Multiplayer: per-player money & reputation in engine + actions (step 6/12) #110

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opened 2026-09-22 10:31:30 +02:00 by kamilkrzywda · 0 comments
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Part of the #101 multiplayer plan.

In lib/sim/engine.ts deliverPackages pay cash/reputation to the plane owner's player row; in lib/game/actions.ts read/write the acting player's row for refuel cost, abandon penalty and buy/sell payouts — replacing every remaining singleton schema.account access.

Part of the #101 multiplayer plan. In lib/sim/engine.ts deliverPackages pay cash/reputation to the plane owner's player row; in lib/game/actions.ts read/write the acting player's row for refuel cost, abandon penalty and buy/sell payouts — replacing every remaining singleton schema.account access.
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Reference: OpenCode/Flight-Ops#110