { timeScale: 500 });
|
||||
const clampHigh = await postSim(page, { timeScale: 2000 });
|
||||
expect(clampHigh.status()).toBe(200);
|
||||
expect(((await clampHigh.json()) as SimState).timeScale).toBe(64); // top of the power-of-two ladder (v0.9.2)
|
||||
expect(((await clampHigh.json()) as SimState).timeScale).toBe(1000); // top of the ladder (v0.14.0)
|
||||
|
||||
const inRange = await postSim(page, { timeScale: 500 });
|
||||
expect(inRange.status()).toBe(200);
|
||||
expect(((await inRange.json()) as SimState).timeScale).toBe(500); // ladder value passes through unclamped
|
||||
|
||||
const clampLow = await postSim(page, { timeScale: 0.1 });
|
||||
expect(clampLow.status()).toBe(200);
|
||||
|
||||
+1
-1
@@ -153,7 +153,7 @@ describe('OpenAPI spec', () => {
|
||||
expect(Object.keys(controls).sort()).toEqual(['paused', 'timeScale']);
|
||||
expect(controls.timeScale.type).toBe('number');
|
||||
expect(controls.timeScale.minimum).toBe(1);
|
||||
expect(controls.timeScale.maximum).toBe(64);
|
||||
expect(controls.timeScale.maximum).toBe(1000);
|
||||
expect(controls.paused.type).toBe('boolean');
|
||||
|
||||
const error = openApiSpec.components.schemas.Error.properties;
|
||||
|
||||
+3
-3
@@ -394,7 +394,7 @@ export const openApiSpec = {
|
||||
type: 'object',
|
||||
properties: {
|
||||
clockMs: { type: 'integer', description: 'Sim-clock epoch ms (game time)' },
|
||||
timeScale: { type: 'number', minimum: 1, maximum: 64 },
|
||||
timeScale: { type: 'number', minimum: 1, maximum: 1000 },
|
||||
paused: { type: 'boolean' },
|
||||
},
|
||||
required: ['clockMs', 'timeScale', 'paused'],
|
||||
@@ -406,8 +406,8 @@ export const openApiSpec = {
|
||||
timeScale: {
|
||||
type: 'number',
|
||||
minimum: 1,
|
||||
maximum: 64,
|
||||
description: 'Game-time multiplier; values outside [1, 64] are clamped. The UI offers the power-of-two ladder 1/2/4/8/16/32/64.',
|
||||
maximum: 1000,
|
||||
description: 'Game-time multiplier; values outside [1, 1000] are clamped. The UI offers the ladder 1/2/5/10/25/50/100/250/500/1000.',
|
||||
},
|
||||
paused: { type: 'boolean' },
|
||||
},
|
||||
|
||||
@@ -11,9 +11,12 @@ import { PLANE_TYPES } from '@/lib/game/catalog';
|
||||
import { MARKET_TARGET_OPEN_PACKAGES, mulberry32 } from '@/lib/game/seed';
|
||||
import { arrivalTimeFor } from './movement';
|
||||
import {
|
||||
clampTimeScale,
|
||||
deliverPackages,
|
||||
expirePackages,
|
||||
MAX_TICK_ELAPSED_MS,
|
||||
MAX_TIME_SCALE,
|
||||
MIN_TIME_SCALE,
|
||||
reputationGainFor,
|
||||
spawnCoveragePackages,
|
||||
spawnOpenPackages,
|
||||
@@ -374,6 +377,32 @@ describe('spawnCoveragePackages (v0.8.0 spawn coverage rule)', () => {
|
||||
});
|
||||
});
|
||||
|
||||
describe('clampTimeScale — v0.14.0 ladder bounds [1, 1000]', () => {
|
||||
it('clamps below-minimum values to MIN_TIME_SCALE', () => {
|
||||
expect(clampTimeScale(0)).toBe(MIN_TIME_SCALE);
|
||||
expect(clampTimeScale(-5)).toBe(MIN_TIME_SCALE);
|
||||
expect(clampTimeScale(0.1)).toBe(MIN_TIME_SCALE);
|
||||
});
|
||||
|
||||
it('clamps above-maximum values to MAX_TIME_SCALE', () => {
|
||||
expect(clampTimeScale(1001)).toBe(MAX_TIME_SCALE);
|
||||
expect(clampTimeScale(2000)).toBe(MAX_TIME_SCALE);
|
||||
expect(clampTimeScale(Number.MAX_SAFE_INTEGER)).toBe(MAX_TIME_SCALE);
|
||||
});
|
||||
|
||||
it('passes in-range values through unclamped — ladder and off-ladder alike', () => {
|
||||
for (const s of [1, 2, 5, 10, 25, 50, 100, 250, 500, 1000]) {
|
||||
expect(clampTimeScale(s)).toBe(s); // the full v0.14.0 slider ladder
|
||||
}
|
||||
expect(clampTimeScale(37)).toBe(37); // off-ladder but in range (e.g. a legacy value)
|
||||
});
|
||||
|
||||
it('keeps the endpoints exact', () => {
|
||||
expect(clampTimeScale(MIN_TIME_SCALE)).toBe(MIN_TIME_SCALE);
|
||||
expect(clampTimeScale(MAX_TIME_SCALE)).toBe(MAX_TIME_SCALE);
|
||||
});
|
||||
});
|
||||
|
||||
// Local helper mirroring lib/sim/movement.ts (kept private there on purpose — the
|
||||
// engine composes arrivalTimeFor; tests just need the duration for fixtures).
