v0.69.0: remove job ignore feature
CI / build + unit + e2e (pull_request) Successful in 14m31s

This commit is contained in:
2026-09-23 22:01:39 +00:00
parent 7d117f6809
commit d2defe4cd3
20 changed files with 48 additions and 171 deletions
+11 -10
View File
@@ -84,7 +84,7 @@ test('a fully grounded fleet freezes the world clock (#135)', async ({ page }) =
expect(after.simState.clockMs - c0, 'the grounded clock must stay frozen').toBe(0);
});
test('a grounded fleet never starves: ignoring every open package cannot empty the market (#135 follow-up)', async ({ page }) => {
test('a grounded fleet never starves: draining every open package cannot empty the market (#135 follow-up)', async ({ page }) => {
// Self-heal to a fully grounded fleet first — that is what freezes the world clock (#135), and
// the freeze is exactly what used to let the drain stick (no frozen tick spawned replacements).
await expect
@@ -100,23 +100,24 @@ test('a grounded fleet never starves: ignoring every open package cannot empty t
expect(before.planes.every((p) => p.status === 'available'), 'fleet should be grounded at spec start').toBe(true);
const clockBefore = before.simState.clockMs;
// Drain: ignore every open package, pass after pass. Pre-fix (v0.62.0) a frozen tick never
// spawned replacements, so this reached zero and stayed there — the soft-lock. Post-fix every
// request's tick re-tops-up BEFORE its removal, so the market can never empty; cap the passes to
// bound runtime either way (a zero-open snapshot would mean the bug is back). v0.65.0: ignoring
// starts each slot's refill cooldown (seconds in CI via FLIGHT_JOB_*_REFILL_MS), so the board
// comes back a few seconds after the drain, not instantly.
// Drain: expire every open package via the test hook (FLIGHT_TEST_HOOKS=1), pass after pass —
// ignore was removed in v0.69.0 and loading can't drain a pool either (the starter's payload fits
// only the lightest band). Pre-fix (v0.62.0) a frozen tick never spawned replacements, so this
// reached zero and stayed there — the soft-lock. Post-fix every request's tick re-tops-up around
// its removal, so the market can never empty; cap the passes to bound runtime either way (a
// zero-open snapshot would mean the bug is back). Expired slots carry no refill cooldown, so the
// board comes back on the very next tick.
for (let pass = 0; pass < 3; pass++) {
const s = await getState(page);
const open = s.packages.filter((p) => p.status === 'open');
if (open.length === 0) break; // drained — the pre-fix soft-lock state
for (const p of open) {
expect((await page.request.post(`/api/packages/${p.id}/ignore`)).status()).toBe(200);
expect((await page.request.post('/api/test/expire-package', { data: { packageId: p.id } })).status()).toBe(200);
}
}
// The ~1 s background tick must refill the pool once the cooldowns lapse — within ~15 s of real
// time (CI's heavy-job refill delay is 5 s, so allow headroom for dind slowness)…
// Expired slots respawn immediately (no cooldown), so the ~1 s background tick must refill the
// pool right away — within ~15 s of real time, with headroom for dind slowness…
let topped: StateBody | undefined;
await expect
.poll(async () => {