v1.1.0: session guard on all game routes + register + sign-in screen (ISS-107)
CI / build + unit + e2e (pull_request) Failing after 26m20s
CI / build + unit + e2e (pull_request) Failing after 26m20s
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+47
-1
@@ -4,8 +4,10 @@ import dynamic from 'next/dynamic';
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import { useEffect, useRef, useState } from 'react';
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import LeftPane from '@/components/LeftPane';
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import RightPane from '@/components/RightPane';
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import SignInScreen from '@/components/SignInScreen';
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import ToastStack from '@/components/Toasts';
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import type { HoverTarget } from '@/components/hoverTypes';
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import { clearStoredSession, sessionHeaders, storedSession } from '@/lib/authClient';
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import { useGameState } from '@/lib/useGameState';
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import { useToasts } from '@/lib/useToasts';
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import { diffSnapshots } from '@/lib/deriveEvents';
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@@ -13,6 +15,50 @@ import { diffSnapshots } from '@/lib/deriveEvents';
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const Map = dynamic(() => import('@/components/Map'), { ssr: false });
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export default function Home() {
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// v1.1.0 (ISS-107): auth gate — null while checking the stored session on mount, then either
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// the sign-in screen or the game shell. The shell only mounts once authenticated, so its state
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// feed never polls an unauthenticated /api/state.
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const [authed, setAuthed] = useState<boolean | null>(null);
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useEffect(() => {
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const sid = storedSession();
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if (!sid) {
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setAuthed(false);
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return;
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}
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let cancelled = false;
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fetch('/api/me', { headers: sessionHeaders(sid), cache: 'no-store' })
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.then((res) => {
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if (cancelled) return;
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if (!res.ok) clearStoredSession(); // stale/expired id — drop it and show sign-in
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setAuthed(res.ok);
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})
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.catch(() => {
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if (!cancelled) setAuthed(false); // network error → let the user try to sign in
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});
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return () => {
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cancelled = true;
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};
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}, []);
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if (authed === null) {
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return (
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<div className="app-shell">
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<p data-testid="auth-checking" className="sign-in-loading">
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Loading…
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</p>
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</div>
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);
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}
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if (!authed) {
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return <SignInScreen onAuthed={() => setAuthed(true)} />;
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}
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// The admin panel's Log out cleared the session — drop back to sign-in (ISS-107).
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return <AppShell onLogout={() => setAuthed(false)} />;
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}
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function AppShell({ onLogout }: { onLogout: () => void }) {
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// Single polling source for the whole shell (v0.9.0): one /api/state loop, snapshot passed
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// down as props so later panes can share it without extra poll loops. applySnapshot (v0.10.0)
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// lets a pane push an action endpoint's full response snapshot in immediately.
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@@ -49,7 +95,7 @@ export default function Home() {
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{/* v0.11.0 — the same polled snapshot drives the map's plane markers + route lines;
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ISS-010 (v0.18.0) — applySnapshot lets the airport popup's Relocate row push its
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action response into the shared state, exactly like RightPane does */}
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<Map state={state} hovered={hovered} applySnapshot={applySnapshot} />
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<Map state={state} hovered={hovered} applySnapshot={applySnapshot} onLogout={onLogout} />
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<RightPane state={state} loading={loading} applySnapshot={applySnapshot} onHover={setHovered} onError={onError} />
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<ToastStack toasts={toasts} onDismiss={dismiss} />
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</div>
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