feat: v0.8.0 — player-actions API: accept/dispatch/buy/sell/refuel endpoints (tick-first, full-snapshot responses), spawn coverage rule, test create-contract hook

This commit is contained in:
2026-09-17 13:54:13 +00:00
parent 96835e935d
commit aa70eb5286
25 changed files with 1843 additions and 8 deletions
+84
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@@ -15,6 +15,7 @@ import {
finalizeArrivals,
MAX_TICK_ELAPSED_MS,
reputationGainFor,
spawnCoverageContracts,
spawnOpenContracts,
tickOnce,
} from './engine';
@@ -257,6 +258,89 @@ describe('spawnOpenContracts', () => {
});
});
describe('spawnCoverageContracts (v0.8.0 spawn coverage rule)', () => {
// The seeded starter plane is grounded at EDDF with no seeded contract from
// there, so a fresh DB always has exactly one uncovered airport: EDDF.
it('spawns an open contract originating at the airport of each uncovered grounded plane', async () => {
const inst = await freshDb('coverage.db');
const clock = T0 + 5_000;
// Wipe all seeded contracts so coverage is the only source of new ones.
for (const c of await inst.db.select().from(schema.contracts)) {
await inst.db.delete(schema.contracts).where(eq(schema.contracts.id, c.id));
}
const n = await spawnCoverageContracts(inst, clock, mulberry32(7));
expect(n).toBe(1); // only EDDF is uncovered (single grounded plane)
const openRows = (await inst.db.select().from(schema.contracts)).filter((c) => c.status === 'open');
expect(openRows.length).toBe(1);
expect(openRows[0].originIcao).toBe('EDDF'); // origin forced to the plane's airport
expect(openRows[0].createdSimTime).toBe(clock);
});
it('does nothing when every grounded airport already has an open contract', async () => {
const inst = await freshDb('coverage-covered.db');
for (const c of await inst.db.select().from(schema.contracts)) {
await inst.db.delete(schema.contracts).where(eq(schema.contracts.id, c.id));
}
// One open contract from EDDF covers the starter plane's airport.
await inst.db.insert(schema.contracts).values({
id: 'c-cover', originIcao: 'EDDF', destIcao: 'LEMD', reward: 1, cargoType: 'Mail', cargoCount: 1,
deadlineSimTime: T0 + 3_600_000, status: 'open', planeId: null, createdSimTime: T0,
});
expect(await spawnCoverageContracts(inst, T0 + 5_000, mulberry32(7))).toBe(0);
expect((await inst.db.select().from(schema.contracts)).length).toBe(1); // nothing added
});
it('spawns one contract per uncovered airport when planes sit at several airports', async () => {
const inst = await freshDb('coverage-multi.db');
for (const c of await inst.db.select().from(schema.contracts)) {
await inst.db.delete(schema.contracts).where(eq(schema.contracts.id, c.id));
}
// A second grounded plane at LEMD; two planes sharing EDDF must not double-spawn.
await inst.db.insert(schema.planes).values([
{ id: 'p-2', model: 'atr72', status: 'available', fuel: 100, maxFuel: 6300, locationIcao: 'LEMD', contractId: null, lat: 40.4, lon: -3.6, departureSimTime: null },
{ id: 'p-3', model: 'atr72', status: 'available', fuel: 100, maxFuel: 6300, locationIcao: 'EDDF', contractId: null, lat: 50.03, lon: 8.57, departureSimTime: null },
]);
const n = await spawnCoverageContracts(inst, T0 + 5_000, mulberry32(7));
expect(n).toBe(2); // EDDF (×2 planes → one contract) and LEMD
const origins = (await inst.db.select().from(schema.contracts))
.filter((c) => c.status === 'open')
.map((c) => c.originIcao)
.sort();
expect(origins).toEqual(['EDDF', 'LEMD']);
});
it('ignores flying planes — they cannot take new work until they land', async () => {
const inst = await freshDb('coverage-flying.db');
for (const c of await inst.db.select().from(schema.contracts)) {
await inst.db.delete(schema.contracts).where(eq(schema.contracts.id, c.id));
}
await inst.db.update(schema.planes)
.set({ status: 'flying', departureSimTime: T0, contractId: 'c-gone' })
.where(eq(schema.planes.id, 'plane-starter'));
expect(await spawnCoverageContracts(inst, T0 + 5_000, mulberry32(7))).toBe(0); // no grounded planes
});
it('runs inside tickOnce: a fresh DB gains an EDDF-origin contract after one advancing tick', async () => {
const inst = await freshDb('coverage-tick.db');
vi.setSystemTime(T0 + 1_000); // one real second → advanceMs > 0 at scale 1
await tickOnce(inst);
const fromEdff = (await inst.db.select().from(schema.contracts)).filter(
(c) => c.status === 'open' && c.originIcao === 'EDDF',
);
expect(fromEdff.length).toBeGreaterThanOrEqual(1); // coverage held through the full tick pipeline
});
});
// Local helper mirroring lib/sim/movement.ts (kept private there on purpose — the
// engine composes arrivalTimeFor; tests just need the duration for fixtures).
