Wind-adjusted fuel burn ±20% + refuel-for-flight buys 150% margin (ISS-070, ISS-071, v0.36.0)
CI / build + unit + e2e (pull_request) Successful in 10m34s
CI / build + unit + e2e (pull_request) Successful in 10m34s
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+27
-7
@@ -3,7 +3,8 @@ import { eq, inArray } from 'drizzle-orm';
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import { getGameDb, persist, type GameDb } from '@/lib/db/client';
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import * as schema from '@/lib/db/schema';
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import { loadAirportsGeoJson } from '@/lib/airports';
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import { haversineKm } from '@/lib/geo';
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import { haversineKm, initialBearingDeg } from '@/lib/geo';
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import { weatherFor } from '@/lib/weather';
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import { PLANE_TYPES } from '@/lib/game/catalog';
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import { parseIcaoQueue } from '@/lib/game/state';
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import {
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@@ -13,7 +14,7 @@ import {
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type Rng,
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type SeedAirport,
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} from '@/lib/game/seed';
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import { arrivalTimeFor, fuelAtWeighted, requiredFuelFor } from './movement';
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import { arrivalTimeFor, fuelAtWeighted, requiredFuelFor, windBurnFactor } from './movement';
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// Server-authoritative sim engine (v0.7.0) — tick-on-read: there is NO background
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// timer. Every read/action endpoint calls tickNow() first; the clock advances by
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@@ -156,8 +157,17 @@ export async function deliverPackages(inst: GameDb, clockMs: number): Promise<nu
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const distanceKm = haversineKm(from.lat, from.lon, to.lat, to.lon);
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if (clockMs < arrivalTimeFor(p.departureSimTime, distanceKm, type.speedKmh)) continue;
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// Arrived: progress is exactly 1 here, so remaining fuel is the full-leg weighted burn.
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const landedFuel = fuelAtWeighted(p.fuel, type.burnPerKm, type.emptyWeightKg, type.maxFuel, distanceKm, 1);
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// Arrived: progress is exactly 1 here, so remaining fuel is the full-leg weighted burn —
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// wind-adjusted (v0.36.0) by departure weather vs route heading, same factor flyPlane used.
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const w = weatherFor(p.locationIcao);
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const landedFuel = fuelAtWeighted(
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p.fuel,
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type.burnPerKm * windBurnFactor(w.windKt, w.windDirDeg, initialBearingDeg(from.lat, from.lon, to.lat, to.lon)),
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type.emptyWeightKg,
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type.maxFuel,
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distanceKm,
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1,
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);
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// Deliver every bound package whose destination is the airport just reached —
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// runs whether or not a queued leg chains next (ISS-043).
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@@ -188,9 +198,19 @@ export async function deliverPackages(inst: GameDb, clockMs: number): Promise<nu
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if (queue.length > 0) {
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const nextDest = queue[0];
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const next = byIcao.get(nextDest); // unknown ICAO in the queue → cannot chain
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if (next && requiredFuelFor(type.burnPerKm, type.emptyWeightKg, type.maxFuel, haversineKm(to.lat, to.lon, next.lat, next.lon)) <= landedFuel) {
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queue.shift();
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chainedTo = nextDest;
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if (next) {
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// Wind-adjusted requirement for the NEXT leg — it departs from `to` (v0.36.0).
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const wNext = weatherFor(to.icao);
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const nextRequiredL = requiredFuelFor(
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type.burnPerKm * windBurnFactor(wNext.windKt, wNext.windDirDeg, initialBearingDeg(to.lat, to.lon, next.lat, next.lon)),
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type.emptyWeightKg,
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type.maxFuel,
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haversineKm(to.lat, to.lon, next.lat, next.lon),
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);
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if (nextRequiredL <= landedFuel) {
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queue.shift();
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chainedTo = nextDest;
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}
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}
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}
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await inst.db.update(schema.planes)
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