feat: v0.20.0 — ISS-021 move On board to left pane, widen left 360/280
CI / build + unit + e2e (pull_request) Successful in 6m54s
CI / build + unit + e2e (pull_request) Successful in 6m54s
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+6
-132
@@ -1,11 +1,11 @@
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'use client';
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import { useCallback, useEffect, useRef, useState } from 'react';
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import { useEffect, useRef, useState } from 'react';
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import type { GeoJsonFeatureCollection } from '@/lib/airports';
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import type { PackageState, PlaneState, StateSnapshot } from '@/lib/game/state';
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import { PLANE_TYPES } from '@/lib/game/catalog';
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import { abandonPenalty } from '@/lib/game/penalty';
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import { formatCash, formatDeadlineRelative } from '@/lib/format';
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import { useGameAction } from '@/lib/useGameAction';
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import type { HoverTarget } from './hoverTypes';
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interface RightPaneProps {
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@@ -109,13 +109,9 @@ function LoadControls({
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}
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export default function RightPane({ state, loading, applySnapshot, onHover, onError }: RightPaneProps) {
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const [busy, setBusy] = useState(false);
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// Inline error from a failed action — auto-clears on the next successful poll (the shell's
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// snapshot prop changes every tick) or the next successful action.
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const [actionError, setActionError] = useState<string | null>(null);
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useEffect(() => {
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if (state !== null) setActionError(null);
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}, [state]);
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// ISS-021 (v0.20.0): shared action runner — busy gate, inline pane error + shell toast on
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// failure, full post-action snapshot pushed into the shared state on success.
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const { runAction, busy, actionError } = useGameAction(state, applySnapshot, onError);
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// Market picker selections — same "effective selection" pattern as LoadControls: the
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// user's pick while it stays valid, else a sensible default (first catalog entry / first plane).
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@@ -149,36 +145,6 @@ export default function RightPane({ state, loading, applySnapshot, onHover, onEr
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void airportsPromiseRef.current.then(setAirportOptions).catch(() => {});
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}, []);
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// POST an action endpoint. Every success returns the FULL post-action snapshot (v0.8.0
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// convention) — pushed into the shared state immediately; a 4xx {error} body becomes the
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// inline pane error and the stale UI stays until the next poll. Buttons are disabled while
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// a request is in flight, so at most one action runs at a time.
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const runAction = useCallback(
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async (path: string, body?: unknown) => {
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if (busy) return;
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setBusy(true);
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try {
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const res = await fetch(path, {
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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body: body === undefined ? undefined : JSON.stringify(body),
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cache: 'no-store',
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});
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const data = (await res.json()) as StateSnapshot & { error?: string };
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if (!res.ok) throw new Error(data.error ?? `HTTP ${res.status}`);
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setActionError(null);
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applySnapshot(data);
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} catch (err) {
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const message = err instanceof Error ? err.message : String(err);
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setActionError(message); // inline pane error stays…
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onError?.(message); // …and the shell mirrors it as a bottom-right toast (ISS-008)
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} finally {
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setBusy(false);
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}
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},
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[applySnapshot, busy, onError],
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);
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if (loading && !state) {
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return (
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<aside data-testid="right-pane" className="pane right-pane">
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@@ -192,13 +158,6 @@ export default function RightPane({ state, loading, applySnapshot, onHover, onEr
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const clockMs = state.simState.clockMs;
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const open = state.packages.filter((p) => p.status === 'open');
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// On board (v0.12.0): every plane that carries cargo or is mid-flight gets a block —
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// its loaded/expired packages with fly-to-destination + abandon controls, and flying
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// planes show their current leg.
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const onboard = state.planes.filter(
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(p) => p.status === 'flying' || slotsUsedFor(state, p.id) > 0,
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);
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const catalog = state.catalog;
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const buyEntry = catalog.find((e) => e.model === buyModelId) ?? catalog[0] ?? null;
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@@ -270,92 +229,7 @@ export default function RightPane({ state, loading, applySnapshot, onHover, onEr
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)}
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</section>
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<section className="pane-section">
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<h3 className="pane-heading">On board</h3>
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{onboard.length === 0 ? (
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<p className="pane-muted">Nothing on board.</p>
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) : (
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onboard.map((plane) => {
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const cargo = state.packages.filter(
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(pkg) => pkg.planeId === plane.id && (pkg.status === 'loaded' || pkg.status === 'expired'),
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);
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return (
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// ISS-002: hovering the on-board block (including its cargo rows) highlights the plane.
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// Handlers live only on the outer div — React's enter/leave don't fire when moving to a
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// child, so this covers the whole block without flicker between sub-elements.
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<div
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key={plane.id}
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data-testid={`onboard-${plane.id}`}
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className="onboard-block"
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onMouseEnter={() => onHover({ kind: 'plane', id: plane.id })}
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onMouseLeave={() => onHover(null)}
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>
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<div className="contract-main">
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<span className="plane-model">{planeName(plane)}</span>
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{plane.status === 'flying' ? (
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<>
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<span className="plane-status status-flying">in flight</span>
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{plane.destName && (
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<span data-testid={`plane-leg-${plane.id}`} className="contract-route">
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{plane.locationName} → {plane.destName}
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</span>
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)}
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</>
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) : (
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<span className="plane-status status-available">{plane.locationIcao}</span>
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)}
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</div>
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{cargo.map((pkg) => {
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const penalty = abandonPenalty(pkg, clockMs);
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return (
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<div key={pkg.id} data-testid={`onboard-package-${pkg.id}`} className="contract-row">
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<div className="contract-main">
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<button
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type="button"
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data-testid={`refuel-for-${pkg.id}`}
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className="pane-btn"
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disabled={busy || plane.status !== 'available'}
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onClick={() => void runAction(`/api/planes/${plane.id}/refuel`, { mode: 'forFlight', packageId: pkg.id })}
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>
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Refuel
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</button>
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<button
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type="button"
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data-testid={`fly-to-${pkg.id}`}
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className="pane-btn"
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disabled={busy || plane.status !== 'available'}
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onClick={() => void runAction(`/api/planes/${plane.id}/fly`, { destIcao: pkg.destIcao })}
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>
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Fly to {pkg.destName}
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</button>
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<button
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type="button"
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data-testid={`abandon-${pkg.id}`}
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className="pane-btn"
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disabled={busy || plane.status !== 'available'}
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onClick={() => void runAction(`/api/packages/${pkg.id}/abandon`)}
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>
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Abandon{' '}
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<span data-testid={`abandon-penalty-${pkg.id}`}>−{formatCash(penalty)}</span>
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</button>
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</div>
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<div className="contract-sub">
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<span className="contract-route">{pkg.originName} → {pkg.destName}</span>
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<span>{formatCash(pkg.reward)}</span>
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{pkg.status === 'expired' ? (
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<span data-testid={`onboard-expired-${pkg.id}`}>expired</span>
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) : (
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<span>{formatDeadlineRelative(pkg.deadlineSimTime, clockMs)}</span>
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)}
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</div>
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</div>
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);
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})}
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</div>
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);
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})
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)}
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</section>
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{/* ISS-021 (v0.20.0): the On board section moved to the left pane (between Fleet and Time). */}
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<section className="pane-section">
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<h3 className="pane-heading">Market</h3>
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