feat: v0.8.0 — player-actions API: accept/dispatch/buy/sell/refuel endpoints (tick-first, full-snapshot responses), spawn coverage rule, test create-contract hook
This commit is contained in:
@@ -0,0 +1,35 @@
|
||||
import { dispatchPlane, performAction } from '@/lib/game/actions';
|
||||
|
||||
// POST /api/planes/:planeId/dispatch (v0.8.0) — body { contractId: string }.
|
||||
// Binds an ACCEPTED contract to a grounded plane at its origin; the v0.7.0
|
||||
// finalize path then flies it and pays out on arrival. 400 missing/non-string
|
||||
// contractId or unknown fields; 404 unknown plane/contract id; 409 wrong contract
|
||||
// status, plane not available, plane not at origin, insufficient fuel. On success
|
||||
// returns the full state snapshot (plane already 'flying' with departure set).
|
||||
|
||||
export async function POST(req: Request, ctx: { params: Promise<{ planeId: string }> }) {
|
||||
const { planeId } = await ctx.params;
|
||||
|
||||
let body: unknown;
|
||||
try {
|
||||
const text = await req.text();
|
||||
body = text ? JSON.parse(text) : {};
|
||||
} catch {
|
||||
return Response.json({ error: 'invalid JSON body' }, { status: 400 });
|
||||
}
|
||||
if (typeof body !== 'object' || body === null || Array.isArray(body)) {
|
||||
return Response.json({ error: 'body must be a JSON object' }, { status: 400 });
|
||||
}
|
||||
const input = body as Record<string, unknown>;
|
||||
for (const key of Object.keys(input)) {
|
||||
if (key !== 'contractId') {
|
||||
return Response.json({ error: `unknown field "${key}"` }, { status: 400 });
|
||||
}
|
||||
}
|
||||
if (typeof input.contractId !== 'string' || input.contractId.length === 0) {
|
||||
return Response.json({ error: 'contractId must be a non-empty string' }, { status: 400 });
|
||||
}
|
||||
|
||||
const contractId = input.contractId;
|
||||
return performAction((inst) => dispatchPlane(inst, planeId, contractId));
|
||||
}
|
||||
Reference in New Issue
Block a user