Fix two-planes e2e healPlaneHome: restore 1000× before waiting for landing (ISS-057 slows sim to 1×)
CI / build + unit + e2e (pull_request) Successful in 9m21s
CI / build + unit + e2e (pull_request) Successful in 9m21s
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@@ -210,13 +210,18 @@ async function healPlaneHome(page: Page, planeId: string): Promise<void> {
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await clearQueueViaApi(page, planeId);
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let p = (await getState(page)).planes.find((x) => x.id === planeId);
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if (!p) return; // already sold — nothing to heal
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if (p.status === 'flying' || p.locationIcao !== HUB) {
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await setScale(page, SCALE); // fast-forward any leftover leg (~20 s real time worst case at 1000×)
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}
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// ISS-057: a prior landing may have slowed the sim to 1× — restore 1000× first so any in-flight leg
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// completes fast. Re-applied inside the poll below, since a sibling's landing mid-wait slows it again.
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await setScale(page, SCALE);
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if (p.status === 'flying') {
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// While flying, locationIcao stays at the DEPARTURE airport — re-read state after landing.
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await expect
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.poll(async () => ((await getState(page)).planes.find((x) => x.id === planeId)?.status ?? ''), {
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.poll(async () => {
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const s = await getState(page);
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const plane = s.planes.find((x) => x.id === planeId);
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if (plane?.status === 'flying' && s.simState.timeScale !== SCALE) await setScale(page, SCALE); // sibling landing re-slowed to 1×
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return plane?.status ?? '';
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}, {
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timeout: 240_000,
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message: `waiting for an in-flight ${planeId} to land`,
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})
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