|
||||
function travelMs(km: number, speedKmh: number): number {
|
||||
|
||||
+3
-3
@@ -22,12 +22,12 @@ import { arrivalTimeFor, fuelAt } from './movement';
|
||||
// Clamp constant: max real-time gap counted by a single tick. Chosen at 2000 ms —
|
||||
// comfortably above a normal client poll interval (~1 s), so active play advances
|
||||
// ~real time × scale; small enough that one stale read after an absence moves game
|
||||
// time by at most 2 s × scale (≈ 2 min even at max scale 64). The sim therefore
|
||||
// time by at most 2 s × scale (≈ 33 min even at max scale 1000). The sim therefore
|
||||
// only meaningfully progresses while actively polled.
|
||||
export const MAX_TICK_ELAPSED_MS = 2_000;
|
||||
|
||||
export const MIN_TIME_SCALE = 1;
|
||||
export const MAX_TIME_SCALE = 64; // top of the power-of-two ladder (v0.9.2)
|
||||
export const MAX_TIME_SCALE = 1000; // top of the slider ladder (v0.14.0)
|
||||
|
||||
// Reputation gain per delivered package: BASE + PER_KM × great-circle km, rounded
|
||||
// to 2 decimals (reputation is REAL). A short hop (~300 km) earns ~1.15 rep, a
|
||||
@@ -264,7 +264,7 @@ export function runAction<T>(fn: (inst: GameDb) => Promise<T>): Promise<T> {
|
||||
}
|
||||
|
||||
// Tick first so the returned state reflects current time, then apply the new
|
||||
// controls. timeScale is clamped to [1, 64]; validation of raw input happens in
|
||||
// controls. timeScale is clamped to [1, 1000]; validation of raw input happens in
|
||||
// the route handler (400 on non-number / non-boolean).
|
||||
export function applyTimeControls(input: SimControlsInput): Promise<schema.SimStateRow> {
|
||||
return withLock(async () => {
|
||||
|
||||
+11
-10
@@ -1,16 +1,16 @@
|
||||
import { describe, expect, it } from 'vitest';
|
||||
import { MAX_SCALE, MIN_SCALE, TIME_SCALES, scaleToSlider, sliderToScale } from './timeScale';
|
||||
|
||||
const STEPS = TIME_SCALES.length - 1; // 6 intervals across the 7 ladder positions
|
||||
const STEPS = TIME_SCALES.length - 1; // 9 intervals across the 10 ladder positions (v0.14.0)
|
||||
|
||||
describe('sliderToScale', () => {
|
||||
it('is exact at the endpoints (0 → 1×, 1 → 64×)', () => {
|
||||
it('is exact at the endpoints (0 → 1×, 1 → 1000×)', () => {
|
||||
expect(sliderToScale(0)).toBe(MIN_SCALE);
|
||||
expect(sliderToScale(1)).toBe(MAX_SCALE);
|
||||
});
|
||||
|
||||
it('maps each of the 7 positions to the power-of-two ladder', () => {
|
||||
const expected = [1, 2, 4, 8, 16, 32, 64];
|
||||
it('maps each of the 10 positions to the ladder', () => {
|
||||
const expected = [1, 2, 5, 10, 25, 50, 100, 250, 500, 1000];
|
||||
for (let i = 0; i < TIME_SCALES.length; i++) {
|
||||
expect(sliderToScale(i / STEPS)).toBe(expected[i]);
|
||||
}
|
||||
@@ -39,9 +39,9 @@ describe('sliderToScale', () => {
|
||||
});
|
||||
|
||||
describe('scaleToSlider', () => {
|
||||
it('is exact at the endpoints (1× → 0, 64× → 1)', () => {
|
||||
it('is exact at the endpoints (1× → 0, 1000× → 1)', () => {
|
||||
expect(scaleToSlider(1)).toBe(0);
|
||||
expect(scaleToSlider(64)).toBe(1);
|
||||
expect(scaleToSlider(1000)).toBe(1);
|
||||
});
|
||||
|
||||
it('places each ladder value on its own position', () => {
|
||||
@@ -61,7 +61,7 @@ describe('scaleToSlider', () => {
|
||||
it('clamps out-of-range and non-finite input', () => {
|
||||
expect(scaleToSlider(0)).toBe(0);
|
||||
expect(scaleToSlider(-3)).toBe(0);
|
||||
expect(scaleToSlider(65)).toBe(1);
|
||||
expect(scaleToSlider(1001)).toBe(1); // above the ladder top → clamped to 1000× → t=1
|
||||
expect(scaleToSlider(NaN)).toBe(0);
