v1.3.0: per-player money & reputation in engine + actions (ISS-110)
CI / build + unit + e2e (pull_request) Successful in 13m20s

This commit is contained in:
2026-09-26 17:03:15 +00:00
parent 306f81aec6
commit d00a012c4b
14 changed files with 153 additions and 35 deletions
+3 -2
View File
@@ -3,7 +3,8 @@ import { tickNow } from '@/lib/sim/engine';
import { getStateSnapshot } from '@/lib/game/state';
// v1.1.0 (ISS-107): guarded — 401 without a live X-Flight-Session. The snapshot shape is
// unchanged; per-player snapshots are a later step.
// unchanged; per-player snapshots are a later step (#112).
// v1.3.0 (ISS-110): `account` carries the SESSION player's economy row.
export async function GET(req: Request) {
const auth = await requireAuth(req);
if (!auth.ok) return auth.response;
@@ -11,7 +12,7 @@ export async function GET(req: Request) {
// Tick-on-read (v0.7.0): advance the sim clock before snapshotting so every
// read reflects current game time (expiry/finalize/spawn run inside the tick).
await tickNow();
return Response.json(await getStateSnapshot());
return Response.json(await getStateSnapshot(auth.player.id));
} catch (err) {
console.error('failed to load game state', err);
return Response.json({ error: 'failed to load game state' }, { status: 500 });