Every leg gains a 10-min takeoff phase at the origin and a 10-min
landing phase at the destination, each weather-scaled up to 2x via a
monotone condition rule (Clear < Cloudy < Rain < Fog). Single
composition in lib/sim/movement.ts: BASE_PHASE_MS, phaseFactor,
MAX_PHASE_FACTOR, legPhases; arrivalTimeFor and progressAt route
through it (progress is now piecewise — hold at origin / linear cruise
/ hold at destination), so engine arrival gate, client position/fuel
recompute and the job expiry floor all agree. Phases burn no fuel.
Marker shows the current phase next to the status in the popup
(mapData derives it from departureSimTime + clockMs; new
data-testid=plane-phase sibling). plane-status keeps the raw status.
Tests: movement.test.ts (phaseFactor bounds/monotonicity, origin-vs-dest
composition, piecewise progressAt), engine.test.ts (deleted local travelMs
mirror — all ~18 fixture clocks use the real composition), seed.test.ts
(phase-inclusive expiry floor mirrors). New e2e/phases.spec.ts asserts
'taking off' at the origin gate and 'landing' at the destination gate on
EDDF→LEMD using the same legPhases boundaries as the engine.
planesGeoJson now takes the airport index and unwraps each flying plane's
longitude against its departure airport (unwrapLon, shared with unwrapLons),
mirroring routesGeoJson's both-endpoints guard so a marker is unwrapped iff
its line is drawn. Map.tsx passes airportsIndexRef at both call sites.
Unit +6 in lib/mapData.test.ts; e2e +1 in e2e/map-interactions.spec.ts
(chain-relocate to NZAA, fly the NZAA→NFTF crossing, sample marker lons).
Extract the queue-line color from an inline literal to exported
QUEUE_ROUTE_LINE_COLOR and retune it #64748b -> #d4a017. Dashed style
and width unchanged. Unit test pins the constant; existing e2e specs
(queue.spec.ts, relocation.spec.ts) already cover the rendering path.
The airport popup's Relocate row now lists ALL planes instead of only
grounded ones; the click handler picks the endpoint by the selected
plane's current status — available → /fly (unchanged), flying/repairing
→ /queue so the destination is appended to the flight queue and chains
on landing. No-planes fallback reworded to 'No planes to relocate.'
E2E +1: relocation.spec.ts dispatches the starter on a leg via API,
slows the sim to 1x, opens the popup for a different airport, selects
the flying plane and clicks Relocate here — asserts the queue contains
the clicked ICAO while the plane still flies its original destination.