v1.4.0: per-player snapshot + shared market view with owner info (ISS-112)
CI / build + unit + e2e (pull_request) Successful in 14m29s
CI / build + unit + e2e (pull_request) Successful in 14m29s
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@@ -10,7 +10,10 @@ import { subscribe } from '@/lib/sse';
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// EventSource cannot set headers, so the session comes from X-Flight-Session OR ?session=
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// (requireAuthSse). ponytail: validated at CONNECT only — a session deleted/expired mid-stream keeps
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// receiving pushes until it reconnects (private infra, 7-day sessions; per-push re-validation would
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// be one indexed lookup per tick if that ever matters).
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// be one indexed lookup per tick if that ever matters). v1.4.0 (ISS-112): frames are PER PLAYER — the
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// route subscribes under THIS session's player id and the engine projects one snapshot per connected
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// player, pushing each frame only to its group; connect + pushed frames share one projection
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// (getStateSnapshot + sseFrame), so they can never drift.
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const encoder = new TextEncoder();
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const HEARTBEAT_MS = 15_000;
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@@ -30,12 +33,12 @@ export async function GET(req: Request) {
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start(controller) {
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// Snapshot FIRST, then subscribe — a broadcast can never land before the initial event, so
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// events are strictly ordered by sim clock. A tick in the gap just means the client waits ≤1 s
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// for the next push instead of seeing an out-of-order frame. v1.3.0 (ISS-110): the connect
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// frame carries THIS session's account row; later pushes come from the shared broadcast
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// (local player) until per-player frames land (#112).
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// for the next push instead of seeing an out-of-order frame. v1.4.0 (ISS-112): connect frame and
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// every later push carry THIS session's player projection — subscribe keys on auth.player.id so
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// the tick broadcast only sends this client frames projected for its own account row.
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getStateSnapshot(auth.player.id)
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.then((snapshot) => {
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unsubscribe = subscribe((text) => {
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unsubscribe = subscribe(auth.player.id, (text) => {
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try {
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// broadcast carries the bare snapshot JSON — wrap it in an SSE frame here (the route owns
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// wire framing, matching the initial snapshot + heartbeat above; lib/sse stays generic).
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