Test-only change: every spec that fast-forwards legs now uses the fastest rate its assertions allow instead of a blanket SCALE=1000.
FAST = 10_000 (actions, hover, two-planes) / 50_000 (map-interactions chain hops) for pure arrival waits — a lagged tick can only land a plane sooner, never skip an observed state
CHAIN = 4_000 in queue.spec.ts: max per-tick advance (2 s × S) stays below the LEMD-length leg duration so one lagged tick cannot complete it before a poll sees the chained state; refuel test at explicit 2_000 with fuel bound relaxed to > required (exact level still pinned by the cash assertion)
Kept at SCALE=1000 where mid-leg observation is real: antimeridian crossing leg, queue final-hop chain window, map-interactions mid-flight click window
Antimeridian crossing dispatch now sets SCALE BEFORE the fly POST — with FAST-rate chains a leftover fast rate would let the dispatch tick itself consume most of the leg (flake path)
hover fleet-row test asserts flying from the fly endpoint's own snapshot and freezes immediately instead of speeding up then freezing mid-leg
two-planes parallel-flight: both-grounded poll after cleanup dispatches so afterEach heal no longer pays the range-edge return leg at SCALE (~24 s saved)
Expected CI wall time for affected tests drops ~5–6× overall (antimeridian chains ~3 min → ~15 s per direction). No game code changed; tsc + 445 unit tests + spec list verified locally.
Test-only change: every spec that fast-forwards legs now uses the fastest rate its assertions allow instead of a blanket SCALE=1000.
- FAST = 10_000 (actions, hover, two-planes) / 50_000 (map-interactions chain hops) for pure arrival waits — a lagged tick can only land a plane sooner, never skip an observed state
- CHAIN = 4_000 in queue.spec.ts: max per-tick advance (2 s × S) stays below the LEMD-length leg duration so one lagged tick cannot complete it before a poll sees the chained state; refuel test at explicit 2_000 with fuel bound relaxed to > required (exact level still pinned by the cash assertion)
- Kept at SCALE=1000 where mid-leg observation is real: antimeridian crossing leg, queue final-hop chain window, map-interactions mid-flight click window
- Antimeridian crossing dispatch now sets SCALE BEFORE the fly POST — with FAST-rate chains a leftover fast rate would let the dispatch tick itself consume most of the leg (flake path)
- hover fleet-row test asserts flying from the fly endpoint's own snapshot and freezes immediately instead of speeding up then freezing mid-leg
- two-planes parallel-flight: both-grounded poll after cleanup dispatches so afterEach heal no longer pays the range-edge return leg at SCALE (~24 s saved)
Expected CI wall time for affected tests drops ~5–6× overall (antimeridian chains ~3 min → ~15 s per direction). No game code changed; tsc + 445 unit tests + spec list verified locally.
- actions/hover/two-planes: FAST=10_000 for expiry fast-forwards, landing
waits and fly-home cleanups; queue: + CHAIN=4_000 for auto-chain
observation, refuel test at explicit 2_000 with relaxed fuel bound
- map-interactions: FAST=50_000 chain hops (~3 min -> ~15 s per direction);
crossing leg stays at SCALE and now sets it BEFORE dispatch (a leftover
fast rate would let the dispatch tick consume most of the leg)
- hover fleet-row test asserts flying from the fly endpoint's own snapshot
and freezes immediately instead of speeding up then freezing mid-leg
- two-planes parallel-flight: both-grounded poll after cleanup dispatches so
afterEach heal no longer pays the range-edge return leg at SCALE
kamilkrzywda
scheduled this pull request to auto merge when all checks succeed 2026-09-27 22:22:25 +02:00
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Test-only change: every spec that fast-forwards legs now uses the fastest rate its assertions allow instead of a blanket SCALE=1000.
Expected CI wall time for affected tests drops ~5–6× overall (antimeridian chains ~3 min → ~15 s per direction). No game code changed; tsc + 445 unit tests + spec list verified locally.