feat: v0.7.0 — server-authoritative sim engine: tick-on-read clock (time-scale + pause via POST /api/sim), contract expiry + market spawn, analytic plane movement/finalization
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@@ -1,10 +1,47 @@
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import fs from 'node:fs/promises';
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import os from 'node:os';
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import path from 'node:path';
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import initSqlJs from 'sql.js';
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import { afterAll, beforeAll, describe, expect, it } from 'vitest';
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import { openGameDb, persist } from './client';
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import * as schema from './schema';
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// The v0.6.0 DDL — used to build a "legacy" DB file for the migration test.
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const LEGACY_DDL = `
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CREATE TABLE planes (
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id TEXT PRIMARY KEY NOT NULL,
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model TEXT NOT NULL,
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status TEXT NOT NULL,
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fuel REAL NOT NULL,
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max_fuel REAL NOT NULL,
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location_icao TEXT NOT NULL,
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contract_id TEXT,
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lat REAL NOT NULL,
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lon REAL NOT NULL
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);
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CREATE TABLE contracts (
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id TEXT PRIMARY KEY NOT NULL,
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origin_icao TEXT NOT NULL,
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dest_icao TEXT NOT NULL,
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reward REAL NOT NULL,
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cargo_type TEXT NOT NULL,
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cargo_count INTEGER NOT NULL,
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deadline_sim_time INTEGER NOT NULL,
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status TEXT NOT NULL,
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plane_id TEXT,
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created_sim_time INTEGER NOT NULL
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);
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CREATE TABLE account (
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cash REAL NOT NULL,
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reputation REAL NOT NULL
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);
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CREATE TABLE sim_state (
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clock_ms INTEGER NOT NULL,
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time_scale REAL NOT NULL,
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paused INTEGER NOT NULL
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);
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`;
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let dir: string;
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beforeAll(async () => {
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@@ -66,4 +103,29 @@ describe('openGameDb', () => {
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const reloaded = await openGameDb(file);
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expect((await reloaded.db.select().from(schema.account))[0]?.cash).toBe(12345);
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});
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it('migrates a pre-v0.7.0 database: adds new columns and fixes last_real_tick_ms', async () => {
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// Build a legacy file with the v0.6.0 schema (no departure_sim_time / last_real_tick_ms).
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const SQL = await initSqlJs();
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const raw = new SQL.Database();
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raw.exec(LEGACY_DDL);
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raw.exec(`INSERT INTO planes VALUES ('plane-starter', 'atr72', 'available', 6300, 6300, 'EDDF', NULL, 50.03, 8.57)`);
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raw.exec(`INSERT INTO account VALUES (20000, 10)`);
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raw.exec('INSERT INTO sim_state VALUES (1750000000000, 1, 0)');
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const file = path.join(dir, 'legacy.db');
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await fs.writeFile(file, Buffer.from(raw.export()));
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const inst = await openGameDb(file);
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// Not re-seeded (account row exists)…
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expect((await inst.db.select().from(schema.account))[0]?.cash).toBe(20000);
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// …but the new columns exist and are usable…
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const plane = (await inst.db.select().from(schema.planes))[0];
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expect(plane?.departureSimTime ?? null).toBeNull();
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const sim = (await inst.db.select().from(schema.simState))[0];
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expect(sim?.clockMs).toBe(1_750_000_000_000);
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// …and the ALTER-default 0 was fixed up to a real timestamp so the first
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// tick-on-read resumes cleanly instead of taking one clamped catch-up jump.
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expect(sim?.lastRealTickMs).toBeGreaterThan(0);
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});
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});
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