v1.1.0: session guard on all game routes + register + sign-in screen (ISS-107)
CI / build + unit + e2e (pull_request) Failing after 26m20s
CI / build + unit + e2e (pull_request) Failing after 26m20s
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@@ -4,6 +4,11 @@ import { test, expect, type Page } from '@playwright/test';
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// pool, at EDDF.
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import { POOL_TARGET_PER_AIRPORT as POOL_TARGET } from '../lib/game/seed';
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import { authenticate } from './auth';
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// v1.1.0 (ISS-107): game routes are session-guarded — mint + apply a player session before every test.
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test.beforeEach(async ({ page }) => { await authenticate(page); });
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// v0.52.0 (ISS-117), finalized in #135: fixed world clock against the live origin — a fully
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// grounded fleet freezes the clock, background-tick advance at a raised rate while something is
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// active, package expiry via the FLIGHT_TEST_HOOKS hooks (enabled in docker-compose.yml), and
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