v1.0.0: players table + migration from singleton account (ISS-105)
CI / build + unit + e2e (pull_request) Successful in 14m25s
CI / build + unit + e2e (pull_request) Successful in 14m25s
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@@ -1,5 +1,5 @@
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import { getGameDb, persist } from '@/lib/db/client';
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import * as schema from '@/lib/db/schema';
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import { getLocalPlayer, updateLocalPlayerEconomy } from '@/lib/db/localPlayer';
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import { getStateSnapshot } from '@/lib/game/state';
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import { tickNow } from '@/lib/sim/engine';
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@@ -46,9 +46,8 @@ export async function POST(req: Request) {
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try {
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const inst = await getGameDb();
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await tickNow(); // clock is current before the snapshot we return (same as siblings)
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const account = (await inst.db.select().from(schema.account))[0];
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if (!account) throw new Error('account row missing');
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await inst.db.update(schema.account).set({ cash: Math.round((account.cash + amount) * 100) / 100 });
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const player = await getLocalPlayer(inst);
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await updateLocalPlayerEconomy(inst, { cash: Math.round((player.cash + amount) * 100) / 100 });
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await persist(inst);
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return Response.json(await getStateSnapshot());
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} catch (err) {
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@@ -1,5 +1,6 @@
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import { randomInt, randomUUID } from 'node:crypto';
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import { getGameDb, persist } from '@/lib/db/client';
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import { getLocalPlayer } from '@/lib/db/localPlayer';
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import * as schema from '@/lib/db/schema';
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import { loadAirportsGeoJson } from '@/lib/airports';
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import { generatePackage, mulberry32 } from '@/lib/game/seed';
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@@ -84,8 +85,7 @@ export async function POST(req: Request) {
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const rng = mulberry32(randomInt(0, 2 ** 31));
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// v0.38.0 (ISS-072): hook-created packages carry the LIVE account reputation — same job quality
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// as engine spawns; never force a fixed value here.
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const account = (await inst.db.select().from(schema.account))[0];
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if (!account) throw new Error('account row missing');
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const player = await getLocalPlayer(inst);
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const created = generatePackage({
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id: randomUUID(),
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airports,
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@@ -97,7 +97,7 @@ export async function POST(req: Request) {
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weightKg: input.weightKg as number | undefined,
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// Omitted → force null (no roll) so existing e2e reward/rep assertions stay deterministic.
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special: input.special === undefined ? null : (input.special as string | null),
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reputation: account.reputation,
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reputation: player.reputation,
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});
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await inst.db.insert(schema.packages).values(created);
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await persist(inst);
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@@ -1,5 +1,5 @@
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import { getGameDb, persist } from '@/lib/db/client';
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import * as schema from '@/lib/db/schema';
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import { getLocalPlayer, updateLocalPlayerEconomy } from '@/lib/db/localPlayer';
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import { getStateSnapshot } from '@/lib/game/state';
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import { tickNow } from '@/lib/sim/engine';
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@@ -42,9 +42,8 @@ export async function POST(req: Request) {
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try {
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const inst = await getGameDb();
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await tickNow(); // clock is current before the snapshot we return (same as siblings)
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const account = (await inst.db.select().from(schema.account))[0];
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if (!account) throw new Error('account row missing');
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await inst.db.update(schema.account).set({ cash: Math.round(amount * 100) / 100 });
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await getLocalPlayer(inst); // existence check — the snapshot below would fail anyway if it's gone
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await updateLocalPlayerEconomy(inst, { cash: Math.round(amount * 100) / 100 });
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await persist(inst);
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return Response.json(await getStateSnapshot());
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} catch (err) {
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