Package weight, payload capacity and per-kg payout (ISS-045)
CI / build + unit + e2e (pull_request) Successful in 8m2s
CI / build + unit + e2e (pull_request) Successful in 8m2s
Packages carry a real weightKg (unit weight x count with +/-30% jitter), plane capacity becomes maxPayloadKg instead of 6 slots, load validation sums cargo weight against the payload, and the payout gains a per-kg part. Loadout display shows tonnage; OpenAPI swaps CatalogEntry.capacity for maxPayloadKg and adds PackageState.weightKg.
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# Changelog
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## v0.27.0 — 2026-09-20 12:27
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- **Packages now have real weight (ISS-045).** New `weight_kg REAL NOT NULL DEFAULT 2000` column on `packages` (`lib/db/schema.ts`, DDL + guarded `ALTER TABLE` migration in `lib/db/client.ts`; pre-existing rows backfill to the mid-range default). `generatePackage` draws it AFTER cargoCount: `UNIT_WEIGHT_KG[cargoType] × cargoCount × (0.7 + 0.6·rng())`, rounded to integer kg — one extra RNG draw per package, so the documented fixed draw order is now origin, dest, cargoType, cargoCount, weight jitter, [deadline window]. New tunable table `UNIT_WEIGHT_KG` in `lib/game/seed.ts` (Passengers 50 / Mail 60 / Perishables 70 / Electronics 40 / Auto parts 72 kg per passenger/pallet), chosen so every cargo type at MAX count × max jitter (1.3×) still fits the ATR alone and typical packages land ~400–2500 kg
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- **Plane capacity is now max payload kg, not 6 slots (ISS-045).** `capacity` REMOVED from `PlaneType`/`CatalogEntry`/snapshot catalog; replaced by `maxPayloadKg` — ATR 72-600 = 4800 kg (`lib/game/catalog.ts`). Server load validation (`loadPackage`, `lib/game/actions.ts`) now sums `weightKg` over the plane's loaded+expired packages and 409s with `no payload room: the ATR 72-600 carries X/Y kg` when the new package doesn't fit; expired cargo still occupies its payload. Client mirrors it: `slotsUsedFor` → `cargoWeightFor(state, planeId)` (summed kg) in `components/RightPane.tsx`, and `loadEligiblePlanes` compares used + package weight ≤ catalog maxPayloadKg so the Load button state always matches what the server accepts
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- **Payout now includes a per-kg part (ISS-045).** New `rewardFor(km, weightKg) = round(BASE_REWARD + REWARD_PER_KM·km + REWARD_PER_KG·weightKg)` with `REWARD_PER_KG = 0.5` (`lib/game/seed.ts`) — replaces the distance-only `rewardForDistanceKm`, which is deleted (no remaining callers). Typical hops stay in the ~€1–3k band
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- **Loadout display shows tonnage (ISS-045).** Left-pane fleet rows now render `X.Xt / Y.Yt` (used/max payload, one decimal) instead of `n/6 pkgs`; the on-board block filter switches to weight-based. No new endpoints — OpenAPI only gains `PackageState.weightKg` and swaps `CatalogEntry.capacity` → `maxPayloadKg`, so the e2e path list stays at twelve
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- **Test hook gains a forced weight (ISS-045).** `generatePackage` accepts an optional `weightKg` that skips the jitter RNG draw (same pattern as the v0.8.0 forced endpoints), and `POST /api/test/create-package` passes it through — so e2e flows that load several packages onto one plane stay under its payload deterministically instead of flaking on two heavy random draws (~13% would otherwise exceed 4800 kg). The hook is test-only (FLIGHT_TEST_HOOKS=1) and not part of the documented API, so the OpenAPI path list stays at twelve
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- Tests: unit — `lib/game/seed.test.ts` (reward expectations → new formula incl. per-kg part; new balance-constraint test asserting every seeded package is a positive integer kg ≤ starter maxPayloadKg; forced-weight block), `lib/game/actions.test.ts` (loadPackage fill loop now inserts weights summing past maxPayloadKg → `/no payload room/`; expired-still-occupies reworked weight-based), `components/right-pane.test.ts` (`cargoWeightFor` sums + partial-payload eligibility case; CATALOG fixture drops capacity, gains maxPayloadKg), `lib/openapi.test.ts` (exact key lists for PackageState + CatalogEntry). Type-compat only: catalog fixtures in `deriveEvents`/`mapData` tests and the e2e interfaces. E2E — `e2e/right-pane.spec.ts` asserts `maxPayloadKg === 4800`; `e2e/panes.spec.ts` loadout regex → `/^\d+\.\dt \/ \d+\.\dt$/`; snapshot key lists in `app/api/state/route.test.ts` + `e2e/state.spec.ts` gain `weightKg`; the two multi-load tests in `e2e/actions.spec.ts` pass forced weights. Fuel math untouched — the refuel-forFlight exact-liter mirrors stay as-is
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- Verified: `tsc --noEmit` clean; unit suite green locally (311, was 308); `npx playwright test --list` = 45 tests in 13 files (unchanged); e2e not run locally by design — CI verifies against an isolated stack
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## v0.26.0 — 2026-09-20 11:28
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- **Flight queue UI + map rendering (ISS-043, part 2).** Builds on the part-1 backend (`PlaneState.queue`, `POST /api/planes/{id}/queue` + `/queue/cancel`, auto-chain on landing) — no new endpoints, so the OpenAPI spec and its e2e path list are untouched
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- **Dotted queue line on the map (ISS-043).** New pure builder `queuedRoutesGeoJson(planes, airportsByIcao)` in `lib/mapData.ts`: one LineString per FLYING plane with a non-empty queue, chaining `dest → queue[0] → …` — ONLY the not-yet-started legs (the active leg stays in the solid `routes-legs` layer). Reuses `greatCircleArc`, same feature/properties shape as `routesGeoJson` (`{planeId}`); arcs concatenated with the shared joint point dropped once; a plane is skipped, never guessed, when its dest or any queued ICAO is missing from the airport index. New GeoJSON source + line layer in `components/Map.tsx` — id `queue-routes`, muted slate `#64748b`, width 3, dotted via `'line-dasharray': [0.1, 1.5]` (distinct from the solid amber active leg and the `[2,2]` yellow hover dash), added after `routes-legs` but before the hover layers so a hovered trace still draws on top; pushed each poll in `applyDynamicRef` alongside the solid legs
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