v1.0.0: players table + migration from singleton account (ISS-105)
CI / build + unit + e2e (pull_request) Successful in 14m25s

This commit is contained in:
2026-09-24 14:26:34 +00:00
parent 837aa60a7d
commit b2034ebc52
21 changed files with 258 additions and 166 deletions
+3 -4
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@@ -1,5 +1,5 @@
import { getGameDb, persist } from '@/lib/db/client';
import * as schema from '@/lib/db/schema';
import { getLocalPlayer, updateLocalPlayerEconomy } from '@/lib/db/localPlayer';
import { getStateSnapshot } from '@/lib/game/state';
import { tickNow } from '@/lib/sim/engine';
@@ -46,9 +46,8 @@ export async function POST(req: Request) {
try {
const inst = await getGameDb();
await tickNow(); // clock is current before the snapshot we return (same as siblings)
const account = (await inst.db.select().from(schema.account))[0];
if (!account) throw new Error('account row missing');
await inst.db.update(schema.account).set({ cash: Math.round((account.cash + amount) * 100) / 100 });
const player = await getLocalPlayer(inst);
await updateLocalPlayerEconomy(inst, { cash: Math.round((player.cash + amount) * 100) / 100 });
await persist(inst);
return Response.json(await getStateSnapshot());
} catch (err) {
+3 -3
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@@ -1,5 +1,6 @@
import { randomInt, randomUUID } from 'node:crypto';
import { getGameDb, persist } from '@/lib/db/client';
import { getLocalPlayer } from '@/lib/db/localPlayer';
import * as schema from '@/lib/db/schema';
import { loadAirportsGeoJson } from '@/lib/airports';
import { generatePackage, mulberry32 } from '@/lib/game/seed';
@@ -84,8 +85,7 @@ export async function POST(req: Request) {
const rng = mulberry32(randomInt(0, 2 ** 31));
// v0.38.0 (ISS-072): hook-created packages carry the LIVE account reputation — same job quality
// as engine spawns; never force a fixed value here.
const account = (await inst.db.select().from(schema.account))[0];
if (!account) throw new Error('account row missing');
const player = await getLocalPlayer(inst);
const created = generatePackage({
id: randomUUID(),
airports,
@@ -97,7 +97,7 @@ export async function POST(req: Request) {
weightKg: input.weightKg as number | undefined,
// Omitted → force null (no roll) so existing e2e reward/rep assertions stay deterministic.
special: input.special === undefined ? null : (input.special as string | null),
reputation: account.reputation,
reputation: player.reputation,
});
await inst.db.insert(schema.packages).values(created);
await persist(inst);
+3 -4
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@@ -1,5 +1,5 @@
import { getGameDb, persist } from '@/lib/db/client';
import * as schema from '@/lib/db/schema';
import { getLocalPlayer, updateLocalPlayerEconomy } from '@/lib/db/localPlayer';
import { getStateSnapshot } from '@/lib/game/state';
import { tickNow } from '@/lib/sim/engine';
@@ -42,9 +42,8 @@ export async function POST(req: Request) {
try {
const inst = await getGameDb();
await tickNow(); // clock is current before the snapshot we return (same as siblings)
const account = (await inst.db.select().from(schema.account))[0];
if (!account) throw new Error('account row missing');
await inst.db.update(schema.account).set({ cash: Math.round(amount * 100) / 100 });
await getLocalPlayer(inst); // existence check — the snapshot below would fail anyway if it's gone
await updateLocalPlayerEconomy(inst, { cash: Math.round(amount * 100) / 100 });
await persist(inst);
return Response.json(await getStateSnapshot());
} catch (err) {