v1.0.0: players table + migration from singleton account (ISS-105)
CI / build + unit + e2e (pull_request) Successful in 14m25s
CI / build + unit + e2e (pull_request) Successful in 14m25s
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+10
-12
@@ -1,6 +1,7 @@
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import { randomInt, randomUUID } from 'node:crypto';
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import { eq, sql } from 'drizzle-orm';
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import { getGameDb, persist, type GameDb } from '@/lib/db/client';
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import { getLocalPlayer, updateLocalPlayerEconomy } from '@/lib/db/localPlayer';
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import * as schema from '@/lib/db/schema';
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import { loadAirportsGeoJson } from '@/lib/airports';
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import { haversineKm, initialBearingDeg } from '@/lib/geo';
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@@ -250,13 +251,12 @@ export async function deliverPackages(inst: GameDb, clockMs: number): Promise<nu
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for (const pk of onBoard) {
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if (pk.status === 'loaded' && clockMs <= pk.deadlineSimTime) {
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await inst.db.update(schema.packages).set({ status: 'delivered' }).where(eq(schema.packages.id, pk.id));
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// Fresh account read per award so multiple deliveries in one tick all count.
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const fresh = (await inst.db.select().from(schema.account))[0];
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if (!fresh) throw new Error('account row missing');
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// Fresh player read per award so multiple deliveries in one tick all count.
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const fresh = await getLocalPlayer(inst);
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// v0.37.0 (ISS-073): special packages add the registry's flat rep bonus on top of the
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// distance-based gain — same double-rounding convention as before (gain rounded to cents, total re-rounded).
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const repBonus = pk.special ? SPECIALS[pk.special]?.repBonus ?? 0 : 0;
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await inst.db.update(schema.account).set({
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await updateLocalPlayerEconomy(inst, {
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cash: fresh.cash + pk.reward,
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reputation: Math.round((fresh.reputation + reputationGainFor(distanceKm) + repBonus) * 100) / 100,
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});
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@@ -306,15 +306,14 @@ export async function deliverPackages(inst: GameDb, clockMs: number): Promise<nu
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// ISS-082: auto top-up — same target/price terms as flyPlane's dispatch refuel.
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const target = Math.min(type.maxFuel, Math.max(landedFuel, nextRequiredL * 1.5));
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const liters = Math.max(0, target - landedFuel);
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// Fresh account read (same pattern as the delivery awards above) so a top-up in this tick sees current cash.
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const fresh = (await inst.db.select().from(schema.account))[0];
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if (!fresh) throw new Error('account row missing');
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// Fresh player read (same pattern as the delivery awards above) so a top-up in this tick sees current cash.
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const fresh = await getLocalPlayer(inst);
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const cost = Math.round(liters * FUEL_PRICE_PER_L * (1 - repRate(fresh.reputation, FUEL_DISCOUNT_PER_REP, MAX_FUEL_DISCOUNT)) * 100) / 100;
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if (cost === 0 || fresh.cash >= cost) {
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queue.shift();
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chainedTo = nextDest;
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topUpFuel = target;
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if (cost > 0) await inst.db.update(schema.account).set({ cash: Math.round((fresh.cash - cost) * 100) / 100 });
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if (cost > 0) await updateLocalPlayerEconomy(inst, { cash: Math.round((fresh.cash - cost) * 100) / 100 });
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}
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}
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}
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@@ -383,9 +382,8 @@ export async function spawnPoolPackages(
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lon: f.properties.lon,
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}));
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const rand = rng ?? mulberry32(randomInt(0, 2 ** 31));
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// v0.38.0 (ISS-072): spawned jobs carry the account's CURRENT reputation quality — read once per spawn batch.
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const account = (await inst.db.select().from(schema.account))[0];
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if (!account) throw new Error('account row missing');
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// v0.38.0 (ISS-072): spawned jobs carry the local player's CURRENT reputation quality — read once per spawn batch.
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const player = await getLocalPlayer(inst);
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let n = 0;
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for (const originIcao of pool) {
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@@ -415,7 +413,7 @@ export async function spawnPoolPackages(
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clockMs,
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id: randomUUID(),
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createdRealMs: real,
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reputation: account.reputation,
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reputation: player.reputation,
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}),
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);
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openByBand[bandIdx]++;
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