On first login, create the player row with STARTING_CASH / STARTING_REPUTATION and a starter plane at EDDF by reusing buildSeed from lib/game/seed.ts per player (the global seed in client.ts stays for fresh installs only).
Part of the #101 multiplayer plan.
On first login, create the player row with STARTING_CASH / STARTING_REPUTATION and a starter plane at EDDF by reusing buildSeed from lib/game/seed.ts per player (the global seed in client.ts stays for fresh installs only).
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Part of the #101 multiplayer plan.
On first login, create the player row with STARTING_CASH / STARTING_REPUTATION and a starter plane at EDDF by reusing buildSeed from lib/game/seed.ts per player (the global seed in client.ts stays for fresh installs only).