Reputation economy: rep-scaled buy/refuel discounts + job reward quality (ISS-072, v0.38.0)
CI / build + unit + e2e (pull_request) Successful in 9m3s
CI / build + unit + e2e (pull_request) Successful in 9m3s
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+20
-7
@@ -8,7 +8,16 @@ import { weatherFor } from '@/lib/weather';
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import { requiredFuelFor, windBurnFactor } from '@/lib/sim/movement';
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import { runAction } from '@/lib/sim/engine';
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import { getStateSnapshot, parseIcaoQueue } from './state';
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import { FUEL_PRICE_PER_L, PLANE_TYPES, SELL_FRACTION } from './catalog';
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import {
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FUEL_DISCOUNT_PER_REP,
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FUEL_PRICE_PER_L,
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MAX_FUEL_DISCOUNT,
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MAX_PLANE_DISCOUNT,
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PLANE_DISCOUNT_PER_REP,
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PLANE_TYPES,
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repRate,
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SELL_FRACTION,
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} from './catalog';
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import { abandonPenalty } from './penalty';
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import { HUB_ICAO } from './seed';
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@@ -244,16 +253,19 @@ export async function ignorePackage(inst: GameDb, packageId: string): Promise<vo
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// --- Market (POST /api/market/buy-plane {model}) ---
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// Buy a catalog model at full price; it arrives 'available' with a full tank at
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// the home base (EDDF).
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// Buy a catalog model at its reputation-scaled price (v0.38.0, ISS-072 — discount grows with
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// reputation, exactly full price at the starting value); it arrives 'available' with a full tank
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// at the home base (EDDF).
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export async function buyPlane(inst: GameDb, model: string): Promise<{ planeId: string }> {
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const type = PLANE_TYPES[model];
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if (!type) throw new GameActionError(400, `unknown plane model "${model}"`);
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const account = (await inst.db.select().from(schema.account))[0];
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if (!account) throw new Error('account row missing');
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if (account.cash < type.price) {
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throw new GameActionError(409, `insufficient funds: a ${type.name} costs ${type.price}, you have ${Math.round(account.cash)}`);
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// v0.38.0 (ISS-072): the EFFECTIVE cost drives both the funds check and the deduction.
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const cost = Math.round(type.price * (1 - repRate(account.reputation, PLANE_DISCOUNT_PER_REP, MAX_PLANE_DISCOUNT)) * 100) / 100;
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if (account.cash < cost) {
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throw new GameActionError(409, `insufficient funds: a ${type.name} costs ${cost}, you have ${Math.round(account.cash)}`);
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}
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const fc = await loadAirportsGeoJson();
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@@ -273,7 +285,7 @@ export async function buyPlane(inst: GameDb, model: string): Promise<{ planeId:
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lon: home.lon,
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departureSimTime: null,
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});
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await inst.db.update(schema.account).set({ cash: account.cash - type.price });
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await inst.db.update(schema.account).set({ cash: Math.round((account.cash - cost) * 100) / 100 });
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await persist(inst);
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return { planeId };
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}
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@@ -376,9 +388,10 @@ export async function refuelPlane(inst: GameDb, planeId: string, opts: RefuelOpt
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}
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const liters = Math.max(0, targetFuel - plane.fuel);
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const cost = Math.round(liters * FUEL_PRICE_PER_L * 100) / 100;
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const account = (await inst.db.select().from(schema.account))[0];
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if (!account) throw new Error('account row missing');
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// v0.38.0 (ISS-072): rep-scaled discount on the PRICE term only — the burn/target math above is untouched.
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const cost = Math.round(liters * FUEL_PRICE_PER_L * (1 - repRate(account.reputation, FUEL_DISCOUNT_PER_REP, MAX_FUEL_DISCOUNT)) * 100) / 100;
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if (cost > 0 && account.cash < cost) {
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throw new GameActionError(409, `insufficient funds: refueling costs ${cost}, you have ${Math.round(account.cash)}`);
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}
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