v1.1.0: session guard on all game routes + register + sign-in screen (ISS-107)
CI / build + unit + e2e (pull_request) Failing after 26m20s

This commit is contained in:
2026-09-26 14:40:56 +00:00
parent 21dd37f88c
commit b0f1bd8b67
54 changed files with 1002 additions and 91 deletions
+5
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@@ -4,6 +4,11 @@ import { test, expect, type Page } from '@playwright/test';
// pool, at EDDF.
import { POOL_TARGET_PER_AIRPORT as POOL_TARGET } from '../lib/game/seed';
import { authenticate } from './auth';
// v1.1.0 (ISS-107): game routes are session-guarded — mint + apply a player session before every test.
test.beforeEach(async ({ page }) => { await authenticate(page); });
// v0.52.0 (ISS-117), finalized in #135: fixed world clock against the live origin — a fully
// grounded fleet freezes the clock, background-tick advance at a raised rate while something is
// active, package expiry via the FLIGHT_TEST_HOOKS hooks (enabled in docker-compose.yml), and