Maintenance: distance wear, broken-state burn ×1.5, repair action (ISS-069, v0.39.0)
CI / build + unit + e2e (pull_request) Successful in 9m34s
CI / build + unit + e2e (pull_request) Successful in 9m34s
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@@ -122,6 +122,25 @@ export const FUEL_DISCOUNT_PER_REP = 0.005;
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// ponytail: balance-tunable — max refuel price discount (reached at rep ≥ 50).
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export const MAX_FUEL_DISCOUNT = 0.2;
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// --- Maintenance (v0.39.0, ISS-069) ---
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// ponytail: balance-tunable — health lost per km of landed legs (~13 mid-range EDDF↔LEMD hops to break from full).
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export const WEAR_PER_KM = 0.005;
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// ponytail: balance-tunable — burn multiplier for a broken plane (health ≤ 0): it still flies, just thirsty.
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export const BROKEN_BURN_MULTIPLIER = 1.5;
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// Broken-state burn factor for one plane's health — the third multiplicative term alongside wind at every
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// per-plane burn site (flyPlane feasibility, refuel forFlight, engine landed fuel + auto-chain, live display).
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export function conditionBurnMultiplier(health: number): number {
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return health <= 0 ? BROKEN_BURN_MULTIPLIER : 1;
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}
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// ponytail: balance-tunable — flat repair cost in € (per-type if balance demands it).
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export const REPAIR_COST = 1_500;
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// ponytail: balance-tunable — how long a repair grounds the plane, sim ms (3 game days).
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export const REPAIR_DURATION_MS = 3 * 86_400_000;
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// Snapshot shape of one catalog entry in GET /api/state (v0.10.0): `model` is the
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// id used by buy/dispatch, `label` the display name — clients compute all market
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// previews (buy price, sell payout, refuel cost) from these + the economy constants.
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