v1.1.0: session guard on all game routes + register + sign-in screen (ISS-107)
CI / build + unit + e2e (pull_request) Failing after 26m20s
CI / build + unit + e2e (pull_request) Failing after 26m20s
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@@ -2,9 +2,12 @@ import fs from 'node:fs/promises';
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import os from 'node:os';
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import path from 'node:path';
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import { afterAll, beforeAll, describe, expect, it } from 'vitest';
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import { createSession } from '@/lib/auth';
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import { getGameDb } from '@/lib/db/client';
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import { GET } from './route';
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let dir: string;
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let sessionId: string;
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beforeAll(async () => {
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// Same pattern as app/api/state/route.test.ts: point the DB singleton at a throwaway file so
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@@ -12,6 +15,8 @@ beforeAll(async () => {
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// vitest gives each test file its own module registry (fresh singleton).
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dir = await fs.mkdtemp(path.join(os.tmpdir(), 'flight-events-'));
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process.env.FLIGHT_DB_PATH = path.join(dir, 'events.db');
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// v1.1.0 (ISS-107): /api/events is session-guarded — mint a session for the seeded admin user.
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sessionId = await createSession(await getGameDb(), 'admin-kamilkrzywda');
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});
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afterAll(async () => {
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@@ -20,8 +25,18 @@ afterAll(async () => {
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});
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describe('GET /api/events', () => {
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// v1.1.0 (ISS-107): EventSource cannot set headers, so the client passes the session as a query
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// param — this test exercises exactly that path (requireAuthSse).
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const req = () => new Request(`http://localhost/api/events?session=${sessionId}`);
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it('rejects an unauthenticated request with 401', async () => {
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const res = await GET(new Request('http://localhost/api/events'));
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expect(res.status).toBe(401);
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expect(((await res.json()) as { error: string }).error).toMatch(/authentication required/i);
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});
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it('streams SSE with the current snapshot as the first event', async () => {
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const res = await GET();
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const res = await GET(req());
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expect(res.status).toBe(200);
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expect(res.headers.get('content-type')).toContain('text/event-stream');
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expect(res.headers.get('cache-control')).toBe('no-cache');
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