feat: v0.9.0 — single-screen 3-pane shell + left Assets pane (wallet/reputation/fleet/time controls) from a single /api/state poll; right pane placeholder

This commit is contained in:
2026-09-17 15:43:29 +00:00
parent aa70eb5286
commit 9502cd1975
11 changed files with 589 additions and 22 deletions
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'use client';
import { useCallback, useEffect, useRef, useState } from 'react';
import type { StateSnapshot } from './game/state';
export interface GameStateResult {
state: StateSnapshot | null;
// True until the first successful fetch (stale-while-error afterwards).
loading: boolean;
error: string | null;
// Trigger an immediate refetch (used after POST /api/sim so the UI updates without waiting for the next tick).
refresh: () => void;
}
// Single fetch of the full game-state snapshot. Exported separately from the hook so it can be unit-tested with a mocked fetch.
export async function fetchState(): Promise<StateSnapshot> {
const res = await fetch('/api/state', { cache: 'no-store' });
if (!res.ok) throw new Error(`GET /api/state → HTTP ${res.status}`);
return (await res.json()) as StateSnapshot;
}
// The shell's single polling source (v0.9.0): one GET /api/state loop for the whole page,
// so every pane renders from the same snapshot instead of running its own poll loops.
export function useGameState(intervalMs = 1000): GameStateResult {
const [state, setState] = useState<StateSnapshot | null>(null);
const [loading, setLoading] = useState(true);
const [error, setError] = useState<string | null>(null);
// Overlap guard: if the previous request is still in flight (slow server), skip this tick.
const inFlightRef = useRef(false);
const refresh = useCallback(() => {
if (inFlightRef.current) return;
inFlightRef.current = true;
fetchState()
.then((snapshot) => {
setState(snapshot);
setError(null);
setLoading(false);
})
.catch((err: unknown) => {
setError(err instanceof Error ? err.message : String(err));
})
.finally(() => {
inFlightRef.current = false;
});
}, []);
useEffect(() => {
refresh(); // fetch immediately on mount, don't wait for the first interval tick
const id = setInterval(refresh, intervalMs);
return () => clearInterval(id);
}, [intervalMs, refresh]);
return { state, loading, error, refresh };
}