feat: v0.8.0 — player-actions API: accept/dispatch/buy/sell/refuel endpoints (tick-first, full-snapshot responses), spawn coverage rule, test create-contract hook
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@@ -10,6 +10,9 @@ export interface PlaneType {
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burnPerKm: number;
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// Cruise speed, km/h — used by the sim tick to advance planes along routes.
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speedKmh: number;
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// Market price in € (v0.8.0): buying costs `price`, selling pays out
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// SELL_FRACTION × price.
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price: number;
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}
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export const PLANE_TYPES: Record<string, PlaneType> = {
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@@ -19,8 +22,17 @@ export const PLANE_TYPES: Record<string, PlaneType> = {
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maxFuel: 6300,
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burnPerKm: 1.75, // ~900 kg/h at 510 km/h cruise (Jet-A1 ≈ 0.8 kg/L)
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speedKmh: 510,
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// €200k — with the starting cash of €20k and typical hop rewards (~€1–3k),
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// a second ATR takes sustained play to afford, as intended for the MVP sink.
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price: 200_000,
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},
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};
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// The plane the player starts with.
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export const STARTER_MODEL = 'atr72';
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// Jet-A1 fuel price in €/liter (v0.8.0): refueling cost = (maxFuel − fuel) × this.
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export const FUEL_PRICE_PER_L = 0.8;
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// Fraction of the catalog price paid out when selling a plane (v0.8.0).
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export const SELL_FRACTION = 0.5;
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