v1.1.0: session guard on all game routes + register + sign-in screen (ISS-107)
CI / build + unit + e2e (pull_request) Failing after 26m20s

This commit is contained in:
2026-09-26 14:40:56 +00:00
parent 21dd37f88c
commit b0f1bd8b67
54 changed files with 1002 additions and 91 deletions
+10 -2
View File
@@ -1,3 +1,4 @@
import { requireAuthSse } from '@/lib/auth';
import { getStateSnapshot, sseFrame } from '@/lib/game/state';
import { subscribe } from '@/lib/sse';
@@ -5,12 +6,19 @@ import { subscribe } from '@/lib/sse';
// then one after every sim tick (broadcast from lib/sim/engine.ts). One-way push; player actions
// stay REST POSTs. Heartbeats keep idle proxies from dropping the connection. ISS-133 (v0.59.0):
// frames carry the sseFrame projection (terminal package history dropped) — same shape as the
// pushed frames, so a connect never costs one full-history frame.
// pushed frames, so a connect never costs one full-history frame. v1.1.0 (ISS-107): guarded —
// EventSource cannot set headers, so the session comes from X-Flight-Session OR ?session=
// (requireAuthSse). ponytail: validated at CONNECT only — a session deleted/expired mid-stream keeps
// receiving pushes until it reconnects (private infra, 7-day sessions; per-push re-validation would
// be one indexed lookup per tick if that ever matters).
const encoder = new TextEncoder();
const HEARTBEAT_MS = 15_000;
export async function GET() {
export async function GET(req: Request) {
const auth = await requireAuthSse(req);
if (!auth.ok) return auth.response;
let heartbeat: ReturnType<typeof setInterval> | null = null;
let unsubscribe: (() => void) | null = null;
const cleanup = () => {