feat: v0.14.0 — ISS-006 time-scale slider values up to 1000x; tests use fastest time
CI / build + unit + e2e (pull_request) Failing after 4m52s
CI / build + unit + e2e (pull_request) Failing after 4m52s
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// Pure mapping helpers for the time-scale slider (v0.9.2) — no game logic, unit-testable
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// in node. The slider has 7 discrete positions on a power-of-two ladder:
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// 1× → 2× → 4× → 8× → 16× → 32× → 64×, so each step doubles the speed (matching
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// POST /api/sim's clamp range [1, 64]).
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// Pure mapping helpers for the time-scale slider (v0.9.2, values reworked in v0.14.0) — no
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// game logic, unit-testable in node. The slider has 10 discrete positions on a mixed
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// ×2/×2.5 ladder: 1× → 2× → 5× → 10× → 25× → 50× → 100× → 250× → 500× → 1000×, so each
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// step roughly doubles the speed (matching POST /api/sim's clamp range [1, 1000]).
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export const TIME_SCALES = [1, 2, 4, 8, 16, 32, 64] as const;
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export const TIME_SCALES = [1, 2, 5, 10, 25, 50, 100, 250, 500, 1000] as const;
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export const MIN_SCALE: number = TIME_SCALES[0];
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export const MAX_SCALE: number = TIME_SCALES[TIME_SCALES.length - 1];
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const clamp = (v: number, lo: number, hi: number) => Math.min(hi, Math.max(lo, v));
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// t → scale: the position maps to the nearest ladder step. Exact at the endpoints:
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// sliderToScale(0) === 1, sliderToScale(1) === 64.
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// sliderToScale(0) === 1, sliderToScale(1) === 1000.
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export function sliderToScale(t: number): number {
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const tt = clamp(Number.isFinite(t) ? t : 0, 0, 1);
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return TIME_SCALES[clamp(Math.round(tt * (TIME_SCALES.length - 1)), 0, TIME_SCALES.length - 1)];
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}
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// scale → t: the nearest ladder position by log2 distance. Exact at the endpoints:
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// scaleToSlider(1) === 0, scaleToSlider(64) === 1; round-trips every value in TIME_SCALES.
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// scale → t: the nearest ladder position by log distance. Exact at the endpoints:
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// scaleToSlider(1) === 0, scaleToSlider(1000) === 1; round-trips every value in TIME_SCALES.
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export function scaleToSlider(scale: number): number {
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const s = clamp(Number.isFinite(scale) ? scale : MIN_SCALE, MIN_SCALE, MAX_SCALE);
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return Math.log2(s) / Math.log2(MAX_SCALE);
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let best = 0;
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let bestDist = Infinity;
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for (let i = 0; i < TIME_SCALES.length; i++) {
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const d = Math.abs(Math.log(s) - Math.log(TIME_SCALES[i]));
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if (d < bestDist) {
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bestDist = d;
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best = i;
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}
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}
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return best / (TIME_SCALES.length - 1);
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}
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