Multiplayer: per-player onboarding (step 4/12) #108

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opened 2026-09-22 10:31:24 +02:00 by kamilkrzywda · 0 comments
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Part of the #101 multiplayer plan.

On first login, create the player row with STARTING_CASH / STARTING_REPUTATION and a starter plane at EDDF by reusing buildSeed from lib/game/seed.ts per player (the global seed in client.ts stays for fresh installs only).

Part of the #101 multiplayer plan. On first login, create the player row with STARTING_CASH / STARTING_REPUTATION and a starter plane at EDDF by reusing buildSeed from lib/game/seed.ts per player (the global seed in client.ts stays for fresh installs only).
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Reference: OpenCode/Flight-Ops#108