v1.0.0: players table + migration from singleton account (ISS-105)
CI / build + unit + e2e (pull_request) Successful in 14m25s
CI / build + unit + e2e (pull_request) Successful in 14m25s
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@@ -66,7 +66,13 @@ export const packages = sqliteTable('packages', {
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slotFreeAtRealMs: integer('slot_free_at_real_ms'),
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});
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export const account = sqliteTable('account', {
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// v1.0.0 (ISS-105): per-player economy — replaces the singleton `account` table. The local
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// single-player row (id 'local') is seeded on first run / migrated from `account` by open();
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// all pre-multiplayer code reaches it via lib/db/localPlayer.ts only.
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export const players = sqliteTable('players', {
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id: text('id').primaryKey().notNull(),
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provider: text('provider').notNull(),
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username: text('username').notNull(),
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cash: real('cash').notNull(),
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reputation: real('reputation').notNull(),
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});
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@@ -104,7 +110,7 @@ export const sessions = sqliteTable('sessions', {
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export type PlaneRow = typeof planes.$inferSelect;
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export type PackageRow = typeof packages.$inferSelect;
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export type AccountRow = typeof account.$inferSelect;
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export type PlayerRow = typeof players.$inferSelect;
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export type SimStateRow = typeof simState.$inferSelect;
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export type UserRow = typeof users.$inferSelect;
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export type SessionRow = typeof sessions.$inferSelect;
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