function travelMs(km: number, speedKmh: number): number {
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@@ -75,6 +75,9 @@ export async function tickOnce(inst: GameDb): Promise<schema.SimStateRow> {
await expireContracts(inst, clockMs);
await finalizeArrivals(inst, clockMs);
await spawnOpenContracts(inst, clockMs);
// AFTER finalization on purpose: a plane that just landed gets work spawned
// at its new location within the same tick.
await spawnCoverageContracts(inst, clockMs);
}
// Persist lastRealTickMs even when nothing advanced — it is the tick anchor.
@@ -180,12 +183,74 @@ export async function spawnOpenContracts(
return needed;
}
// Spawn coverage rule (v0.8.0): in addition to topping the market up, every
// airport that currently has a grounded 'available' plane must have ≥1 OPEN
// contract originating there — so work is always available where the fleet sits
// (including onboarding at EDDF). One contract per uncovered airport, generated
// with generateContract and origin forced to that airport. Runs after
// spawnOpenContracts in tickOnce, so randomly spawned contracts count as coverage
// too; and after finalizeArrivals, so a plane that just landed gets work spawned
// at its new location within the same tick. Returns the number created.
export async function spawnCoverageContracts(
inst: GameDb,
clockMs: number,
rng?: Rng,
): Promise<number> {
const [planeRows, openRows] = await Promise.all([
inst.db.select().from(schema.planes),
inst.db.select().from(schema.contracts).where(eq(schema.contracts.status, 'open')),
]);
// Distinct airports with at least one grounded plane (flying planes don't count —
// they can't take new work until they land).
const groundedIcas = [
...new Set(planeRows.filter((p) => p.status === 'available').map((p) => p.locationIcao)),
];
if (groundedIcas.length === 0) return 0;
const covered = new Set(openRows.map((c) => c.originIcao));
const missing = groundedIcas.filter((icao) => !covered.has(icao));
if (missing.length === 0) return 0;
const fc = await loadAirportsGeoJson();
const airports: SeedAirport[] = fc.features.map((f) => ({
icao: f.properties.icao,
name: f.properties.name,
lat: f.properties.lat,
lon: f.properties.lon,
}));
const rand = rng ?? mulberry32(randomInt(0, 2 ** 31));
let n = 0;
for (const icao of missing) {
if (!airports.some((a) => a.icao === icao)) continue; // defensive — the dataset is the source of all ICACs
await inst.db.insert(schema.contracts).values(
generateContract({ id: randomUUID(), airports, rng: rand, nowMs: clockMs, originIcao: icao }),
);
n++;
}
return n;
}
// --- Public API (singleton DB + lock) — call from every read/action endpoint ---
export function tickNow(): Promise<schema.SimStateRow> {
return withLock(async () => tickOnce(await getGameDb()));
}
// Run a game action atomically with respect to ticks (v0.8.0): the clock is
// advanced FIRST so validation and mutation see current game time, then fn runs —
// all under the same promise lock as tickNow(), so no concurrent request can
// interleave between the tick and the mutation. Action functions in
// lib/game/actions.ts take an explicit GameDb so unit tests can inject their own.
export function runAction<T>(fn: (inst: GameDb) => Promise<T>): Promise<T> {
return withLock(async () => {
const inst = await getGameDb();
await tickOnce(inst);
return fn(inst);
});
}
// Tick first so the returned state reflects current time, then apply the new
// controls. timeScale is clamped to [1, 60]; validation of raw input happens in
// the route handler (400 on non-number / non-boolean).