v1.1.0: session guard on all game routes + register + sign-in screen (ISS-107)
CI / build + unit + e2e (pull_request) Failing after 26m20s
CI / build + unit + e2e (pull_request) Failing after 26m20s
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@@ -0,0 +1,77 @@
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import { randomUUID } from 'node:crypto';
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import * as schema from '@/lib/db/schema';
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import { getGameDb, persist } from '@/lib/db/client';
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import { createSession, hashPassword } from '@/lib/auth';
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import { STARTING_CASH, STARTING_REPUTATION } from '@/lib/game/seed';
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// TEST-ONLY hook (v1.1.0, ISS-107) — mints a session for a test player so the e2e suite can hit
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// the guarded game routes WITHOUT any real credentials in test code (same reason as its sibling
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// /api/test/admin-session). Creates the users + players rows if missing — idempotent across
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// container restarts, since the CI DB volume persists. Disabled unless FLIGHT_TEST_HOOKS=1; every
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// other deployment 404s here, like its /api/test/* siblings.
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//
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// POST /api/test/mint-player-session
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// body { username?: string } — defaults to 'e2e-tester'; must match the register rules when given.
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// Returns { sessionId }.
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const DEFAULT_USERNAME = 'e2e-tester';
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// Test-only credential for the minted users row — e2e never logs in with it (sessions are minted
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// server-side); a fixed value keeps the row debuggable from the admin panel.
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const TEST_PASSWORD = 'e2e-mint-password-42';
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export async function POST(req: Request) {
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if (process.env.FLIGHT_TEST_HOOKS !== '1') {
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return Response.json({ error: 'test hooks disabled' }, { status: 404 });
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}
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let body: unknown = {};
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try {
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const text = await req.text();
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body = text ? JSON.parse(text) : {};
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} catch {
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return Response.json({ error: 'invalid JSON body' }, { status: 400 });
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}
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if (typeof body !== 'object' || body === null || Array.isArray(body)) {
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return Response.json({ error: 'body must be a JSON object' }, { status: 400 });
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}
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const input = body as Record<string, unknown>;
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for (const key of Object.keys(input)) {
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if (key !== 'username') {
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return Response.json({ error: `unknown field "${key}"` }, { status: 400 });
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}
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}
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let username = DEFAULT_USERNAME;
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if (input.username !== undefined) {
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if (typeof input.username !== 'string' || !/^[a-z0-9_-]{3,20}$/.test(input.username)) {
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return Response.json(
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{ error: 'username must be 3–20 characters of a-z, 0-9, _ or -' },
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{ status: 400 },
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);
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}
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username = input.username;
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}
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const inst = await getGameDb();
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let res = inst.raw.exec('SELECT id FROM users WHERE username = ?', [username]);
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let userId = res[0]?.values?.[0]?.[0];
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if (typeof userId !== 'string') {
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// New test account — one UUID for both rows, starter economy like a fresh world.
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const id = randomUUID();
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inst.raw.run('INSERT INTO users (id, username, password_hash, admin, created_at) VALUES (?, ?, ?, 0, ?)', [
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id,
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username,
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hashPassword(TEST_PASSWORD),
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Date.now(),
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]);
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await inst.db.insert(schema.players).values({
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id,
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provider: 'local',
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username,
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cash: STARTING_CASH,
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reputation: STARTING_REPUTATION,
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});
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userId = id;
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}
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const sessionId = await createSession(inst, userId); // persists the rows + session together
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return Response.json({ sessionId });
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}
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