Ignore a job: dismiss an open package so it leaves the market (ISS-047 part B, v0.29.0)
CI / build + unit + e2e (pull_request) Failing after 12m34s
CI / build + unit + e2e (pull_request) Failing after 12m34s
New terminal status 'ignored' + ignorePackage action + POST /api/packages/{packageId}/ignore
(no body, no penalty; top-up logic refills the market). Ignore button per open-package row in
the Jobs tab. OpenAPI gains the 13th endpoint; unit tests for the action (happy/409x5/404),
engine terminal-status coverage, and a new e2e spec test.
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@@ -207,6 +207,23 @@ export async function abandonPackage(inst: GameDb, packageId: string): Promise<{
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return { penalty };
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}
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// --- Ignore (POST /api/packages/:id/ignore) — ISS-047 part B ---
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// Dismiss an OPEN job so it leaves the market permanently; no penalty, nothing else
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// changes. The top-up logic (spawnOpenPackages counts 'open') refills the market with
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// a new random package on the next tick. 404 unknown id; 409 unless open.
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export async function ignorePackage(inst: GameDb, packageId: string): Promise<void> {
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const pkgRows = await inst.db.select().from(schema.packages).where(eq(schema.packages.id, packageId));
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const pkg = pkgRows[0];
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if (!pkg) throw new GameActionError(404, `package ${packageId} not found`);
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if (pkg.status !== 'open') {
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throw new GameActionError(409, `package is ${pkg.status}, only open packages can be ignored`);
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}
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await inst.db.update(schema.packages).set({ status: 'ignored' }).where(eq(schema.packages.id, packageId));
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await persist(inst);
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}
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// --- Market (POST /api/market/buy-plane {model}) ---
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// Buy a catalog model at full price; it arrives 'available' with a full tank at
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