feat: v0.3.0 — flat 2D camera: remove zoom-driven tilt + terrain; max zoom ~100 km screen width
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+3
-27
@@ -3,16 +3,14 @@
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import { useEffect, useRef, useState } from 'react';
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import * as maplibregl from 'maplibre-gl';
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import 'maplibre-gl/dist/maplibre-gl.css';
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import { pitchForZoom } from '@/lib/camera';
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const EUROPE_CENTER: [number, number] = [10, 52];
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const INITIAL_ZOOM = 4;
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// Useful gameplay range: continent overview → city detail (10–100 m/px). The
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// zoom→pitch camera transition completes at z12; street-level zoom has no value.
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// Flat 2D view only. Max zoom ≈ ~100 km across a typical desktop viewport width at
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// European latitudes (~47 m/px at z11, 52°N); street-level zoom has no gameplay value.
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export const MIN_ZOOM = 3;
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export const MAX_ZOOM = 14;
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export const MAX_ZOOM = 11;
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const OPENFREEMAP_STYLE = 'https://tiles.openfreemap.org/styles/liberty';
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const TERRAIN_TILES = ['https://s3.amazonaws.com/elevation-tiles-prod/terrarium/{z}/{x}/{y}.png'];
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function escapeHtml(s: string): string {
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return s.replace(/&/g, '&').replace(/</g, '<').replace(/>/g, '>');
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@@ -25,10 +23,6 @@ export default function Map() {
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useEffect(() => {
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if (!containerRef.current) return;
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const terrainEnabled =
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new URLSearchParams(window.location.search).get('terrain') !== '0' &&
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process.env.NEXT_PUBLIC_TERRAIN !== '0';
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// Bundlers (Turbopack) break MapLibre's derived worker URL, so point it at a
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// route that serves the worker script (and its relative imports) from node_modules.
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maplibregl.setWorkerUrl('/api/mlworker/maplibre-gl-worker.mjs');
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@@ -38,20 +32,12 @@ export default function Map() {
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style: OPENFREEMAP_STYLE,
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center: EUROPE_CENTER,
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zoom: INITIAL_ZOOM,
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pitch: 0,
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minZoom: MIN_ZOOM,
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maxZoom: MAX_ZOOM,
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});
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// Dev/e2e hook so tests can project coordinates to screen space.
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(window as unknown as Record<string, unknown>).__flightMap = map;
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map.on('move', () => {
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const target = pitchForZoom(map.getZoom());
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if (Math.abs(map.getPitch() - target) > 0.05) {
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map.setPitch(target);
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}
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});
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// Airports are GeoJSON, so they don't depend on basemap tiles: initialize as soon
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// as the style is applied ('styledata') rather than waiting for 'load', which also
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// requires all tile sources to finish.
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@@ -60,16 +46,6 @@ export default function Map() {
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if (initialized) return;
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initialized = true;
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try {
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if (terrainEnabled) {
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map.addSource('dem', {
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type: 'raster-dem',
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tiles: TERRAIN_TILES,
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encoding: 'terrarium',
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tileSize: 256,
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});
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map.setTerrain({ source: 'dem', exaggeration: 1.4 });
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}
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const res = await fetch('/api/airports');
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if (!res.ok) return;
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const data = (await res.json()) as { features: unknown[] };
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