v1.3.0: per-player money & reputation in engine + actions (ISS-110)
CI / build + unit + e2e (pull_request) Successful in 13m20s
CI / build + unit + e2e (pull_request) Successful in 13m20s
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@@ -2,10 +2,10 @@ import { eq } from 'drizzle-orm';
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import type { GameDb } from './client';
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import * as schema from './schema';
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// v1.0.0 (ISS-105): TEMPORARY single-player economy access — resolves the local player row so all
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// pre-multiplayer code keeps working while `account` is replaced by `players`. A later step
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// parameterizes these by playerId for real multiplayer; until then every read/write of the
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// singleton economy goes through this file and nowhere else.
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// v1.0.0 (ISS-105): single-player economy access — resolves the seeded local player row. As of
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// v1.3.0 (ISS-110) every per-player read/write goes through getPlayer/updatePlayerEconomy below;
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// these 'local' helpers remain ONLY for world-level reads with no acting session (the engine's
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// shared-pool spawn quality, the SSE broadcast account) and env-gated /api/test/* admin hooks.
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export const LOCAL_PLAYER = { id: 'local', provider: 'local', username: 'kamilkrzywda' } as const;
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@@ -22,9 +22,9 @@ export async function updateLocalPlayerEconomy(
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await inst.db.update(schema.players).set(patch).where(eq(schema.players.id, LOCAL_PLAYER.id));
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}
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// v1.2.0 (ISS-109): per-player variants — the actions thread the session player's id through and
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// read/write THAT row instead of the local one; getLocalPlayer stays for the snapshot/engine until
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// per-player views land in a later multiplayer step.
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// v1.2.0 (ISS-109), standard path since v1.3.0 (ISS-110): actions, engine delivery/top-up and
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// session-scoped snapshots thread the acting player's id through and read/write THAT row; the
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// 'local' helpers above are reserved for world-level reads with no acting session.
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export async function getPlayer(inst: GameDb, id: string): Promise<schema.PlayerRow> {
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const [row] = await inst.db.select().from(schema.players).where(eq(schema.players.id, id));
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if (!row) throw new Error(`player ${id} missing`);
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