feat: v0.20.0 — ISS-021 move On board to left pane, widen left 360/280
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@@ -0,0 +1,53 @@
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'use client';
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import { useCallback, useEffect, useState } from 'react';
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import type { StateSnapshot } from '@/lib/game/state';
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// ISS-021 (v0.20.0) — shared action runner for the side panes (extracted verbatim from
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// RightPane.runAction when the On board section moved to LeftPane). POSTs an action endpoint;
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// every success returns the FULL post-action snapshot (v0.8.0 convention), pushed into the
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// shared shell state immediately via applySnapshot so the UI updates without waiting for the
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// next poll tick. A non-2xx {error} body becomes the pane's inline error AND is mirrored to
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// the shell as a bottom-right toast via onError (ISS-008 — both surfaces by design). Buttons
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// are disabled while a request is in flight, so at most one action runs per pane at a time.
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export function useGameAction(
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state: StateSnapshot | null,
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applySnapshot: (snapshot: StateSnapshot) => void,
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onError?: (message: string) => void,
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): { runAction: (path: string, body?: unknown) => Promise<void>; busy: boolean; actionError: string | null } {
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const [busy, setBusy] = useState(false);
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// Inline error from a failed action — auto-clears on the next successful poll (the shell's
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// snapshot prop changes every tick) or the next successful action.
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const [actionError, setActionError] = useState<string | null>(null);
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useEffect(() => {
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if (state !== null) setActionError(null);
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}, [state]);
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const runAction = useCallback(
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async (path: string, body?: unknown) => {
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if (busy) return;
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setBusy(true);
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try {
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const res = await fetch(path, {
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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body: body === undefined ? undefined : JSON.stringify(body),
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cache: 'no-store',
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});
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const data = (await res.json()) as StateSnapshot & { error?: string };
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if (!res.ok) throw new Error(data.error ?? `HTTP ${res.status}`);
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setActionError(null);
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applySnapshot(data);
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} catch (err) {
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const message = err instanceof Error ? err.message : String(err);
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setActionError(message); // inline pane error stays…
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onError?.(message); // …and the shell mirrors it as a bottom-right toast (ISS-008)
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} finally {
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setBusy(false);
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}
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},
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[applySnapshot, busy, onError],
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);
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return { runAction, busy, actionError };
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}
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