Reject duplicate queue legs — same route can no longer be queued twice (ISS-065, v0.34.0)
CI / build + unit + e2e (pull_request) Successful in 8m43s
CI / build + unit + e2e (pull_request) Successful in 8m43s
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@@ -261,6 +261,37 @@ describe('queueLeg (v0.25.0, ISS-043)', () => {
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const inst = await freshDb('qleg-unknownicao.db');
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await expectActionError(queueLeg(inst, 'plane-starter', 'ZZZZ'), 400, /unknown airport/);
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});
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it('rejects a destination already in the queue with 409 (ISS-065)', async () => {
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const inst = await freshDb('qleg-dup.db');
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await queueLeg(inst, 'plane-starter', 'LEMD');
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await expectActionError(queueLeg(inst, 'plane-starter', 'LEMD'), 409, /already in the flight queue/);
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const plane = (await inst.db.select().from(schema.planes))[0];
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expect(JSON.parse(plane.queue)).toEqual(['LEMD']); // rejected leg not appended
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});
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it('rejects re-queuing the active leg destination of a flying plane with 409 (ISS-065)', async () => {
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const inst = await freshDb('qleg-dupflying.db');
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await inst.db.update(schema.planes)
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.set({ status: 'flying', departureSimTime: T0, destIcao: 'LEMD' })
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.where(eq(schema.planes.id, 'plane-starter'));
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await expectActionError(queueLeg(inst, 'plane-starter', 'LEMD'), 409, /already flying to LEMD/);
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const plane = (await inst.db.select().from(schema.planes))[0];
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expect(JSON.parse(plane.queue)).toEqual([]); // rejected leg not appended
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});
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it('still appends a different known airport with success (ISS-065 sanity)', async () => {
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const inst = await freshDb('qleg-dupother.db');
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await queueLeg(inst, 'plane-starter', 'LEMD');
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await expect(queueLeg(inst, 'plane-starter', 'EHAM')).resolves.toBeUndefined();
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const plane = (await inst.db.select().from(schema.planes))[0];
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expect(JSON.parse(plane.queue)).toEqual(['LEMD', 'EHAM']);
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});
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});
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describe('cancelQueuedLeg (v0.25.0, ISS-043)', () => {
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@@ -153,7 +153,16 @@ export async function queueLeg(inst: GameDb, planeId: string, destIcao: string):
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throw new GameActionError(400, `unknown airport ${destIcao}`);
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}
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// ISS-065: the same route can't be queued twice — re-queuing the active leg's destination or a
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// leg already in the queue would only produce pointless repeated hops on landing.
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if (plane.status === 'flying' && plane.destIcao === destIcao) {
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throw new GameActionError(409, `already flying to ${destIcao}`);
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}
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const queue = parseIcaoQueue(plane.queue);
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if (queue.includes(destIcao)) {
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throw new GameActionError(409, `${destIcao} is already in the flight queue`);
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}
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queue.push(destIcao);
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await inst.db.update(schema.planes).set({ queue: JSON.stringify(queue) }).where(eq(schema.planes.id, planeId));
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await persist(inst);
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