v1.4.0: per-player snapshot + shared market view with owner info (ISS-112)
CI / build + unit + e2e (pull_request) Successful in 14m29s
CI / build + unit + e2e (pull_request) Successful in 14m29s
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@@ -5,7 +5,8 @@ import * as schema from './schema';
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// v1.0.0 (ISS-105): single-player economy access — resolves the seeded local player row. As of
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// v1.3.0 (ISS-110) every per-player read/write goes through getPlayer/updatePlayerEconomy below;
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// these 'local' helpers remain ONLY for world-level reads with no acting session (the engine's
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// shared-pool spawn quality, the SSE broadcast account) and env-gated /api/test/* admin hooks.
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// shared-pool spawn quality — pools are SHARED state, so the seeded row sets job quality) and
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// env-gated /api/test/* admin hooks. Since v1.4.0 (ISS-112) even the SSE broadcast is per-player.
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export const LOCAL_PLAYER = { id: 'local', provider: 'local', username: 'kamilkrzywda' } as const;
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