Queue consumed on dispatch; engine chain hardened; queued planes unsellable (ISS-088)
CI / build + unit + e2e (pull_request) Failing after 12m59s

This commit is contained in:
2026-09-21 22:36:01 +00:00
parent 76f5b6f8ce
commit 479b993c09
10 changed files with 407 additions and 27 deletions
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import { getGameDb, persist } from '@/lib/db/client';
import * as schema from '@/lib/db/schema';
import { getStateSnapshot } from '@/lib/game/state';
import { tickNow } from '@/lib/sim/engine';
// TEST-ONLY hook (v0.46.0, ISS-088) — sets the account's cash to an ABSOLUTE value so the e2e suite
// can stage exact balances (e.g. drain it below a refuel cost to test grounding, then restore it).
// Disabled unless FLIGHT_TEST_HOOKS=1 (set in docker-compose.yml for the e2e instance only); every
// other deployment 404s here. Sibling of /api/test/add-cash — same gate, same conventions; add-cash
// stays for relative grants, this one is exact.
//
// POST /api/test/set-cash
// body { amount: number } — required; a finite number in [0, ∞) (400 otherwise). Sets
// account.cash to exactly that value and returns the full state snapshot after ticking.
export async function POST(req: Request) {
if (process.env.FLIGHT_TEST_HOOKS !== '1') {
return Response.json({ error: 'test hooks disabled' }, { status: 404 });
}
let body: unknown = {};
try {
const text = await req.text();
body = text ? JSON.parse(text) : {};
} catch {
return Response.json({ error: 'invalid JSON body' }, { status: 400 });
}
if (typeof body !== 'object' || body === null || Array.isArray(body)) {
return Response.json({ error: 'body must be a JSON object' }, { status: 400 });
}
const input = body as Record<string, unknown>;
for (const key of Object.keys(input)) {
if (key !== 'amount') {
return Response.json({ error: `unknown field "${key}"` }, { status: 400 });
}
}
const amount = input.amount;
if (typeof amount !== 'number' || !Number.isFinite(amount) || amount < 0) {
return Response.json({ error: 'amount is required and must be a finite number >= 0' }, { status: 400 });
}
try {
const inst = await getGameDb();
await tickNow(); // clock is current before the snapshot we return (same as siblings)
const account = (await inst.db.select().from(schema.account))[0];
if (!account) throw new Error('account row missing');
await inst.db.update(schema.account).set({ cash: Math.round(amount * 100) / 100 });
await persist(inst);
return Response.json(await getStateSnapshot());
} catch (err) {
console.error('test hook failed', err);
return Response.json({ error: 'test hook failed' }, { status: 500 });
}
}