Multiplayer: auth + multiplayer test coverage (step 12/12) #116

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opened 2026-09-22 10:31:46 +02:00 by kamilkrzywda · 0 comments
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Part of the #101 multiplayer plan.

Update unit tests (actions.test.ts, engine.test.ts) for player-scoped fixtures; add a session-minting test hook behind FLIGHT_TEST_HOOKS so e2e specs can create/log in local accounts. AUTH PIVOT per #106: no OIDC - drop the original "wire Gitea client credentials into CI env" item. Also covers step 9's (#113) N-player clock verification.

Part of the #101 multiplayer plan. Update unit tests (actions.test.ts, engine.test.ts) for player-scoped fixtures; add a session-minting test hook behind FLIGHT_TEST_HOOKS so e2e specs can create/log in local accounts. AUTH PIVOT per #106: no OIDC - drop the original "wire Gitea client credentials into CI env" item. Also covers step 9's (#113) N-player clock verification.
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Reference: OpenCode/Flight-Ops#116