v1.1.0: session guard on all game routes + register + sign-in screen (ISS-107)
CI / build + unit + e2e (pull_request) Failing after 26m20s
CI / build + unit + e2e (pull_request) Failing after 26m20s
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@@ -3,6 +3,11 @@ import { expect, test } from '@playwright/test';
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// v0.39.0 (ISS-069) — maintenance: expectations use the real balance constants.
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import { REPAIR_COST } from '../lib/game/catalog';
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import { authenticate } from './auth';
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// v1.1.0 (ISS-107): game routes are session-guarded — mint + apply a player session before every test.
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test.beforeEach(async ({ page }) => { await authenticate(page); });
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// v0.39.0 (ISS-069), reworked in v0.45.0 (ISS-089) — maintenance visible flow against the live
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// origin: health is shown per plane in the fleet list; forcing it to 0 via the set-health hook shows
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// the "broken" pill and blocks dispatch with a 409 that mutates nothing; clicking Repair deducts
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