|
||||
});
|
||||
});
|
||||
@@ -73,8 +73,9 @@ describe('round-trip', () => {
|
||||
}
|
||||
});
|
||||
|
||||
it('maps off-ladder scales to the nearest power of two', () => {
|
||||
expect(sliderToScale(scaleToSlider(3))).toBe(4); // log2(3) ≈ 1.58 → step 2 (4×)
|
||||
expect(sliderToScale(scaleToSlider(60))).toBe(64); // legacy max from the v0.9.x era
|
||||
it('maps off-ladder scales to the nearest ladder step by log distance', () => {
|
||||
expect(sliderToScale(scaleToSlider(3))).toBe(2); // ln 3 ≈ 1.10 → closer to 2 (ln ≈ 0.69) than 5 (ln ≈ 1.61)
|
||||
expect(sliderToScale(scaleToSlider(60))).toBe(50); // legacy max from the v0.9.x era sits between 50 and 100, nearer 50
|
||||
expect(sliderToScale(scaleToSlider(200))).toBe(250); // ln 200 ≈ 5.30 → closer to 250 (ln ≈ 5.52) than 100 (ln ≈ 4.61)
|
||||
});
|
||||
});
|
||||
|
||||
+18
-9
@@ -1,24 +1,33 @@
|
||||
// Pure mapping helpers for the time-scale slider (v0.9.2) — no game logic, unit-testable
|
||||
// in node. The slider has 7 discrete positions on a power-of-two ladder:
|
||||
// 1× → 2× → 4× → 8× → 16× → 32× → 64×, so each step doubles the speed (matching
|
||||
// POST /api/sim's clamp range [1, 64]).
|
||||
// Pure mapping helpers for the time-scale slider (v0.9.2, values reworked in v0.14.0) — no
|
||||
// game logic, unit-testable in node. The slider has 10 discrete positions on a mixed
|
||||
// ×2/×2.5 ladder: 1× → 2× → 5× → 10× → 25× → 50× → 100× → 250× → 500× → 1000×, so each
|
||||
// step roughly doubles the speed (matching POST /api/sim's clamp range [1, 1000]).
|
||||
|
||||
export const TIME_SCALES = [1, 2, 4, 8, 16, 32, 64] as const;
|
||||
export const TIME_SCALES = [1, 2, 5, 10, 25, 50, 100, 250, 500, 1000] as const;
|
||||
export const MIN_SCALE: number = TIME_SCALES[0];
|
||||
export const MAX_SCALE: number = TIME_SCALES[TIME_SCALES.length - 1];
|
||||
|
||||
const clamp = (v: number, lo: number, hi: number) => Math.min(hi, Math.max(lo, v));
|
||||
|
||||
// t → scale: the position maps to the nearest ladder step. Exact at the endpoints:
|
||||
// sliderToScale(0) === 1, sliderToScale(1) === 64.
|
||||
// sliderToScale(0) === 1, sliderToScale(1) === 1000.
|
||||
export function sliderToScale(t: number): number {
|
||||
const tt = clamp(Number.isFinite(t) ? t : 0, 0, 1);
|
||||
return TIME_SCALES[clamp(Math.round(tt * (TIME_SCALES.length - 1)), 0, TIME_SCALES.length - 1)];
|
||||
}
|
||||
|
||||
// scale → t: the nearest ladder position by log2 distance. Exact at the endpoints:
|
||||
// scaleToSlider(1) === 0, scaleToSlider(64) === 1; round-trips every value in TIME_SCALES.
|
||||
// scale → t: the nearest ladder position by log distance. Exact at the endpoints:
|
||||
// scaleToSlider(1) === 0, scaleToSlider(1000) === 1; round-trips every value in TIME_SCALES.
|
||||
export function scaleToSlider(scale: number): number {
|
||||
const s = clamp(Number.isFinite(scale) ? scale : MIN_SCALE, MIN_SCALE, MAX_SCALE);
|
||||
return Math.log2(s) / Math.log2(MAX_SCALE);
|
||||
let best = 0;
|
||||
let bestDist = Infinity;
|
||||
for (let i = 0; i < TIME_SCALES.length; i++) {
|
||||
const d = Math.abs(Math.log(s) - Math.log(TIME_SCALES[i]));
|
||||
if (d < bestDist) {
|
||||
bestDist = d;
|
||||
best = i;
|
||||
}
|
||||
}
|
||||
return best / (TIME_SCALES.length - 1);
|
||||
}
|
||||
|
||||
+1
-1
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "flight-ops",
|
||||
"version": "0.13.1",
|
||||
"version": "0.14.0",
|
||||
"private": true,
|
||||
"scripts": {
|
||||
"dev": "next dev -p 3000",
|
||||
|
||||
Reference in New Issue
Block a user