Commit Graph
18 Commits
Author SHA1 Message Date
kamilkrzywda 82e4c64206 v1.12.0 — takeoff & landing phases on the marker
CI / build + unit + e2e (pull_request) Failing after 7m29s
Every leg gains a 10-min takeoff phase at the origin and a 10-min
landing phase at the destination, each weather-scaled up to 2x via a
monotone condition rule (Clear < Cloudy < Rain < Fog). Single
composition in lib/sim/movement.ts: BASE_PHASE_MS, phaseFactor,
MAX_PHASE_FACTOR, legPhases; arrivalTimeFor and progressAt route
through it (progress is now piecewise — hold at origin / linear cruise
/ hold at destination), so engine arrival gate, client position/fuel
recompute and the job expiry floor all agree. Phases burn no fuel.

Marker shows the current phase next to the status in the popup
(mapData derives it from departureSimTime + clockMs; new
data-testid=plane-phase sibling). plane-status keeps the raw status.

Tests: movement.test.ts (phaseFactor bounds/monotonicity, origin-vs-dest
composition, piecewise progressAt), engine.test.ts (deleted local travelMs
mirror — all ~18 fixture clocks use the real composition), seed.test.ts
(phase-inclusive expiry floor mirrors). New e2e/phases.spec.ts asserts
'taking off' at the origin gate and 'landing' at the destination gate on
EDDF→LEMD using the same legPhases boundaries as the engine.
2026-09-28 07:09:19 +00:00
kamilkrzywda ec26f9f366 v1.2.0: planes.owner_id + ownership checks + per-player onboarding (ISS-108, ISS-109)
CI / build + unit + e2e (pull_request) Successful in 13m46s
2026-09-26 16:27:00 +00:00
kamilkrzywda d2defe4cd3 v0.69.0: remove job ignore feature
CI / build + unit + e2e (pull_request) Successful in 14m31s
2026-09-23 22:01:39 +00:00
kamilkrzywda 12d900b22a v0.65.0: per-airport job pools with real-time refresh — open jobs spawn per pool airport (grounded/flying/queued locations) in a fixed POOL_BANDS composition, expire on the wall clock after JOB_LIFETIME_MS even while the world is frozen, and refill taken slots after a per-band cooldown; /api/state + SSE filter open jobs to pool origins and expose expiresRealMs for the right-pane countdown
CI / build + unit + e2e (pull_request) Failing after 17m26s
2026-09-23 13:09:49 +00:00
kamilkrzywda 82061ed869 Clamp generated package expiry to travel time at max catalog speed + buffer so long jobs are finishable (ISS-119)
CI / build + unit + e2e (pull_request) Successful in 9m43s
2026-09-22 15:21:50 +00:00
kamilkrzywda a0560ec767 Fixed world clock: no player time controls (ISS-117)
CI / build + unit + e2e (pull_request) Failing after 12m10s
The world always runs at WORLD_TIME_SCALE = 24 (lib/worldClock.ts). A server
background tick (instrumentation.ts -> startBackgroundTick, 1 s interval)
advances the sim with no open browser; idle-pause freezes the clock exactly
while no plane is flying or in repair. Fresh worlds start year 2000
(STARTING_CLOCK_MS in seed.ts).

