v1.4.0: per-player snapshot + shared market view with owner info (ISS-112)
CI / build + unit + e2e (pull_request) Successful in 14m29s

This commit is contained in:
2026-09-26 18:37:11 +00:00
parent db77f03ce1
commit fe60bd0482
20 changed files with 315 additions and 89 deletions
+59 -1
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@@ -2,8 +2,11 @@ import fs from 'node:fs/promises';
import os from 'node:os';
import path from 'node:path';
import { afterAll, beforeAll, describe, expect, it } from 'vitest';
import { createSession } from '@/lib/auth';
import { createSession, hashPassword } from '@/lib/auth';
import * as schema from '@/lib/db/schema';
import { getGameDb } from '@/lib/db/client';
import { getPlayer } from '@/lib/db/localPlayer';
import { tickNow } from '@/lib/sim/engine';
import { GET } from './route';
let dir: string;
@@ -49,8 +52,63 @@ describe('GET /api/events', () => {
expect(text.startsWith('data: ')).toBe(true);
const snap = JSON.parse(text.slice('data: '.length)) as Record<string, unknown>;
expect(typeof (snap.simState as { clockMs: number }).clockMs).toBe('number');
// v1.4.0 (ISS-112): the connect frame comes from the SAME shared projection as GET /api/state —
// planes carry owner info and packages carry carrierName, so pushed frames can never drift.
const planes = snap.planes as Array<Record<string, unknown>>;
expect(planes.length).toBeGreaterThanOrEqual(1);
for (const key of ['ownerId', 'ownerName']) {
expect(planes[0], `plane.${key}`).toHaveProperty(key);
}
const pkgs = snap.packages as Array<Record<string, unknown>>;
for (const p of pkgs) expect(p, 'package.carrierName').toHaveProperty('carrierName');
} finally {
await reader.cancel(); // → stream cancel → unsubscribe from the registry
}
});
it('pushes PER-PLAYER frames on tick — each stream gets its own account row (v1.4.0, ISS-112)', async () => {
const inst = await getGameDb();
// A second player with a distinct economy + their own session (rows minted like /api/register).
const idB = 'test-player-events-b';
await inst.db.insert(schema.users).values({
id: idB, username: 'e2e-events-b', passwordHash: hashPassword('unused'), admin: false, createdAt: Date.now(),
});
await inst.db.insert(schema.players).values({
id: idB, provider: 'local', username: 'e2e-events-b', cash: 77_777.77, reputation: 3,
});
const sidB = await createSession(inst, idB);
const localCash = (await getPlayer(inst, 'local')).cash;
// Two live streams: the seeded local player and player B — both subscribed under their own ids.
const resA = await GET(new Request(`http://localhost/api/events?session=${sessionId}`));
const readerA = (resA.body as ReadableStream<Uint8Array>).getReader();
const resB = await GET(new Request(`http://localhost/api/events?session=${sidB}`));
const readerB = (resB.body as ReadableStream<Uint8Array>).getReader();
// Reads the next `data:` event off a stream and parses its snapshot.
const readFrame = async (reader: ReadableStreamDefaultReader<Uint8Array>) => {
const { value } = await reader.read();
return JSON.parse(new TextDecoder().decode(value).slice('data: '.length)) as Record<string, unknown>;
};
try {
// Drain both connect frames (each already carries its own account row)…
const connectA = await readFrame(readerA);
const connectB = await readFrame(readerB);
expect((connectA.account as { cash: number }).cash).toBeCloseTo(localCash, 9);
expect((connectB.account as { cash: number }).cash).toBeCloseTo(77_777.77, 9);
// …then one tick — the broadcast projects per connected player id and fans each frame out to its group only.
await tickNow();
const pushA = await readFrame(readerA);
const pushB = await readFrame(readerB);
expect((pushA.account as { cash: number }).cash).toBeCloseTo(localCash, 9); // A gets LOCAL's row…
expect((pushB.account as { cash: number }).cash).toBeCloseTo(77_777.77, 9); // …B gets ITS OWN — never crossed over
} finally {
await readerA.cancel(); // → stream cancel → unsubscribe from the registry
await readerB.cancel();
}
});
});
+8 -5
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@@ -10,7 +10,10 @@ import { subscribe } from '@/lib/sse';
// EventSource cannot set headers, so the session comes from X-Flight-Session OR ?session=
// (requireAuthSse). ponytail: validated at CONNECT only — a session deleted/expired mid-stream keeps
// receiving pushes until it reconnects (private infra, 7-day sessions; per-push re-validation would
// be one indexed lookup per tick if that ever matters).
// be one indexed lookup per tick if that ever matters). v1.4.0 (ISS-112): frames are PER PLAYER — the
// route subscribes under THIS session's player id and the engine projects one snapshot per connected
// player, pushing each frame only to its group; connect + pushed frames share one projection
// (getStateSnapshot + sseFrame), so they can never drift.
const encoder = new TextEncoder();
const HEARTBEAT_MS = 15_000;
@@ -30,12 +33,12 @@ export async function GET(req: Request) {
start(controller) {
// Snapshot FIRST, then subscribe — a broadcast can never land before the initial event, so
// events are strictly ordered by sim clock. A tick in the gap just means the client waits ≤1 s
// for the next push instead of seeing an out-of-order frame. v1.3.0 (ISS-110): the connect
// frame carries THIS session's account row; later pushes come from the shared broadcast
// (local player) until per-player frames land (#112).
// for the next push instead of seeing an out-of-order frame. v1.4.0 (ISS-112): connect frame and
// every later push carry THIS session's player projection — subscribe keys on auth.player.id so
// the tick broadcast only sends this client frames projected for its own account row.
getStateSnapshot(auth.player.id)
.then((snapshot) => {
unsubscribe = subscribe((text) => {
unsubscribe = subscribe(auth.player.id, (text) => {
try {
// broadcast carries the bare snapshot JSON — wrap it in an SSE frame here (the route owns
// wire framing, matching the initial snapshot + heartbeat above; lib/sse stays generic).