v1.6.0: leaderboard pane from the top-bar additional-panels button (ISS-115)
CI / build + unit + e2e (pull_request) Successful in 14m2s

This commit is contained in:
2026-09-26 19:38:25 +00:00
parent d87d848ca2
commit b04e504263
16 changed files with 188 additions and 4 deletions
+36
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@@ -0,0 +1,36 @@
import { formatCash } from '@/lib/format';
import type { PlayerSummary } from '@/lib/game/state';
// v1.6.0 (ISS-115): leaderboard panel — every player in the world with cash, reputation and
// plane count, rendered straight off the shared snapshot (no endpoint of its own). Sorted by
// reputation desc; cash then username break ties deterministically so rows don't shuffle
// between snapshots when two players share a reputation.
export default function Leaderboard({ players }: { players: PlayerSummary[] }) {
const sorted = [...players].sort(
(a, b) => b.reputation - a.reputation || b.cash - a.cash || a.username.localeCompare(b.username),
);
return (
<div className="leaderboard">
<table data-testid="leaderboard-table">
<thead>
<tr>
<th>Player</th>
<th>Cash</th>
<th>Reputation</th>
<th>Planes</th>
</tr>
</thead>
<tbody>
{sorted.map((p) => (
<tr key={p.id} data-testid={`leaderboard-row-${p.id}`}>
<td>{p.username}</td>
<td>{formatCash(p.cash)}</td>
<td>{p.reputation}</td>
<td>{p.planeCount}</td>
</tr>
))}
</tbody>
</table>
</div>
);
}
+11
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@@ -13,6 +13,7 @@ import { weatherFor } from '../lib/weather';
import { approxLocalTime } from '../lib/localTime';
import Modal from './Modal';
import AdminPanel from './AdminPanel';
import Leaderboard from './Leaderboard';
import { sessionHeaders } from '../lib/authClient';
// v0.70.0 default view: null island [0,0] at zoom 2 — the world is 2048 px wide there and the
@@ -98,6 +99,8 @@ export default function FlightMap({ state, hovered, applySnapshot, onLogout }: M
// v0.71.0: the Admin modal (top-bar button) — unmounted while closed so it re-checks the
// stored session on every open.
const [adminOpen, setAdminOpen] = useState(false);
// v1.6.0 (ISS-115): the leaderboard panel (top-bar button) — rows come from the polled snapshot.
const [leaderboardOpen, setLeaderboardOpen] = useState(false);
// Push the latest planes/routes GeoJSON into whatever sources currently exist.
// No-op until the map (and for routes: the airport index) is ready — the mount
@@ -589,6 +592,10 @@ export default function FlightMap({ state, hovered, applySnapshot, onLogout }: M
<span data-testid="airport-count">
{airportCount === null ? 'loading airports…' : `${airportCount} world airports`}
</span>
{/* v1.6.0 (ISS-115): leaderboard panel entry point — right side of the top bar, opens a modal. */}
<button type="button" data-testid="leaderboard-btn" className="pane-btn" onClick={() => setLeaderboardOpen(true)}>
Leaderboard
</button>
{/* v0.71.0: admin panel entry point — right side of the top bar, opens a modal (no URL). */}
<button type="button" data-testid="admin-btn" className="pane-btn" onClick={() => setAdminOpen(true)}>
Admin
@@ -598,6 +605,10 @@ export default function FlightMap({ state, hovered, applySnapshot, onLogout }: M
<Modal open={adminOpen} onClose={() => setAdminOpen(false)} title="Admin">
<AdminPanel onLogout={onLogout} />
</Modal>
{/* v1.6.0 (ISS-115): leaderboard — players from the shared snapshot, no extra endpoint. */}
<Modal open={leaderboardOpen} onClose={() => setLeaderboardOpen(false)} title="Leaderboard">
<Leaderboard players={state?.players ?? []} />
</Modal>
</div>
);
}
+1
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@@ -60,6 +60,7 @@ function snap(planes: PlaneState[], packages: PackageState[] = []): StateSnapsho
account: { cash: 0, reputation: 0 },
simState: { clockMs: 0 },
planes,
players: [], // v1.6.0 (ISS-115) — leaderboard rows; unused by the right pane
packages,
catalog: CATALOG,
fuelPricePerL: 0.8,