- Removed: POST /api/sim + OpenAPI entry, applyTimeControls/clampTimeScale,
  lib/timeScale.ts, LeftPane pause button + scale slider machinery,
  ISS-057 slow-on-landing/resume in flyPlane.
- Snapshot simState is now { clockMs } only; client extrapolates at the fixed
  rate between polls and freezes while idle (useSimClock).
- New test-only hook POST /api/test/set-timescale behind FLIGHT_TEST_HOOKS=1
  (sibling of set-health); all e2e setScale helpers call it, afterEach restores
  the world rate. E2E pause tests replaced by idle-pause assertions; sim.spec.ts
  activates the world via set-health + /repair for advance/expiry tests.
2026-09-22 10:50:21 +00:00
kamilkrzywda 9ce8660fd2 Job reward retuned so weight dominates payoff (ISS-090, v0.47.0)
CI / build + unit + e2e (pull_request) Successful in 8m59s
2026-09-21 23:24:49 +00:00
kamilkrzywda 3ac7075eb0 World airport dataset + distance cap on generated jobs (ISS-079, v0.44.0)
CI / build + unit + e2e (pull_request) Successful in 11m2s
2026-09-21 19:28:44 +00:00
kamilkrzywda 336ed4ee7c Maintenance: distance wear, broken-state burn ×1.5, repair action (ISS-069, v0.39.0)
CI / build + unit + e2e (pull_request) Successful in 9m34s
2026-09-21 12:06:45 +00:00
kamilkrzywda 8daca54840 Reputation economy: rep-scaled buy/refuel discounts + job reward quality (ISS-072, v0.38.0)
CI / build + unit + e2e (pull_request) Successful in 9m3s
2026-09-21 10:51:22 +00:00
kamilkrzywda ea740fc378 Special jobs: data-driven special-status registry with priority status (ISS-073, v0.37.0)
CI / build + unit + e2e (pull_request) Failing after 7m56s
2026-09-21 09:30:36 +00:00
kamilkrzywda c9e9113a45 Slow sim to 1× on landing and resume last selected speed (ISS-057, v0.30.0)
CI / build + unit + e2e (pull_request) Successful in 8m57s
2026-09-20 20:27:59 +00:00
kamilkrzywda 179fad450d Package weight, payload capacity and per-kg payout (ISS-045)
CI / build + unit + e2e (pull_request) Successful in 8m2s
Packages carry a real weightKg (unit weight x count with +/-30% jitter),
plane capacity becomes maxPayloadKg instead of 6 slots, load validation
sums cargo weight against the payload, and the payout gains a per-kg part.
Loadout display shows tonnage; OpenAPI swaps CatalogEntry.capacity for
maxPayloadKg and adds PackageState.weightKg.
2026-09-20 12:42:03 +00:00
kamilkrzywda 69b708dad3 Flight queue backend: planes hold a queue of upcoming legs, auto-chain on landing (ISS-043 part 1)
CI / build + unit + e2e (pull_request) Failing after 6m37s
- planes.queue TEXT NOT NULL DEFAULT '[]' — ordered JSON array of not-yet-started
  leg ICACs; active leg stays destIcao + departureSimTime. DDL + guarded ALTER
  migration for existing DBs; seed sets queue: [] explicitly.
- deliverPackages() auto-chains on arrival: with a non-empty queue and fuel
  covering the first queued leg (same requiredFuelFor rule as /fly), the plane
  immediately starts that leg from the arrival airport (stays 'flying',
  departureSimTime = arrival instant, queue shortened). Short tank → grounds
  safely with the queue kept intact; empty queue → unchanged grounding. Cargo
  delivery for the reached airport runs first and is unaffected. Ordering kept:
  delivery still runs before tickOnce's pause check, so a chained plane counts
  as still flying — no premature last-plane pause (ISS-041 preserved).
- New endpoints via performAction(): POST /api/planes/{planeId}/queue {destIcao}
  (append; works grounded or flying; 400 bad body/unknown ICAO, 404 unknown
  plane) and POST /api/planes/{planeId}/queue/cancel {index} (remove queued leg
  by index; active in-flight leg never affected; 400 non-integer/out-of-range,
  404 unknown plane). Both return the full state snapshot.
- PlaneState.queue: string[] in /api/state (null/malformed-safe parse helper
  shared with the engine); OpenAPI updated (PlaneState.queue, QueueLegRequest,
  CancelQueuedLegRequest, both paths) and openapi.test.ts expectations extended.
- Tests: auto-chain block in engine.test.ts (chain / short-fuel ground / empty
  queue) + chained-plane-no-pause regression guard; queueLeg/cancelQueuedLeg
  blocks in actions.test.ts; type-compat queue: [] fixtures in deriveEvents,
  right-pane, mapData and seed tests.

v0.25.0 — part 1 (backend) of ISS-043; UI/map rendering lands in a follow-up.
2026-09-20 10:39:00 +00:00
kamilkrzywda ab2e9fa54a feat: v0.12.0 — contracts → packages: load/fly/abandon gameplay (ATR 72-600 capacity 6, manual flight to any airport, time-scaled abandon penalty 15–60%), one-time DB migration preserving wallet/clock; new endpoints /api/packages/:id/load|abandon + /api/planes/:planeId/fly 2026-09-18 11:02:56 +00:00
kamilkrzywda aa70eb5286 feat: v0.8.0 — player-actions API: accept/dispatch/buy/sell/refuel endpoints (tick-first, full-snapshot responses), spawn coverage rule, test create-contract hook 2026-09-17 13:54:13 +00:00
kamilkrzywda 96835e935d feat: v0.7.0 — server-authoritative sim engine: tick-on-read clock (time-scale + pause via POST /api/sim), contract expiry + market spawn, analytic plane movement/finalization 2026-09-17 12:38:52 +00:00
kamilkrzywda 7fdc43bc7e feat: v0.6.0 — data foundation: Drizzle ORM + SQLite (sql.js/WASM) persistence, first-run seed, read-only GET /api/state snapshot 2026-09-17 11:51:42 +00:00