Multiplayer: per-player job ignoring (step 10/12) #114

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opened 2026-09-22 10:31:42 +02:00 by kamilkrzywda · 1 comment
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Part of the #101 multiplayer plan.

Change ignorePackage from global removal to per-player visibility (e.g. ignored_by_player_id on packages, filtered in the snapshot) so one player can't delete jobs for everyone; keep a test hook for e2e.

Part of the #101 multiplayer plan. Change ignorePackage from global removal to per-player visibility (e.g. ignored_by_player_id on packages, filtered in the snapshot) so one player can't delete jobs for everyone; keep a test hook for e2e.
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Obsolete — job ignoring was removed entirely in v0.69.0 (PR #146) per the decision that it won't be needed in multiplayer scenarios. There is no feature left to make per-player; closing as part of the multiplayer readiness pass.

Obsolete — job ignoring was removed entirely in v0.69.0 (PR #146) per the decision that it won't be needed in multiplayer scenarios. There is no feature left to make per-player; closing as part of the multiplayer readiness pass.
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Reference: OpenCode/Flight-Ops#114