v1.2.0: planes.owner_id + ownership checks + per-player onboarding (ISS-108, ISS-109)
CI / build + unit + e2e (pull_request) Successful in 13m46s

This commit is contained in:
2026-09-26 16:27:00 +00:00
parent ba2c36a3f8
commit ec26f9f366
25 changed files with 436 additions and 148 deletions
+12 -1
View File
@@ -2,7 +2,8 @@ import { randomUUID } from 'node:crypto';
import * as schema from '@/lib/db/schema';
import { getGameDb, persist } from '@/lib/db/client';
import { createSession, hashPassword } from '@/lib/auth';
import { STARTING_CASH, STARTING_REPUTATION } from '@/lib/game/seed';
import { loadAirportsGeoJson } from '@/lib/airports';
import { buildStarterPlane, STARTING_CASH, STARTING_REPUTATION } from '@/lib/game/seed';
// v1.1.0 (ISS-107) — POST /api/register
// body { username: string, password: string } (both required; unknown fields 400).
@@ -64,6 +65,16 @@ export async function POST(req: Request) {
cash: STARTING_CASH,
reputation: STARTING_REPUTATION,
});
// v1.2.0 (ISS-108): onboarding — the new player's first login also grounds a starter plane at EDDF
// for them, reusing buildSeed's starter builder (same values as the fresh-install seed).
// ponytail: legacy players without planes (pre-v1.2.0 test mints) get none — out of scope here.
const fc = await loadAirportsGeoJson();
const starter = buildStarterPlane(
fc.features.map((f) => ({ icao: f.properties.icao, name: f.properties.name, lat: f.properties.lat, lon: f.properties.lon })),
randomUUID(),
);
const { queue, ...starterCols } = starter;
await inst.db.insert(schema.planes).values({ ...starterCols, ownerId: id, queue: JSON.stringify(queue ?? []) });
await persist(inst);
const sessionId = await createSession(inst, id);