Make reputation matter — cheaper planes, cheaper fuel, better jobs #72

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opened 2026-09-21 09:51:43 +02:00 by kamilkrzywda · 0 comments
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Reputation currently accumulates on delivery but gates nothing — it's a dead stat. Wire it into the economy:

  1. Cheaper planes — purchase price in the market gets a discount that scales with reputation.
  2. Cheaper fuel — refuel cost gets a discount that scales with reputation.
  3. Better jobs — higher reputation unlocks better contracts (higher payouts / premium jobs). Can be combined with the special-jobs issue if it fits naturally.

Show the effect in the UI so the player can see what their reputation is buying (e.g. effective price/discount on market rows and refuel actions).

Implementation notes:

  • Keep the scaling formulas simple and tunable; unit tests for each of the three effects at fixed rep values; e2e where observable in UI. CI-only e2e per AGENTS.md.
Reputation currently accumulates on delivery but gates nothing — it's a dead stat. Wire it into the economy: 1. **Cheaper planes** — purchase price in the market gets a discount that scales with reputation. 2. **Cheaper fuel** — refuel cost gets a discount that scales with reputation. 3. **Better jobs** — higher reputation unlocks better contracts (higher payouts / premium jobs). Can be combined with the special-jobs issue if it fits naturally. Show the effect in the UI so the player can see what their reputation is buying (e.g. effective price/discount on market rows and refuel actions). Implementation notes: - Keep the scaling formulas simple and tunable; unit tests for each of the three effects at fixed rep values; e2e where observable in UI. CI-only e2e per AGENTS.md.
kamilkrzywda added the enhancement label 2026-09-21 09:51:43 +02:00
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Reference: OpenCode/Flight-Ops#72