Slow sim to 1× on landing and resume last selected speed (ISS-057, v0.30.0)
CI / build + unit + e2e (pull_request) Successful in 8m57s

This commit is contained in:
2026-09-20 20:27:59 +00:00
parent 5e7ec903d3
commit c9e9113a45
13 changed files with 151 additions and 73 deletions
+8 -3
View File
@@ -125,9 +125,14 @@ export async function flyPlane(inst: GameDb, planeId: string, destIcao: string):
lon: origin.lon,
})
.where(eq(schema.planes.id, planeId));
// ISS-041: starting a flight resumes a paused sim (the last landing pauses it). Runs inside
// runAction(), so tick + unpause + dispatch are atomic under the sim lock.
await inst.db.update(schema.simState).set({ paused: false });
// ISS-057: dispatch still resumes a MANUALLY paused sim (pause is manual-only now — landings
// slow to 1× instead of pausing), and restores the last manually selected speed when this
// dispatch took the LAST grounded plane airborne. Runs inside runAction(), so tick + controls
// + dispatch are atomic under the sim lock.
const sets: Partial<Pick<schema.SimStateRow, 'paused' | 'timeScale'>> = { paused: false };
const remaining = await inst.db.select().from(schema.planes).where(eq(schema.planes.status, 'available'));
if (remaining.length === 0) sets.timeScale = sim.lastSelectedTimeScale;
await inst.db.update(schema.simState).set(sets);
await persist(inst);
}